Game-changer improvements require programmers and bosses/investors/backers willing to spend the money on rewriting the crappy prototype-level code that's been pushed into production. Instead we hear the "the only guy who understood this code has left so we can't do anything about it" excuse over and over again. Programming takes time. It costs money. Outsourcing to India or Eastern Europe doesn't work too well, for the most part.
Maybe they are about to make a big push, but honestly, my guess is that they are happy with their current level of profitability, which is mostly due to mechpacks, and don't want to take on the risk inherent in seriously improving their code base. So mechpacks, along with slow and unreliable development due to not enough programmers and a shoddy foundation, and the occasional new or changed map, is all we are likely to get. That's just the most likely outcome. Maybe things will be different, but that would be a pleasant surprise.
As far as I can tell, the only things to be reasonably hopeful about are Solaris 7 ranked PVP and more maps. (For example, the new Terra Therma looks great, plays better than the old one, and has decent FPS performance. So that's nice.)
In a nutshell, MWO is definitely not a bad game. Far from it, in fact. It's just not as good as we would like it to be.
Edited by 4EVR, 01 November 2016 - 06:50 PM.