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No Story Mode! :(


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#1 The6thMessenger

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Posted 01 November 2016 - 05:11 PM

So for the lulz, I ran tutorial once more, and there i played as the thunderbolt, 1 AC10, 1 SRM6, 1 LL, 2 ML, and 2 SL, the normal stuff. There's some outdated videos, like the old weapon-groups with the old fonts, etc.

But what i am stumped about it, is the cinematics, the camera movement -- that PGI managed to make things happen like cut-scenes. That there are things that are happening only in the tutorial, not the QP, the FP; Scout and Invasion Mode. There are even animations of people in there, that one can cycle night and day, mechs can be reset, that challenges can be made.

I think it would've worked if they put the Cadet-Bonus on campaign mode as well, to earn CBills when the story is finished. To have radiant quests, radiant co-op quest -- perhaps a lot more than just help settlements IYKWIM, PVE like other online games out there.

And all the while, we do not have campaign/story mode, when they were apparently capable of more than just an arena-thingy game. But i guess it's not this game is it? It's not MMORPG, so i guess it's not really for it right?

But it would be sure quite awesome if it happens, i bet a lot of people that left, would flock back inside the game just to play the story.

Edited by The6thMessenger, 01 November 2016 - 05:15 PM.


#2 Lyoto Machida

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Posted 01 November 2016 - 05:18 PM

View PostThe6thMessenger, on 01 November 2016 - 05:11 PM, said:

So for the lulz, I ran tutorial once more, and there i played as the thunderbolt, 1 AC10, 1 SRM6, 1 LL, 2 ML, and 2 SL, the normal stuff. There's some outdated videos, like the old weapon-groups with the old fonts, etc.

But what i am stumped about it, is the cinematics, the camera movement -- that PGI managed to make things happen like cut-scenes. That there are things that are happening only in the tutorial, not the QP, the FP; Scout and Invasion Mode. There are even animations of people in there, that one can cycle night and day, mechs can be reset, that challenges can be made.

I think it would've worked if they put the Cadet-Bonus on campaign mode as well, to earn CBills when the story is finished. To have radiant quests, radiant co-op quest -- perhaps a lot more than just help settlements IYKWIM, PVE like other online games out there.

And all the while, we do not have campaign/story mode, when they were apparently capable of more than just an arena-thingy game. But i guess it's not this game is it? It's not MMORPG, so i guess it's not really for it right?

But it would be sure quite awesome if it happens, i bet a lot of people that left, would flock back inside the game just to play the story.


They're either technically unable to do so or do not possess the proper motivation. Either way, it hasn't happened yet (and probably never will).

#3 JediPanther

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Posted 01 November 2016 - 05:25 PM

Yet one more thing on the back burner coming in 90 days. A story and/or co-op mode against ai would be great but after 4 years of the same old thing I'm of the opinion of "if it hasn't been added yet it never will be." Even the old eight bit era of games with a printed backstory had more story than what pgi has put in here.

#4 N0ni

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Posted 01 November 2016 - 05:34 PM

Since tutorial was mentioned, i'd like to point out there needs to be a HUD added when you swap in to a different mech (one of the stationary ones). Otherwise, it's not only guess where the crosshairs are... but also guess which weapon is associated to what button.

It's literally playing on blind mode.

#5 The6thMessenger

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Posted 02 November 2016 - 03:51 AM

View PostN0ni, on 01 November 2016 - 05:34 PM, said:

Since tutorial was mentioned, i'd like to point out there needs to be a HUD added when you swap in to a different mech (one of the stationary ones). Otherwise, it's not only guess where the crosshairs are... but also guess which weapon is associated to what button.

It's literally playing on blind mode.


I first tried the king-crab there -- the hud is fine...

#6 627

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Posted 02 November 2016 - 04:05 AM

I'm not sure why everyone thinks we get some kind of PvE element soon... sure, they derped around with it last year(?) and let a marauder walk in a circle but that was it.
And from a financial point of view, how can you monetize such a campaign/co-op? Need to make money from it in the end.

On the other hand, they blow over 100 grands on a tourney they don't even advertise or care about, which gives no benefit whatsoever so maybe they have enough money but don't knowwhat to do with it.

#7 a gaijin

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Posted 02 November 2016 - 06:54 AM

View Post627, on 02 November 2016 - 04:05 AM, said:

I'm not sure why everyone thinks we get some kind of PvE element soon... sure, they derped around with it last year(?) and let a marauder walk in a circle but that was it.
And from a financial point of view, how can you monetize such a campaign/co-op? Need to make money from it in the end.

On the other hand, they blow over 100 grands on a tourney they don't even advertise or care about, which gives no benefit whatsoever so maybe they have enough money but don't knowwhat to do with it.

How to monetize PVE story-based missions?
Same way valve did with half life episodes one and two comes to mind.
Anyhow, in all honesty I would pay 5 ~ 10 bucks per mission if they "remastered" the original MW2 missions and released them in MWO :)

#8 Lazor Sharp

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Posted 02 November 2016 - 07:26 AM

They Monetize it by doing a Kick start pack, and making 3 - 6 Campaign/Missions/Maps CooP for it as Pay to Play Early, the same as they do with Mech packs, then after 6 mo, release a mission a Mo as Free to Play.....then keep making a mission a Mo as PtPE Packs to sell.......

They will run out of mechs at some point, but they will never run out of Campaign/Missions/Maps to sell to keep the income stream going.....

#9 rolly

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Posted 02 November 2016 - 07:34 AM

I doubt they will bother or have the technical no how. Hell they can't even properly sell Clan Hero mechs. They just barfed them on us with no fluff. There are so many canon battletech writers but they do not even tap that resource. I can't imagine them implementing a PVE Solo story mode without years of bugs and hotfixes much less a solid story.

