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I Don't Like Hoth


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#41 Vellron2005

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Posted 02 November 2016 - 12:46 AM

I see a lot of people have a problem with Polar highlands, and bringing short-range builds.

I admit P.H. is LRM heaven, and I play LRM boats often, but let me tell you this.. Bringing a short range build to Polar highlands is the same as bringing LRM's to HPG.

So the shoe is on the other foot now, ain't it?

Suck it up and find a way to make it work, just like us LRM boats do on HPG and other maps. A planet's terrain isn't always ideal for your current build. That's just realistic. Deal with it.

Or adjust your build for where you might drop.

And stop whining.

I find this constant whining about LRM's on Polar the same like saying, oh shucks, you guys should not have brought guns to a gun fight, cose' I brought a knife..

Short range builds might have been king back when MWO had 4 maps, but things have changed.

Adapt, survive, thrive.

#42 Red Shrike

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Posted 02 November 2016 - 01:54 AM

The mechlab allows you to modify your mechs in such a way that you can make sure you're caught with your knickers down as little as possible.

#43 MW Waldorf Statler

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Posted 02 November 2016 - 03:40 AM

L2p with long Range Weapons and build Mech ,that can stay in every Terrain, or wait of the chance for your build ..thats not a Map for the Metastreakcrow to make Solo Megakill/dmg Events ...not run with a Sword to a modern Battlefield as long the enemy not in Range.Thats a Map for teamplay ,and wait of the team taht give you firecover....very good ,thats no melee Weapons in the Game and all the Martial Art Mechfans begin to whine

Edited by Old MW4 Ranger, 02 November 2016 - 03:55 AM.


#44 B0oN

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Posted 02 November 2016 - 03:44 AM

The map is tricky, when you wanna brawl but I myself like that challenge .

Challenge yourselves more, lads´n lasses, it´s worth it ^^

#45 Shiroi Tsuki

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Posted 02 November 2016 - 06:18 AM

View PostVellron2005, on 02 November 2016 - 12:46 AM, said:

I see a lot of people have a problem with Polar highlands, and bringing short-range builds.

I admit P.H. is LRM heaven, and I play LRM boats often, but let me tell you this.. Bringing a short range build to Polar highlands is the same as bringing LRM's to HPG.

So the shoe is on the other foot now, ain't it?

Suck it up and find a way to make it work, just like us LRM boats do on HPG and other maps. A planet's terrain isn't always ideal for your current build. That's just realistic. Deal with it.

Or adjust your build for where you might drop.

And stop whining.

I find this constant whining about LRM's on Polar the same like saying, oh shucks, you guys should not have brought guns to a gun fight, cose' I brought a knife..

Short range builds might have been king back when MWO had 4 maps, but things have changed.

Adapt, survive, thrive.


I'm not complaining about LRMs AT ALL. I used to boat LRMs all the time when I had a potato computer so I know how it's like on both ends. But now that I have a decent one that could play above 10fps, I'm trying more different play styles and builds. What I'm saying, based on my experience is that the map is just boring, for shorter, CQB builds. Based on experience from past engagements and scenarios, having a general-multipurpose, jack of all trades doesn't really work well compared to dedicated, role specific builds. Of course everyone will have different experience, I'm simply expressing mine.

Edit: It's not like we know what the 4 maps are gonna pop up before launching, so how am I supposed to change builds accordingly?

Edited by Shiroi Tsuki, 02 November 2016 - 06:21 AM.


#46 Dahrsis

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Posted 02 November 2016 - 06:23 AM

Polar Highlands was, at first, difficult for me. But after some time on it, its true potential showed up.

It is THE best flanking map we have. Its the map with the most cover. As was mentioned before, if you don´t want to be seen, stay low. If you have at least some patience as a brawler you have nearly at every spot of the map the cover to bypass the firing line unseen and flank. Something which is not true for 90% of the other maps.

#47 Wil McCullough

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Posted 02 November 2016 - 06:28 AM

View PostDahrsis, on 02 November 2016 - 06:23 AM, said:

Polar Highlands was, at first, difficult for me. But after some time on it, its true potential showed up.

It is THE best flanking map we have. Its the map with the most cover. As was mentioned before, if you don´t want to be seen, stay low. If you have at least some patience as a brawler you have nearly at every spot of the map the cover to bypass the firing line unseen and flank. Something which is not true for 90% of the other maps.


it is also one of the most "feast or famine" maps for brawlers.

the brawler MO on highlands is to wait or flank and stay hiddenuntil the pokers are done. this can take a really short while, or a really long while. if your pokers start losing, you're screwed as a brawler because now the enemy can pick your split line apart. if your pokers win the trades, you move in and start stealing candy from babies.

maps like that suck as a brawler because there's not a lot you can do to sway match outcomes. either you make your winning team win harder, or you make your losing team lose worse.

as a brawler, a lot of frustration comes from there. polar is one of the most unforgiving maps in rotation.

