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With All Of The Bad News....


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#81 Rebas Kradd

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Posted 02 November 2016 - 10:00 AM

View PostDomoneky, on 01 November 2016 - 06:23 PM, said:

Posted Image


What message, exactly?

"We want you to make the game better! And I'm going to withhold from you the money that you need to do it!"

That message?

#82 Lyoto Machida

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Posted 02 November 2016 - 10:03 AM

View PostEl Bandito, on 01 November 2016 - 06:07 PM, said:


But we were presented with pictures of Ferrari and got a Suzuki instead. Posted Image


A fool and his money are soon parted (unfortunately).

#83 kuma8877

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Posted 02 November 2016 - 10:04 AM

View PostWarHippy, on 02 November 2016 - 07:28 AM, said:

If he is aware of the poor results that come from going against the wall of Paul and head in sand Russ it is pretty disingenuous of him to suggest anyone work there when he knows it would do no good.

It's not at all disengenuous if he thinks having more like minded people at the studio could help pull the game forward. Russ or Paul would be in a much more difficult position of feature denial, if they have workers comin up to them with working proof of concepts and working features sets.

#84 El Bandito

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Posted 02 November 2016 - 10:04 AM

View PostLyoto Machida, on 02 November 2016 - 10:03 AM, said:

A fool and his money are soon parted (unfortunately).


TBF it was 2011 and I didn't know didly squat about kickstarters, alphas and betas, and pre-orders, back then. :P

#85 Rebas Kradd

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Posted 02 November 2016 - 10:06 AM

View Post4EVR, on 01 November 2016 - 06:22 PM, said:

The best predictor of future behavior is past behavior. PGI is a known quantity at this point.

Game-changer improvements require programmers and bosses/investors/backers willing to spend the money on rewriting the crappy prototype-level code that's been pushed into production. Instead we hear the "the only guy who understood this code has left so we can't do anything about it" excuse over and over again. Programming takes time. It costs money. Outsourcing to India or Eastern Europe doesn't work too well, for the most part.

Maybe they are about to make a big push, but honestly, my guess is that they are happy with their current level of profitability, which is mostly due to mechpacks, and don't want to take on the risk inherent in seriously improving their code base. So mechpacks, along with slow and unreliable development due to not enough programmers and a shoddy foundation, and the occasional new or changed map, is all we are likely to get. That's just the most likely outcome. Maybe things will be different, but that would be a pleasant surprise.


In other words, MWO is the gaming equivalent of an 8-8 football team.

Sadly, I agree.

Although I would add new gamemodes to the number of things that could be done without digging up the code base.

#86 Lyoto Machida

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Posted 02 November 2016 - 10:12 AM

View PostEl Bandito, on 02 November 2016 - 10:04 AM, said:


TBF it was 2011 and I didn't know didly squat about kickstarters, alphas and betas, and pre-orders, back then. :P


Lol...this is my first (and possibly only) free to play game ever. I'm only here for the BT stuff but that really isn't the focus of this game. Good thing I played FPS shooters before...I can only imagine how some 60 year olds here feel that aren't into shooters lol.

#87 L1f3H4ck

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Posted 02 November 2016 - 10:23 AM

View PostRebas Kradd, on 02 November 2016 - 10:00 AM, said:


What message, exactly?

"We want you to make the game better! And I'm going to withhold from you the money that you need to do it!"

That message?


Withold the money? What are you talking about? We gave them a ton of money already. I'm not even bitter or salty or whatever the kids call it these days, but the notion that folks who have supported this game for half a decade now, with money and online activity, should just shut up about serious issues that were never solved or new issues that should never have come up is insulting. I still spend money, but I can totally understand players who've had enough of fairytales and broken promises and keep their wallet closed.

#88 Charronn

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Posted 02 November 2016 - 11:39 AM

View PostW A R K H A N, on 01 November 2016 - 04:32 PM, said:

Posted Image

Gaming forums in general are vile, toxic wastelands populated by bitter, disgruntled trolls. They feed on despair and seek to unite us all under their banner of disdain. They spew forth vitriol, hoping to rally the masses to light the torches of hated in their bitter campaign to bring about the end days.

LOL that clip made me spit out my beer.I mean W T F .

