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Why Is Pgi Not Able To Develop A Working Game?


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#21 TLBFestus

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Posted 01 November 2016 - 06:23 PM

View PostPiney, on 01 November 2016 - 06:03 PM, said:


Nope.


Your sure?

#22 Hunka Junk

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Posted 01 November 2016 - 06:36 PM

View Postmaniacos, on 01 November 2016 - 01:03 PM, said:

They could even get input from the community... but that would require reading that ******* forum.


It might just be that, as long as they can sell mechs, they're not interested in meaningful development beyond what's here and that significant mech revenue is funding another game behind the scenes.

#23 Cy Mitchell

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Posted 01 November 2016 - 07:01 PM

View PostGRiPSViGiL, on 01 November 2016 - 05:02 PM, said:

This is where people that are happy with what MWO is are missing the point, everydamntime. FFS they didn't pitch an 12v12 arena shooter that rinses and repeats until you vomit of staleness saturating us with mechs that essentially all do the same thing with the 3 or 4 viable weapon systems.

Beyond a snore at this point.


I did not buy into Mechwarrior Online as a founder because I had spent the 3 or 4 years before that involved with MWLL as an alpha and beta tester. I heard about all the grand plans those volunteer devs had for that full conversion mod and I watched the struggles and saw them fall short of their goals again and again and constantly rework existing content.

Then I got into the very early MWO beta and it was just BAD. I saw what they wanted to do with the game and sincerely hoped they would do it but I was also very cynical.

What they actually produced is pretty much what I expected although it is a lot prettier than I expected. The Mechs move better than they have in any previous Mechwarrior title. The Mechs look better than they have in any previous Mechwarrior title. The Mech customization is better than it has been in any previous Mechwarrior title. The Mech combat is better than it has been in any previous Mechwarrior title. Of course, these are all just my opinion but I can validate my opinion by saying that I have played every previous Mechwarrior title.

I do not care about PvE (single player) campaigns because I blow through that in a few hours of play time and then move on to PVP anyway. I would like to see some AI included in the PvP .

I hope that PGI can make MWO more than it presently is but I do enjoy what they have made. Of course, I only play 30-50 games a month so it does not get old or stale for me. I guess if I was one of those that play hundreds of games a month and thousands of games since MWO was first introduced then maybe I would be as disappointed as some of you.

Edited by Rampage, 01 November 2016 - 07:03 PM.


#24 Nameless King

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Posted 01 November 2016 - 07:23 PM

View PostMystere, on 01 November 2016 - 04:56 PM, said:

Considering CW was the goal, MWO is a failure.


Maybe they should shift goals then.

#25 Gaden Phoenix

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Posted 01 November 2016 - 07:31 PM

While I agree PGI can do so much more, the problem I see with many is that they keep on bring up the 5 years ago and broken promises argument.

At this point of time, everyone on the forums know PGI did not deliver on their promises. But as many people said, that is so fraking norm in development, it would have been a surprise if they did keep their promises. And PGI is not an outstanding company. Seriously it started more toward the other end... So how can you have such high expectations, know the reality, and still be highly offended when it did not pan out.

Also it has been 5 years, give it a rest. It is like a husband promising his wife a grand vision of their life when they got married. And after 5 years the wife keeps on insulting and degrading the husband about broken promises. It never ends well. If I was that husband most probably will killed the wife before now. Give it a rest.

As anyone can tell you, the constant angry, disappointment on both sides. As well as the constant fighting and nagging, is NOT conducive nor good for all involved.

If you cannot stand it when your wife or gf keep on harping on everything you did wrong. What some people do on the forums in the same thing.

Lets praise and string PGI up on their balls based on the current issues. Not keep on bring up 5 years ago...

I am willing to bet, that PGI will listen more to us, if we focus more on the now.

But as soon, as they see the "5 years ago broken promises" complain, who will not just ignore and shutdown. It is basic human nature and we get nothing.

Everyone knows Russ and PGI corp comms has done badly or can do better, so let us be the ones that show them that better way. Not descend to their level and way below.

Because 5 years of constant hate fest and zero. Is like bashing your head against the wall and then getting indignant when someone goes hey, I think is good if you stop bashing head on wall.

Edited by Gaden Phoenix, 01 November 2016 - 07:38 PM.


#26 Mystere

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Posted 01 November 2016 - 07:33 PM

View PostKing Alen, on 01 November 2016 - 07:23 PM, said:

Maybe they should shift goals then.


To cover up their failure?

Edited by Mystere, 01 November 2016 - 07:34 PM.


#27 Nameless King

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Posted 01 November 2016 - 07:36 PM

View PostMystere, on 01 November 2016 - 07:33 PM, said:


To cover up their failure?