#48 Shiroi Tsuki

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Posted 02 November 2016 - 06:36 AM

View PostWil McCullough, on 02 November 2016 - 06:28 AM, said:


it is also one of the most "feast or famine" maps for brawlers.

the brawler MO on highlands is to wait or flank and stay hiddenuntil the pokers are done. this can take a really short while, or a really long while. if your pokers start losing, you're screwed as a brawler because now the enemy can pick your split line apart. if your pokers win the trades, you move in and start stealing candy from babies.

maps like that suck as a brawler because there's not a lot you can do to sway match outcomes. either you make your winning team win harder, or you make your losing team lose worse.

as a brawler, a lot of frustration comes from there. polar is one of the most unforgiving maps in rotation.


Exactly how I feel about the map tbh. Sitting around and waiting is not really fun imho. I guess this is more of a stupidity thing, but getting absolutely demolished for peaking over a ridge, trying to scout the enemy but end up getting fired up on by 12 enemy Mechs, ultimately getting destroyed for simply peaking isn't fun either.

Adding a few more features wouldn't hurt. It would still favor the long range and LRM builds, but it would also give the CQB builds more room to maneuver/fight.

#49 MrMadguy

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Posted 02 November 2016 - 06:52 AM

View PostRoadbuster, on 02 November 2016 - 12:32 AM, said:

The main problem I have with Polar is the same I have with Grim Plexus...Teammates.
For some reason I end up with the potato team most of the time, especially on Grim Plexus where my W/L is not even half of every other map.

I always see people with short/mid-range weapons play peek-a-boo against snipers, stay at range or run away from LRM boats and hunt Locusts with assault mechs...
When you should push they keep hiding and when you should hold a position they fold and run.
Just recently I watched an assault trying to 'snipe' another assault with 4x LB-X 10ACs and advanced zoom at 800+ range...sometimes it's really sad.

That being said, both maps, Polar and Grim, are very sniper and LRM friendly, so I'd welcome some additional cover.

Nothing wrong with players. They simply don't have snipe weapons on board. And when you don't have 800-1000m range weapons - you have only 3 options: 1) AFK behind your teammates and wait for enemies to come to you 2) Try to rush at enemies in order to get closer and deal at least some dmg 3) If you have at least one weapon, that can hurt enemies from this distance - use it in order to deal at least some dmg, even if it's ineffective (like LBX for example).

So. Some players are patient - they can wait for enemies to come to them. Yeah, it work in some cases, when enemies are the first ones, who decide not to waste time and to simply suicide themselves. But I'm not patient. I prefer active gameplay - I to try to get closer to enemies and deal at least some dmg before dying. Sometimes it works, yeah. But sometimes rest of your team prefers to waste it's time and wait for enemies to do the first step. Then you just die. And that's it.

So. Conclusion is simple. If you don't like to have bad matches - DON'T VOTE FOR BAD MAPS, you know other players won't play properly anyway, as they're not ready to play on them. As simple, as that. But if you vote for them no matter what - then don't complain about bad matches. You want it - you get it. It's: 1) PGI's fault, that they create so bad maps 2) Your fault, that you vote for them. Don't blame other players - they have nothing to do with this crap.

Edited by MrMadguy, 02 November 2016 - 06:54 AM.


#50 Roadbuster

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Posted 02 November 2016 - 08:07 AM

View PostMrMadguy, on 02 November 2016 - 06:52 AM, said:

So. Conclusion is simple. If you don't like to have bad matches - DON'T VOTE FOR BAD MAPS, you know other players won't play properly anyway, as they're not ready to play on them. As simple, as that. But if you vote for them no matter what - then don't complain about bad matches. You want it - you get it. It's: 1) PGI's fault, that they create so bad maps 2) Your fault, that you vote for them. Don't blame other players - they have nothing to do with this crap.

I save up multiplier to NOT get Grim Plexus. But sometimes even that isn't enough to prevent it.
And I'm not someone who just suicides if I get a map I don't like. I just try my best to help my team.

By your logic, the team with more snipers will win. Sry but that's not the case.
Weapon loadouts do matter of course, but teamplay is what wins matches, and even if only half your team goes with the same strategy and the rest follows or supports, this is often enough to win.
If people all play in ego-mode and don't care about their teammates , it's gg.

Just take UAVs for example. Some teams just don't care about them at all, while others whoot them down in a matter of seconds.
Same with ECM mechs who either cover their teammates from lurmageddon or run away to snipe.
Hey, I have no problem with snipers, they can be a great help, but not if they just sit there and wait for something to move into their line of sight, or till an enemy light mech finds them and keeps shooting them from behind without them even noticing.

