Welcome to MWO! Maybe this is your first encounter with the Mechwarrior/Battletech franchise; maybe you're an old addict like me, joining us from the nostalgia of a previous iteration of the game. (I still listen to the 'Mechwarrior 2' soundtrack when I drive.) Either way, here's some stuff you might need to know.
(Brief note to the already-regulars and old veterans: I know this stuff's been said elsewhere on the forum; but we need to keep it handy, near the top, where people can easily find it.)
1. If you don't already have one, get a headset microphone and plan to use it. You won't be truly good at this game until you do. 'Mechwarrior Online' is a team sport, not an on-your-own RPG. To talk in-game, push and hold the Caps Lock button. If you aren't wearing a headset you'll have to lean way into your screen so the rest of us can hear you through the dingy little mic that comes with your computer, assuming it comes with one at all. Just buy a headset--they're like USD 10 on Amazon.
(a) In the drop screen, sound off and let people know you're a talker. This is a quick moment to gain some cred, both for the current match and future matches. Especially if you're looking to make friends or get recruited, talk shop, ask questions, keep the conversation light, amusing, and informative. Make us like you and we'll have your back; annoy us or make us hate you and we'll let you die. I confess: I've done that to annoying players (some of you know who you are--people who play with the "Take Command" buttons). Once I even saw a guy shoot one of our teammates for griefing him before we fought the other team. Don't be either of those dudes. Also, if you don't speak some language that's being spoken, type the name of the language you speak in the chat window before a match. Some of us are bilingual enough to translate through a MWO match--and what a sweet victory THAT would make!
(b) You have to talk in order to coordinate with your team, even in Quick Play mode; and you really have to coordinate with your team to win consistently. Also, don't make the mistake of thinking you'll just type in the chat window while playing--that's like texting and driving and you. will. die. Promise. Especially if I or any of my friends find you.
(c) Coordinating with your team looks like this:
"Target Charlie [that means "C" in military alphabet--learn it] is a Kodiak three." (Provide intel on targets early in a match--what they are and where they are; also, which direction they're headed.)
"Target Foxtrot is crit; hit him front and center." (Tell your teammates where to shoot which targets; get over your ego--this is about winning the round, not how many kills you make personally. Okay, it's about both; but don't let your Superman complex cost your team the match. Share the wealth. You'll earn more C-Bills and XP if you do. Kills and KMDDs will come as you improve.)
"Friendly needs help in echo five." (After you're dead, help your teammates out by letting them know about stuff they might not be aware of. This is being a team player, even after your role in the fight has changed.)
"Charlie Lance, I'm in Bravo five with ECM and headed your way." (Let your teammates know you've solved some problems so that they can focus on the other tactical issues they're aware of.)
"I've got a big, fat, slow, meat-shield of an otherwise worthless Inner Sphere LRM boat. If you guys could keep a lock on target Hotel I'd be much obliged. It's probably the only 'mech I'll have a chance to kill this game, since it's already crit." (Yeah, okay. LRM boaters are annoying, but at least when they ask for R-locks they're being team players. One of them saved my Hellbringer carcass once, too...)
(c) Don't use your mic to abuse your team. We don't need an alternate game soundtrack; keep your music to yourself. Don't call names; we're all trying to play well, else we'd be doing something else with our time. Also, keep in mind that not all MWO players are male--and this is a good thing! Get in the habit of using "team," "people," or "y'all," instead of "guys," "men," "boys," "fellas," etc. Those words describe me, but I'd love to know that any female players wouldn't have to work around those terms to enjoy playing the game as well. Let's use our headsets to make people feel welcome here. It'll improve the gameplay.
So please get a headset mic. Please?
