Boogie138, on 01 November 2016 - 04:11 PM, said:
p.s.
You made up your own definition of viable then, which frankly, is not viable.
I just checked the dictionary definition of the word from several sources. None of them even remotely imply that one's personal opinion has anything to do with the meaning of the word.
The most succinct definition of viable: "capable of being done."
Ah yes, Language. A solid choice of entertaining diversion. I would like to point out, looking at words with a slightly nuanced meaning in my own personal lexicon, is, actually, 'capable of being done'. As, you know, you just stated I did it. We all do, it's cool, I'm sure we can reach a middle ground here between our own readings of the word. Let's take a look at that why don't we? I mean, if viable just means "capable of being done", why did you take umbrage with my usage of it? The answer of course, lies in the nuance, the subtext.
vi·a·ble
ˈvīəb(ə)l/
adjective
capable of working successfully; feasible.
synonyms: feasible, workable, practicable, practical, usable, possible, realistic
I think where the quibbling happens is over the idea of viable meaning, in part realistic, practical. Which in turn, brings us back to a question of mech design. You see, I find a sniping base mech build impractical because it deals less damage per heat, per tonne, than a brawling build. And whilest the brawling build can advance at full speed, the sniping build must need backpedal slowly, and be over taken, or turn and flee, abandoning the oppourtunity to return fire.
Yes, the sniping build can out-range the brawler, and therein lies the game. That's what I play, trying to out maneuver and outplay my opponents on the field of battle. A game within the game for me, that keeps me coming back.
So yes, thanks to the overtones of practical and realistic in the meaning of the word viable, I do not, in fact, choose to use it to refer to large lasers. Yes, they exist in game, and yes, I've seen people do really well in them. But I've never sen a large laser duelist. And when it comes down to me against another mech, I want all the advantages I can get.
Boogie138, on 01 November 2016 - 04:11 PM, said:
Again, if YOU cannot snipe, that does not mean it is not viable. I don't care what your personal and precious opinion on the matter is. Far far far too much observable and quantifiable evidence (again, see: comp teams) that says otherwise.
And that is why I do not bother with the comp scene. I've tried, but wasn't heard. I was asked to bring
This Travesty when my own
FS9-S runs cooler, with shorter burn times for nearly the same damage on a mech that is itself fast enough to make up for the reach disparity in weaponry, and has some streak protection to boot.
Needless to say, it got outbrawled. Which is, by the way, how lights actually fight eachother.
~Leone
Edited by Leone, 01 November 2016 - 05:49 PM.