#89 WarHippy

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Posted 02 November 2016 - 12:38 PM

View PostMountainRat, on 02 November 2016 - 09:04 AM, said:

I am with Piney. How can you b**ch about a game that is free to play? IT IS JUST A GAME! Get out of your parents basement, get a life and enjoy it. Don't like it, don't play.
If it is just a game to you why do you care if people are complaining? How about instead you get a life and stop worrying about how others spend theirs?

View Postkuma8877, on 02 November 2016 - 10:04 AM, said:

It's not at all disengenuous if he thinks having more like minded people at the studio could help pull the game forward. Russ or Paul would be in a much more difficult position of feature denial, if they have workers comin up to them with working proof of concepts and working features sets.
So the solution is to get a job working for them and spend free time and personal money making "working proof of concepts and working feature sets" that will still likely not be used because the powers that be didn't ask you to do it or want it to begin with because it doesn't fit in with their goals? Look I understand you trying to get the ire focused on those at the top, but Mark's comment and your defense of it was pretty silly.

#90 kuma8877

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Posted 02 November 2016 - 12:52 PM

View PostWarHippy, on 02 November 2016 - 12:38 PM, said:

If it is just a game to you why do you care if people are complaining? How about instead you get a life and stop worrying about how others spend theirs?
So the solution is to get a job working for them and spend free time and personal money making "working proof of concepts and working feature sets" that will still likely not be used because the powers that be didn't ask you to do it or want it to begin with because it doesn't fit in with their goals? Look I understand you trying to get the ire focused on those at the top, but Mark's comment and your defense of it was pretty silly.


Do you have any idea how many features and how much innovation has happened in the vg industry thanks to workers shouldering and championing ideas regardless of who their management is or wants? The amount of man hours spent by people in the industry after hours on pet projects and features they would like to see make it in game is astronomical if it could be calculated. Since this seems fairly commonplace throughout the history of the industry, I dont at all think it's silly.


#91 WarHippy

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Posted 02 November 2016 - 01:21 PM

View Postkuma8877, on 02 November 2016 - 12:52 PM, said:

Do you have any idea how many features and how much innovation has happened in the vg industry thanks to workers shouldering and championing ideas regardless of who their management is or wants? The amount of man hours spent by people in the industry after hours on pet projects and features they would like to see make it in game is astronomical if it could be calculated. Since this seems fairly commonplace throughout the history of the industry, I dont at all think it's silly.

How many created innovation and significant features while off the clock? No idea, but I can tell you that zero of them worked for PGI. That being said having a pet project or side gig is one thing, but doing it to better the product of someone else that doesn't want it or even understand it is a waste of time and energy. Suggesting people put their blood sweat and tears into something for free in order to actually get something done is pretty damn silly.

#92 kuma8877

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Posted 02 November 2016 - 01:35 PM



View PostWarHippy, on 02 November 2016 - 01:21 PM, said:

How many created innovation and significant features while off the clock? No idea, but I can tell you that zero of them worked for PGI. That being said having a pet project or side gig is one thing, but doing it to better the product of someone else that doesn't want it or even understand it is a waste of time and energy. Suggesting people put their blood sweat and tears into something for free in order to actually get something done is pretty damn silly.


And yet it happens all the time, industry wide. God forbid anyone be passionate about what they're working on or what they want in game. Isnt that what we want? People who are passionate about the ip and making a good game? People who take the issues players are bringing up as shortcomings and chew oN them mentally in their off time, and try to come up with ways to solve those problems Even if they are only in control of one small area of development and they may get shut down at the end of the day? Id gladly take someone in the studio who is passionate enuf to go to bat for good ideas and who plays and knows the actual game and ip over someone who puts in their hours and just goes home any day of the week.

Edited by kuma8877, 02 November 2016 - 01:36 PM.


#93 WarHippy

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Posted 02 November 2016 - 01:51 PM

View Postkuma8877, on 02 November 2016 - 01:35 PM, said:

And yet it happens all the time, industry wide. God forbid anyone be passionate about what they're working on or what they want in game. Isnt that what we want? People who are passionate about the ip and making a good game? People who take the issues players are bringing up as shortcomings and chew oN them mentally in their off time, and try to come up with ways to solve those problems Even if they are only in control of one small area of development and they may get shut down at the end of the day? Id gladly take someone in the studio who is passionate enuf to go to bat for good ideas and who plays and knows the actual game and ip over someone who puts in their hours and just goes home any day of the week.

