martian, on 29 October 2016 - 10:39 PM, said:
It's PGI's game... They can add whatever they want...
martian, on 29 October 2016 - 10:39 PM, said:
I find this hard to believe that PGI would take such a risk by having only one individual with the ability to program into MWO, as every avenue for them to make a substantial profit would be tied to this requirement for effectively marketing their product. What I find even harder is that you actually fell for it. However, if such is true then finding replacement programmers shouldn't be that much of an issue.
martian, on 29 October 2016 - 10:39 PM, said:
That would be up to PGI...
martian, on 29 October 2016 - 10:39 PM, said:
Just because you don't like something doesn't mean others are required to do so as well..
martian, on 29 October 2016 - 10:39 PM, said:
Source...
martian, on 29 October 2016 - 10:39 PM, said:
Who said anything about need? Needing something isn't the reason for why people play. They play because it's fun... and fun is profitable...
martian, on 29 October 2016 - 10:39 PM, said:
Resizing was taken directly from other topics in the forum. Personally I don't care. However, if others vote for another resize I have no quarrel with them over this issue.
martian, on 29 October 2016 - 10:39 PM, said:
Do I have to be to make the suggestion...
martian, on 29 October 2016 - 10:39 PM, said:
Do you know how much effort it cost PGI to program what you can see on those displays now?
Appeal to emotion... PGI exists to service a demand and as such should be exploring every avenue for making a profit... Also, I am fully aware, as I was there for most of it...
martian, on 29 October 2016 - 10:39 PM, said:
So what...
martian, on 29 October 2016 - 10:39 PM, said:
Yeah... So I guess you can cross King of the Hill off the list...
martian, on 29 October 2016 - 10:39 PM, said:
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After all, you have respawns in CW. That should be enough.
Irrelevant... Your perception of what I, or others need, plays no basis for whether something is worth doing. That is up to the community at large and PGI to decide.
martian, on 29 October 2016 - 10:39 PM, said:
I refer to the previous comment...
martian, on 29 October 2016 - 10:39 PM, said:
So what... Look in the forums/in-game and you will find a common desire for more maps.
martian, on 29 October 2016 - 10:39 PM, said:
If so then I encourage them to continue. Just as I will continue to come up with new ideas for ways to alleviate the bottleneck formed in CW.
martian, on 29 October 2016 - 10:39 PM, said:
This idea is supposed to go hand-in-hand with the one prior to it and service a basic functionality as to how the AI would play into CW.
martian, on 29 October 2016 - 10:39 PM, said:
On the other hand, HBS BattleTech will have it in May 2017. I have backed that game.
Fair enough. I too, am aware, and very interested in the turn out, of HBS Battletech's kickstarter project.
martian, on 29 October 2016 - 10:39 PM, said:
Again, this stems from the forums. However, it makes for a very interesting and active game-type should it be implemented.
martian, on 29 October 2016 - 10:39 PM, said:
You really didn't believe it when PGI promised it in back in 2009 or so, did you? Well, I must admit, I believed it too.
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And see, it's 2016 now and you can step on fences and knock down trees. Isn't it great?
See forums for idea reference...
And finally...
martian, on 29 October 2016 - 10:39 PM, said:
So stop asking for impossible things ...
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Alright... Now you look son... I really don't care what PGI said... They're financial future depends on the loyalty of their customers, i.e. the people who play their game. No customers = no game = no PGI. In addition, there is no harm in bringing ideas to the table for general discussion. If anything, PGI should be jumping on as many as they can if they actually intend on being successful...
Edited by MedivalJ, 30 October 2016 - 12:06 AM.