2. Use the R button to lock targets, even if you're not driving a LRM boat. What the R-lock does, aside from making targets for LRMers, is it gives other players a sense of where enemies are on the map and it gives you *crucial* info on where your target is weak. Later in a match, for any players who are observing you, it can help them use the mic to provide enemy damage intel to other players so we can kill quickly and move on. I *know* you want the kill, or the KMDD (if there's an event--the makers of MWO events always seem to want us to kill things and do the most damage), or the assist, or whatever. Me too. But our team's victory doesn't depend on *you* or *me* making the kill; it depends on whomever can make the kill the quickest actually doing so. And we all kill quicker if we all share intel. Hog the intel, you might get the kill sometimes... or you might be the kill. So get used to R-locking and telling others (a) where your target is, (b) what your target is, and (c) where they should shoot it to do the most damage. This is otherwise known as "calling targets." BTW: only talkers call targets. Go silent and you're a lot less help. But if you have to play silently--your mic's broke, your baby's sleeping in the same room, your partner doesn't want you playing MWO any more and will overhear you if you talk--at least build the R-lock reflex into your gaming.
3. Stick together. "Rogue Chariot" was a 'Mechwarrior 2' mission title, back when NetMech was an *option*. Now "NetMech" (a.k.a. 'Mechwarrior Online') is all the Mechwarrior there is out here on the web. If you want solo play, reload an old version of individual Mechwarrior and play retro-style on your own. Out here we're better off riding together. To score more C-Bills and XP, stay with your lance. Use voice comms early in a match to set strategy, mid-match to focus tactics, and end-of-match to finish off straggling enemies or nearly-complete objectives. MWO gives you good bonuses for things like protecting your teammates/lancemates, for staying in (loose) formation with them, for covering them with AMS or ECM, for popping UAVs that they then use intel from, etc. And in case the incentives aren't enough, plan on dying or taking heavy damage if the enemy catches you alone, especially if you're driving something big, slow, and not agile (as in, not equipped with a MASC or jump jets). You might have big guns, but multiple enemies with only medium guns can still finish you off; your big guns have to cool down, and you can only shoot one enemy at a time.
4. Trust your teammates. There are specific ways I like to play each type of game on each map. Sometimes other players want me to play some other way, though. If I know that what they're proposing usually ends in death, I say so. (Note: this requires a microphone.) In as few words as possible (because we ain't got time for this--we gotta fight!), I offer a counterpoint and an alternative strategy. Let the team's behavior decide. Wherever the majority goes, or wherever a large number of teammates head first, I go with that. I've said my piece, but even if I disagree I stick with the consensus (see point 3 above); doing my own thing usually ends in death. Also, once in a while I actually learn something from another player's way of doing things. (Who'd have thought it possible?!)
5. Make plans. I keep a notebook, which I use to plan my next 'mech purchases (although those plans keep getting screwed up by MWO's designers, who've released some amazing 'mechs this year--thanks, y'all). Know what you're earning for. Also, your profile on the MWO website here contains data on your win and kill stats, broken down by game mode, map, 'mech, weapon(!), even module. Whoa--that's a lot of data! And you can use it to set clear goals, such as raising your kill-death ratio, improving your win-loss ratio on a specific map or in a specific game mode, etc. Not leveraging this data to improve your own game play is like going to the gym and d1cking around on the weight benches and machines for a while and then leaving with the illusion that you're now 'fit.' If you're going to play, plan to get good. Also, planning to get good takes, well, planning. Also-also, if you've got a goal in mind, that's a great point of conversation in those crucial few cred-building seconds on the drop screen before a match starts. Other players have offered tips that improved my progress toward my goals, and it usually happens in that brief window before a game begins. (Note: TeamSpeak is even better for this.)
6. Make friends. On MWO, I'll be friends with anyone who's interested (as long as they don't creep me out somehow). It's a good way to get recruited, for starters. But also, MWO is my hobby; I like it. It's fun. And I enjoy talking with other people who find it fun, too. After a fellow player died in a mission last month he observed me in a match while driving my KDK-SB. Apparently my loadout was a bit under-done, so he friended me and we got into a chat conversation about loadouts and improvements; I'm dealing more damage now because he wanted to talk shop. Be that kind of player--it's totally worth your while, both as a mechwarrior and as a human being. (Also, if you read this, Hengest, I miss riding with you, man. Those were the good old days...)
Good hunting, and we'll see you out there--hopefully with a blue triangle above your 'mech!
-Alph
Edited by Alphaeus, 06 December 2017 - 11:15 AM.