Edited by rolly, 02 November 2016 - 07:34 AM.


#10 Lyoto Machida

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Posted 02 November 2016 - 09:26 AM

View Postrolly, on 02 November 2016 - 07:34 AM, said:

I doubt they will bother or have the technical no how. Hell they can't even properly sell Clan Hero mechs. They just barfed them on us with no fluff. There are so many canon battletech writers but they do not even tap that resource. I can't imagine them implementing a PVE Solo story mode without years of bugs and hotfixes much less a solid story.


This game isn't about trivial words or star maps...it's about shooting mechs in an arena-like environment over and over.

#11 Peter2k

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Posted 02 November 2016 - 12:43 PM

View PostStar Commander Horse, on 02 November 2016 - 06:54 AM, said:

How to monetize PVE story-based missions?
Same way valve did with half life episodes one and two comes to mind.
Anyhow, in all honesty I would pay 5 ~ 10 bucks per mission if they "remastered" the original MW2 missions and released them in MWO :)


Should just do a complete remake of all old titles + Mech commander
If copyright is an issue just change a few things here n there, but keep the overall narrative and level design/ideas

Not trusting PGI to come up with anything interesting PvE wise

#12 TheArisen

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Posted 02 November 2016 - 01:09 PM

My understanding was they didn't have the ability to produce AI good enough for a pve game. I recall reading they hired someone with experience but there's been no word since.

#13 LordNothing

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Posted 02 November 2016 - 01:15 PM

when i want a story i grab a book.

#14 TheArisen

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Posted 02 November 2016 - 01:23 PM

View PostLordNothing, on 02 November 2016 - 01:15 PM, said:

when i want a story i grab a book.


Video games are a great storytelling medium you know. Books don't hold exclusive rights.

#15 Johnny Z

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Posted 02 November 2016 - 01:28 PM

View PostTheArisen, on 02 November 2016 - 01:23 PM, said:



Video games are a great storytelling medium you know. Books don't hold exclusive rights.


He was saying "go away"

Movies got the same treatment from radio and radio got the same treatment from books and books even got the same treatment... they threw the guy responsible for the printing press in prison at first. :) Maybe for his own protection? Doesn't make sense, but who knows. :)

Edited by Johnny Z, 02 November 2016 - 01:35 PM.


#16 L1f3H4ck

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Posted 02 November 2016 - 01:44 PM

View PostStar Commander Horse, on 02 November 2016 - 06:54 AM, said:

How to monetize PVE story-based missions?
Same way valve did with half life episodes one and two comes to mind.
Anyhow, in all honesty I would pay 5 ~ 10 bucks per mission if they "remastered" the original MW2 missions and released them in MWO :)


This. I understand that a single player campaign is expensive and that PGI needs to make money. I think episodic content is the answer here. Small campaigns, maybe the size of a single planet in MW4:Mercs. Add in some unique mech variants for salvage and ppl would go full wallet-vomit for sure.

#17 LordNothing

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Posted 02 November 2016 - 01:54 PM

View PostTheArisen, on 02 November 2016 - 01:23 PM, said:

Video games are a great storytelling medium you know. Books don't hold exclusive rights.


my point was i would rather have mwo stick to the gameplay. there is literally a mountain of battletech books out there that i havent even begun to scratch into. also we see how minimally viable their game is, do you really want a minimally viable story to go with it (every mechwarrior cutscene ever, except maybe the intro to mech2)?

#18 627

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Posted 02 November 2016 - 11:28 PM

View PostTheArisen, on 02 November 2016 - 01:09 PM, said:

My understanding was they didn't have the ability to produce AI good enough for a pve game. I recall reading they hired someone with experience but there's been no word since.

And here comes the joke that cryengine is famous for its advanced AI since FarCry... or is the AI not included if you buy the engine?

#19 TheArisen

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Posted 03 November 2016 - 01:56 AM

View Post627, on 02 November 2016 - 11:28 PM, said:

And here comes the joke that cryengine is famous for its advanced AI since FarCry... or is the AI not included if you buy the engine?


I believe it was a lack on know how, not a technical issue but I'm not really sure what the deal is.

#20 a gaijin

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Posted 03 November 2016 - 05:02 PM

View PostTheArisen, on 02 November 2016 - 01:09 PM, said:

My understanding was they didn't have the ability to produce AI good enough for a pve game. I recall reading they hired someone with experience but there's been no word since.

There is an easy way to circumvent a "lack of AI programming skill issue" by have all the enemy mechs in missions piloted by us players.

It would also be feasible to include a "skill level setting" by doing the following.
Easy: enemies are piloted by tier 5.
Medium: enemies are piloted by tiers 4 and 3.
Hard: enemies are piloted by tiers 2 and 1.

Mission example:
MW2 first Clan Wolf mission you were limited to up to a 60 ton Mech so you can pick up any one of those in the selection to your liking.
Over the course of that mission the enemies you will encounter are a Jenner, a Fire Moth, and a Nova. These would be piloted by us other players in a "story mode campaign" game mode. The "enemy pilots" cannot configure their loadouts, but you as the "player" can configure yours. Just like in the original single player campaign MW2 game.
All quirks are disabled for this "campaign play mode."

Even if this campaign play mode is just a rehash of MW2 & MW2 Mercenaries it would be great fun for everyone. Of course, there should be some incentive for the "enemy pilots" such as C bills, XP, and some other prizes for the participation.


edited: typo

Edited by Star Commander Horse, 03 November 2016 - 06:30 PM.






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