So, In short.
I think winning or losing is less a matter of weapon loadout, but a matter of teamwork and tactics

#51 Ultimax

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Posted 02 November 2016 - 08:52 AM

View PostShiroi Tsuki, on 01 November 2016 - 09:55 AM, said:

Okay so I will admit that Hoth Highlands does indeed look nice when it comes to visuals, atmosphere and all that stuff. Gameplay wise, I can't say that I'm a fan of it tbh. The majority of the map is essentially a massive snowfield with a few trenches and ditches here and there. I typically roll with Medium Brawler builds (gimme dem 270m sweet spots), but based on my experiences so far, they had been 95% horribad.

Like, if I have to describe my experience with Hoth, it would be like this.


I guess what I'm trying to say is, add more cover, so Brawler skrubs such as myself don't have to wait until everyone is done playing Whack-A-Mech between two trenches, absolutely doing nothing because range ftw. Honestly, playing on Hoth and sometimes Alpine is just ugh. Like the only reason why I'm not DC'ing is because I don't want to get penalized and I low key don't want to screw my team mates over Idk but I really don't have this kind of "problem" with other maps, except for the occasional Alpine.

But then again, I'm probably just a skrub that needs to git gud



Brawling is a niche, specialist, way of playing the game with clear disadvantages when you have no idea what map you are going to end up on nor what your team is going to bring.

So you either play a faster more flexible brawler and roll with the punches and the fact that you are going to not be very functional much of the time - or you play a more practical skirmish or mid-range type of build that functions decently enough in most situations, even though it might not be the best in any given situation.

Edited by Ultimax, 02 November 2016 - 08:53 AM.


#52 MrMadguy

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Posted 02 November 2016 - 08:57 AM

View PostRoadbuster, on 02 November 2016 - 08:07 AM, said:

I save up multiplier to NOT get Grim Plexus. But sometimes even that isn't enough to prevent it.
And I'm not someone who just suicides if I get a map I don't like. I just try my best to help my team.

By your logic, the team with more snipers will win. Sry but that's not the case.
Weapon loadouts do matter of course, but teamplay is what wins matches, and even if only half your team goes with the same strategy and the rest follows or supports, this is often enough to win.
If people all play in ego-mode and don't care about their teammates , it's gg.

Just take UAVs for example. Some teams just don't care about them at all, while others whoot them down in a matter of seconds.
Same with ECM mechs who either cover their teammates from lurmageddon or run away to snipe.
Hey, I have no problem with snipers, they can be a great help, but not if they just sit there and wait for something to move into their line of sight, or till an enemy light mech finds them and keeps shooting them from behind without them even noticing.

So, In short.
I think winning or losing is less a matter of weapon loadout, but a matter of teamwork and tactics

And I don't even care about winning or losing. I care about enjoyment. Sorry, but when the only thing, I can do on thins map - is shotting LBX from 800m in order to get what? 1 dmg per shot? And why do I do it? Just to do something and not to fall asleep due to complete boredom? So, when this is the only thing, I can do - then it doesn't matter, who wins or loses. The only thing, that matters - is time, I waste. There is one thing, many developers and even players have forgotten. Games exist to...actually be played. It's 8pm. I've come from my job and want to relax. And what do I get instead? 10 minutes of WalkWarrior Online? You know, I've already told the same about no flying and flight paths in Wow. When you have to Alt-Tab to YouTube during gameplay in order to avoid boredom - then sometimes your start to forget to switch back and then you also forget to pay sub fee. Just because YouTube is free. And if result is the same - then why should I pay more?

Edited by MrMadguy, 02 November 2016 - 09:00 AM.


#53 Lyoto Machida

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Posted 02 November 2016 - 09:54 AM

View PostShiroi Tsuki, on 02 November 2016 - 06:18 AM, said:


I'm not complaining about LRMs AT ALL. I used to boat LRMs all the time when I had a potato computer so I know how it's like on both ends. But now that I have a decent one that could play above 10fps, I'm trying more different play styles and builds. What I'm saying, based on my experience is that the map is just boring, for shorter, CQB builds. Based on experience from past engagements and scenarios, having a general-multipurpose, jack of all trades doesn't really work well compared to dedicated, role specific builds. Of course everyone will have different experience, I'm simply expressing mine.

Edit: It's not like we know what the 4 maps are gonna pop up before launching, so how am I supposed to change builds accordingly?


You change builds accordingly before knowing the map by not putting all your eggs in the short range 270m brawler bracket.

Not anyone else's fault if you enter a Ferrari into a race that may involve long straight paved roads, muddy off road terrain, snow and everything else in between.

#54 Wil McCullough

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Posted 04 November 2016 - 02:51 AM

View PostMrMadguy, on 02 November 2016 - 08:57 AM, said:

And I don't even care about winning or losing. I care about enjoyment.


so go rambo 12 guys like what you're doing and stop complaining about your team causing you to lose.

why is YOUR enjoyment above the enjoyment of anyone else in your team? do what you want and let them do what they want.