To improve what is already working

#28 Gaden Phoenix

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Posted 01 November 2016 - 07:40 PM

View PostKing Alen, on 01 November 2016 - 07:36 PM, said:


To improve what is already working

You can't always get what you want

But if you try sometime you find

You get what you need"


Edited by Gaden Phoenix, 01 November 2016 - 07:40 PM.


#29 Davers

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Posted 01 November 2016 - 08:12 PM

View PostSinjen, on 01 November 2016 - 01:54 PM, said:

All i seem to hear people whining about pgi. I like the game could there be improvement sure. But seriously peope if you can do better step up to the plate and bat. Until then stop all the whining already

Don't like your doctor? Better become one! Don't like your cell phone? Better make one yourself!

That's not really helpful advice.

#30 TLBFestus

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Posted 01 November 2016 - 08:57 PM

View PostGaden Phoenix, on 01 November 2016 - 07:31 PM, said:

While I agree PGI can do so much more, the problem I see with many is that they keep on bring up the 5 years ago and broken promises argument.

At this point of time, everyone on the forums know PGI did not deliver on their promises. But as many people said, that is so fraking norm in development, it would have been a surprise if they did keep their promises. And PGI is not an outstanding company. Seriously it started more toward the other end... So how can you have such high expectations, know the reality, and still be highly offended when it did not pan out.

Also it has been 5 years, give it a rest. It is like a husband promising his wife a grand vision of their life when they got married. And after 5 years the wife keeps on insulting and degrading the husband about broken promises. It never ends well. If I was that husband most probably will killed the wife before now. Give it a rest.

As anyone can tell you, the constant angry, disappointment on both sides. As well as the constant fighting and nagging, is NOT conducive nor good for all involved.

If you cannot stand it when your wife or gf keep on harping on everything you did wrong. What some people do on the forums in the same thing.

Lets praise and string PGI up on their balls based on the current issues. Not keep on bring up 5 years ago...

I am willing to bet, that PGI will listen more to us, if we focus more on the now.

But as soon, as they see the "5 years ago broken promises" complain, who will not just ignore and shutdown. It is basic human nature and we get nothing.

Everyone knows Russ and PGI corp comms has done badly or can do better, so let us be the ones that show them that better way. Not descend to their level and way below.

Because 5 years of constant hate fest and zero. Is like bashing your head against the wall and then getting indignant when someone goes hey, I think is good if you stop bashing head on wall.



See? Rose colored glasses types always think it's about PGI's broken promises from years ago. It was THEN, but now that's just the foundation of a series of poor decisions, continued disrespect to the players and an continued record of doing things "half-arsed".

It's not about "5 years ago", it's about 5 years of mediocrity and treading water with no signs that PGI cares to do anything but continue swimming in place.

#31 kuma8877

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Posted 01 November 2016 - 09:12 PM

View PostDavers, on 01 November 2016 - 08:12 PM, said:

Don't like your doctor? Better become one! Don't like your cell phone? Better make one yourself!

That's not really helpful advice.

The problem is when people act like armchair devs without the first clue of development and expect to be taken seriously, that the comment about, "go develop a game yourself" comes out. The difference is pretty obvious between who has knowledge of the subject and who doesn't on these forums. And most of the people I've seen that have development knowledge here, in fact do some kind of software development, and are probably pretty trustworthy when they talk about the industry. And there are a fair amount of folks here who seem to get pretty upset about not being listened to, who really have no idea what type of requests they are making to the devs in man hours and dev time for their ideas, as if every idea is valid or is even an option in game dev.

And you should actually say, "If you think you can be a better doctor than your current doctor, then go become a doctor and prove it." Because that is what is being said by the community, that they could easily do a better job in every regard compared to our current devs.

If you don't like your doctor, or you think he/she is doing a bad job, you get another doctor. You don't stand on his doorstep screeching about how his furniture wasn't arranged to your liking week after week.

#32 Davers

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Posted 01 November 2016 - 09:48 PM

View Postkuma8877, on 01 November 2016 - 09:12 PM, said:

The problem is when people act like armchair devs without the first clue of development and expect to be taken seriously, that the comment about, "go develop a game yourself" comes out. The difference is pretty obvious between who has knowledge of the subject and who doesn't on these forums. And most of the people I've seen that have development knowledge here, in fact do some kind of software development, and are probably pretty trustworthy when they talk about the industry. And there are a fair amount of folks here who seem to get pretty upset about not being listened to, who really have no idea what type of requests they are making to the devs in man hours and dev time for their ideas, as if every idea is valid or is even an option in game dev.

And you should actually say, "If you think you can be a better doctor than your current doctor, then go become a doctor and prove it." Because that is what is being said by the community, that they could easily do a better job in every regard compared to our current devs.

