I believe that an aggregated refund for weapon modules in the form of the C-bills and GXP spent on them is exactly what PGI has told us that they are going to execute. I don't see any need to allow the sudden selling of any BattleMech or equipment you feel like offloading for full price ...
because you will be able
to apply your XP individually to each of the 'Mechs you have decided to acquire in order to enjoy quirks in the exact same way if you want to! Weapon ranges and cooldowns were just an additive matter and a reason to spend millions per pop as well as to juggle the things around.
I do not intend a rant; that isn't what this is going to be. What I want to provide, though, is an explanation in objective and in subjective terms just to present a clear idea that you aren't being bamboozled from anything for which you have paid.
So please bear with me for a short time.
I have been playing an alt account for a little more than two years
virtually as I would as a free-to-play player, and at the moment I own 29 BattleMechs, from all weight classes, most mastered, fully customized and which have access to all of the 'Mech and Weapon skills and modules they need, and I'm sitting on a decent bundle of C-bills to boot. There is only
one pilot skill for Consumables which I do
not have, and I think of this as excellent progress—not necessarily as a matter of personal performance—but...as clear and directly investigated evidence or proof that as a free-to-play experience MWO is 100% success-friendly. PGI generated a really good multiplayer game. I compare my f2p acct (which I
have dropped dollars for a few times, and I can live without Hero 'Mechs) I compare it with my Founder account where I have more than 120 'Mechs mastered, with every possible skill for modules maxed. At times MWO has been my primary PC recreation, but I don't recall ever having decided to grind except during events, especially ones with bonuses and premium time...(so there is a strategic ideal, I guess, if you want to look at it that way)
This is not a game that is designed to necessitate grind. For events, it invites intensive playing—and the rewards are good!—but there is nothing detrimental to competition if you
don't have everything. This game is designed to be an excellent platform for enjoying your BattleMech experiences even if you have the luxury of sitting down to play it only a few times a year...or whenever. MWO supports that.
When it comes to what you've already got, those are 'Mechs for which you can (will be able to) recreate the bonuses you enjoy. If you still aren't contented, then understand that—no matter how the incoming refunds will strike your fancy and no matter what in-game experiences of which you feel like you might suddenly be deprived—PGI will never be able to dissolve or delete the fun and good times you have already had with your owned BattleMechs.
I think that without the weapon modules, if anything, you would be better off either with a toned-down economy (not recommending; just supposing) or a modest re-arm and repair cost. . .which should be handled in terms of customization (that is: not "repair and rearm or don't" but "repair this, that, this, replace armor here and here and replenish two-and-one-half tonnes of ammo"). If you don't administer your in-game resources frivolously, then the game's economy will be survivable; if you compose your arsenal of BattleMechs in a way that really resonates with you (and other players
will harmonize with that), then you will be successful.
Have fun and good luck, everybody! Hi, PGI!
Edited by GhostEel, 27 December 2016 - 08:19 PM.