Quote

When you have to Alt-Tab to YouTube during gameplay in order to avoid boredom - then sometimes your start to forget to switch back


did you just admit to afking in-game on purpose, which is a reportable offence?

if you find playing with teammates so tedious and frustrating, there's nothing stopping you from NOT booting up mwo and playing a single player game instead. like fallout or something.

#55 MW Waldorf Statler

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Posted 04 November 2016 - 03:01 AM

View PostMrMadguy, on 02 November 2016 - 06:52 AM, said:

Nothing wrong with players. They simply don't have snipe weapons on board. And when you don't have 800-1000m range weapons - you have only 3 options: 1) AFK behind your teammates and wait for enemies to come to you 2) Try to rush at enemies in order to get closer and deal at least some dmg 3) If you have at least one weapon, that can hurt enemies from this distance - use it in order to deal at least some dmg, even if it's ineffective (like LBX for example).

So. Some players are patient - they can wait for enemies to come to them. Yeah, it work in some cases, when enemies are the first ones, who decide not to waste time and to simply suicide themselves. But I'm not patient. I prefer active gameplay - I to try to get closer to enemies and deal at least some dmg before dying. Sometimes it works, yeah. But sometimes rest of your team prefers to waste it's time and wait for enemies to do the first step. Then you just die. And that's it.

So. Conclusion is simple. If you don't like to have bad matches - DON'T VOTE FOR BAD MAPS, you know other players won't play properly anyway, as they're not ready to play on them. As simple, as that. But if you vote for them no matter what - then don't complain about bad matches. You want it - you get it. It's: 1) PGI's fault, that they create so bad maps 2) Your fault, that you vote for them. Don't blame other players - they have nothing to do with this crap.

or 3) the Fault,thats players will only play brawl with no Range weapons, and will forced all to playing only the own playstyle...take away a SRM Launcher and do a Large Laser in..or go to BF3 and play only Close Quarter Mapservers with a shotgun

Edited by Old MW4 Ranger, 04 November 2016 - 03:03 AM.


#56 a gaijin

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Posted 04 November 2016 - 03:15 AM

I occasionally drop into Hoth or Alpine with an SRM brawer. Yup, painful at times. I think it is the MW Master MWOda's way of training me in the way of the Jedi: "Position wisely you must. Yourself put in a bad position not."
"A pug uses their teammates for fodder and defense, shields when none there are."

Yes, Hoth can be diffilcult, challenging fun. Especially for pug-only folks like me. But I like it much more than Caustic. At least Hoth has good scenery. Caustic is just ugly, gloomy, depressing.


View PostMeiSooHaityu, on 01 November 2016 - 10:01 AM, said:

"Hoth? Maybe they should call it...Coldth"

Posted Image

Lol this is EXACTLY what I was thinking when I read the topic title. Thanks for makin me lol :)

#57 WarPickle

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Posted 04 November 2016 - 03:20 AM

I usually never see Polar unless I'm in my AC40 King Crab.. but meh... brawlers have their maps.... not gonna cry because long range has theirs... just roll with it, doesn't affect my real life so it's all good :)

#58 ice trey

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Posted 04 November 2016 - 03:31 AM

I don't dislike it
-I can see things. Not everything is a greyish blur
-It's not designed expressly to negate LRMs from every direction.

I've been in medium/short ranged units on that map before, too, but I don't start wanting to disconnect (Not as much as when I take an LRM unit and it's HPG or Crimson, anyway). I usually take up the helm of "punish lights trying to narc the team" or I run the ravines and try to find the opposition. I may even find one straggler that can be taken out. I am not a meta player so more than a few of my mechs pack one or two AMS. I try to hang around those mechs that are getting bombarded to help keep them around longer, or at least force the other guy to drain more of his ammo bins to get the kill.

But honestly, anything that isn't Crimson, HPG, and Mining Colony is a treat. The voting system has made maps like a broken record, and the only time you get a bit of variation is when one of the above three aren't on the list.

I don't actually like forest colony because it's so grey I can't see anything, and it feels like I either can't get a firing line or have just found the business end of the entire enemy deathball - with no in-between, but after the six-hundredth HPG match, I sure start to crave a change of pace.

#59 Wil McCullough

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Posted 05 November 2016 - 05:45 AM

i just realized my best map is hoth. and i practically only play a srm/ersl brawler.

go figure. lol.

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Posted Image

#60 Juodas Varnas

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Posted 05 November 2016 - 06:18 AM

View PostWil McCullough, on 05 November 2016 - 05:45 AM, said:

i just realized my best map is hoth. and i practically only play a srm/ersl brawler.

go figure. lol.

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Posted Image

The sample size is way too small to make a reasonable assumption.
Come back with a few thousand matches on all maps.





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