If you don't like your doctor, or you think he/she is doing a bad job, you get another doctor. You don't stand on his doorstep screeching about how his furniture wasn't arranged to your liking week after week.

It is true that there are people who make unrealistic or unworkable suggestions. But there are plenty of other people who are asking for rather reasonable things as well. Or things that PGI had said they were going to do, then decided not to without any explanation.

#33 C E Dwyer

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Posted 02 November 2016 - 01:00 AM

The game does work, and better than many, of the same format.

Just it doesn't work like many people want, so they knock the product, while saying I'm not going to spend any money until thing X happens, which ensures it never will happen.

#34 Anjian

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Posted 02 November 2016 - 01:05 AM

View Postmaniacos, on 01 November 2016 - 01:03 PM, said:

They could even get input from the community... but that would require reading that ******* forum.



PGI did deliver a working game. The problem is that they can't seem to work past that into a truly great game.

#35 C E Dwyer

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Posted 02 November 2016 - 01:07 AM

View PostDavers, on 01 November 2016 - 09:48 PM, said:

It is true that there are people who make unrealistic or unworkable suggestions. But there are plenty of other people who are asking for rather reasonable things as well. Or things that PGI had said they were going to do, then decided not to without any explanation.

Totally agree and this is where a lot of the negativity comes from.

The bottom line is the lead developer, can't be removed because he part owns the company, I knew a C++ guy that was very much like the impression I get of the guy here, loves things complex, where simple works better just to show of how hard things can be, when they didn't need to be.

He spent a great deal of time working for low wages, or no job at all, here it's not an option.


But the endless negativity is starting to make the complainers look really dumb, you can call it caring about the product or not, but people know what this company is capable of and what it's not, and it really is time to shut up and put up or go.

Be like Sarlic, he had dignity, he suggested things, he asked for things, then when he realised they would never happen, he did his count down, hasn't been back since.

Him I can respect.

#36 Vellron2005

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Posted 02 November 2016 - 02:13 AM

Gods I wish I could find that topic again where there's a link to "How is it to work at PGI"

Google it, if you don't believe me.. there is one..

In short, the jist of it is: In the beginning, it was awesome, talented team, great people and lots of perks. As years progressed, management got out of touch with reality, started to refuse designer and playerbase input, all slowly going to hell..

PGI is more than capable of developing a working game. The people that do the leg work, that do the actual work, are awesome. They are talented and more than able. They put in the crazy hours and work their asses off.

But it's the leadership that's not able to look past it's own ideas and is steering the game in it's own direction, a direction that most of us are not to happy with.

#37 MW Waldorf Statler

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Posted 02 November 2016 - 03:21 AM

Quote

The Mechs move better than they have in any previous Mechwarrior title
MWO hase many Terrible Animations for the Mechs ,very static, no interaktion with the ground, poor Animation of the Legs and Arms by Walking..seeing the Ballerina Daishi, the running Urbie ...the best Animations with power and Weight has in all MW Games MW4..more terrible animations in the MW World only MWLL

Quote

The Mech customization is better than it has been in any previous Mechwarrior title
The Hardpoint System in MW4 with his Limitation very better(no AC5 in MG Slots)

Edited by Old MW4 Ranger, 02 November 2016 - 03:25 AM.


#38 TWIAFU

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Posted 02 November 2016 - 03:34 AM

View PostMystere, on 01 November 2016 - 04:56 PM, said:






Considering CW was the goal, MWO is a failure.




CW is failing and will continue to fail because it was designed as a mode for Group/Unit play but was polluted by solo rambo's thinking QP style gameplay would suffice. Instead of stepping up and doing what it takes to play in "end-game", "end-game" has to be brought down to the lowest common denominator, QP with respawn.

There are valid reason as to why I cannot take my group into QP and solo drop in Group Queue, the playstyles DO NOT PLAY WELL TOGETHER!

#39 Bud Crue

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Posted 02 November 2016 - 03:38 AM

Thread title should be:
Why Is PGI Not Able to Develop a Working CW Game Mode.

Current game, as embodied by Quick Play works fine. Great even.
CW is what they have trouble with.

#40 maniacos

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Posted 02 November 2016 - 04:30 AM

View PostN0ni, on 01 November 2016 - 01:06 PM, said:

Credit where credit is due, they do have a great support team.


Support is a 4 and graphics team is also a 4 out of 5.
Credit where credit is due.

But...

Why are literally all maps pretty much wasted space? Why is almost every gamemode "meet at the center of the map and shoot everything red until last team standing"? Why are the objectives not honored more?

Quote

>being in a light


>base rush
>capture base
>have 2 lights and 2 mediums joining the capture
>win match after less than 3 minutes in
>0 damage done
>low rewards
>PSR change: =






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