You can be passionate about a project without being a slave to it. Advocating for essentially slave labor in order to get anything done because someone somewhere did a neat side project once is absurd. You want people to create content on their off time in an attempt to get things accomplished. Thinking about something on your off time and making a proposal for the idea is one thing(and employment isn't needed to come up with ideas), but to advocate for people to create working features etc. for free that may or may not even be used is delusional.

#94 Davers

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Posted 02 November 2016 - 01:53 PM

View PostMark Nicholson, on 01 November 2016 - 10:33 PM, said:


Wait? a hole? a WHOLE hole? all I got was a desk!

Jokes aside, I poke in here because I want to contribute more than the vitriol makes me want to stay away.
PM me here or in game anytime, I'm happy to share what I can.


I don't understand why you want to contribute via private messages instead of in public?
I'm also confused as to why you chose to respond in Random Rant Thread #17 instead of answering/responding to an actual question/concern thread. PGI moves in mysterious ways. :P

View PostMark Nicholson, on 01 November 2016 - 10:33 PM, said:


Wait? a hole? a WHOLE hole? all I got was a desk!

Jokes aside, I poke in here because I want to contribute more than the vitriol makes me want to stay away.
PM me here or in game anytime, I'm happy to share what I can.


I don't understand why you want to contribute via private messages instead of in public?
I'm also confused as to why you chose to respond in Random Rant Thread #17 instead of answering/responding to an actual question/concern thread. PGI moves in mysterious ways. :P

#95 Mark Nicholson

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Posted 02 November 2016 - 02:15 PM

Davers,

I'm sorry that was misunderstood, I'm open to contributing via private messages, and public ones.
I try to join in on Tina's Dev drops as much as I can, and you're welcome to ask me questions there too.
I'd even stream more if I was able (sadly just the one so far).
I try to respond to threads where I actually have something to contribute. This ends up being mostly art and mech stuff.

#96 Juodas Varnas

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Posted 02 November 2016 - 02:20 PM

Just give me my Quadrupeds, and i swear i'll be the whitest white knight you've ever seen.


#97 Lightfoot

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Posted 02 November 2016 - 02:30 PM

MWO is doing great. There is room for great improvement and I am sure it will. Maybe add one or two different gametypes to Faction Warfare that use normal maps and see if that draws more interest. Maybe give some FW only rewards? FW needs better interest drawing ability to take off I think.

#98 4rcs1ne

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Posted 02 November 2016 - 02:30 PM

View PostRebas Kradd, on 02 November 2016 - 10:00 AM, said:


What message, exactly?

"We want you to make the game better! And I'm going to withhold from you the money that you need to do it!"

That message?


If I spend money on this game, I am essentially condoning the direction that the Devs are taking with this game. Therefore, my wallet is shut for the time being. However, if they announce a PVE campaign mode at MechCon or some actual content other than mech packs, then I'll be glad to spend money on this game.

#99 Bud Crue

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Posted 02 November 2016 - 02:30 PM

View PostJuodas Varnas, on 02 November 2016 - 02:20 PM, said:

Just give me my Quadrupeds, and i swear i'll be the whitest white knight you've ever seen.



Ditto CW that is remotely like what PGI once advertised it to be. I'll white knight and blow tons of cash...soon.

#100 Alienized

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Posted 02 November 2016 - 02:31 PM

View PostMark Nicholson, on 02 November 2016 - 02:15 PM, said:

Davers,

I'm sorry that was misunderstood, I'm open to contributing via private messages, and public ones.
I try to join in on Tina's Dev drops as much as I can, and you're welcome to ask me questions there too.
I'd even stream more if I was able (sadly just the one so far).
I try to respond to threads where I actually have something to contribute. This ends up being mostly art and mech stuff.


ok so a clear question here:
when will the victor get its missile pods fixed so it can actually shoot the amount of srm's it has installed at the same time and not with a delay. (having 2 srm6 +artemis in it and 2 of them constantly missing is annoying as hell because only 10 pods... like rly. the mech is bad on its own, it doesnt need that sort of balancing.)

when and what will it get the overhaul it needs. just compare it to the gargles...





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