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I Have Two Mechcon Questions For The Community.

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#21 LordKnightFandragon

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Posted 02 November 2016 - 04:21 PM

View PostDiabetesOverlord Wilford Brimley, on 02 November 2016 - 03:33 PM, said:

What sim elements?


Yeah, really...what ones. Anytime ive even mentioned "sim" elements in forum posts it sparks a royal **** storm. MWO players dont want "SIM". Harsher heat, Targeting computer delays, convergeance, sway, CoF, and all the various mechanics that would make up a sim.

The ONLY "SIM" element in MWO is the cockpit...

#22 DiabetesOverlord Wilford Brimley

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Posted 02 November 2016 - 04:33 PM

View PostLordKnightFandragon, on 02 November 2016 - 04:21 PM, said:


Yeah, really...what ones. Anytime ive even mentioned "sim" elements in forum posts it sparks a royal **** storm. MWO players dont want "SIM". Harsher heat, Targeting computer delays, convergeance, sway, CoF, and all the various mechanics that would make up a sim.

The ONLY "SIM" element in MWO is the cockpit...

There are a lot of things I would like but COF was never one of them. If we are that far advanced in the future I don't see missing as a logical thing. Uhhhh we can land on faraway planets but can't shoot 600Meters in front with accuracy? Just go look at navy guns, on water, shooting missiles out of the sky.

#23 LordKnightFandragon

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Posted 02 November 2016 - 05:33 PM

View PostDiabetesOverlord Wilford Brimley, on 02 November 2016 - 04:33 PM, said:

There are a lot of things I would like but COF was never one of them. If we are that far advanced in the future I don't see missing as a logical thing. Uhhhh we can land on faraway planets but can't shoot 600Meters in front with accuracy? Just go look at navy guns, on water, shooting missiles out of the sky.


CoF/Dispersion will be a thing so long as we have weapons. CoF/Dispersion is simply to illustrate the deviation in the targeting computer, the sway and alterations of the weapons during movement, gun warp, all the stresses, elements and all those factors that prevents a shot from going 100% where its aimed at all times. Its a culmination of every factor that affects a projectile all bundled into 1 feature, CoF. Its 100% realistic in it's general purpose.

Even modern tanks today have like 2 feet of deviation at 1700m. This notion that some how were going to one day have weapons that are 100% pin point, put the same shot in the same hole from 1000 miles away 100% of the time is false.

Yes, we have projectiles that can shoot down other projectiles, we have laser guidance and all that, but the thing we never see is the misses, the faults, and never get told how all the different factors play into the actual behaviour or the projectile. We get shown the propaganda, the **** that says "OMG this is the best thing evar!!!!"

Our mechs, they would suffer from weapon sway while moving, targeting computer aim time delays, convergeance time as the mech's systems adjust the weapons and try to draw the firing solution. Then you go and fire like 5 guns all at once? There would be plenty of "CoF". you have a gun in each arm, like 20 feet apart, another 2 guns in each torso, above the ones in the arms, then a missile pack above the head, and somehow think it would all land on the same rivet on the enemy mech? IT would spread it all over the enemy mech, you would probably get the Torsos, but you wouldnt necessarily all hit the CT, or the Left Arm......

So, the simplest solution for all that, would be a very mild CoF system, one that increases as you get more speed, one that can be decreased with Targeting computers, waiting a little bit of time after hitting R on a target, using thingsl ike NARC and TAG, but at the end of the day, at 1000m, your Gauss Rifle still might hit the Left arm instead of the CT.

#24 CK16

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Posted 02 November 2016 - 05:38 PM

1. What big announcements do you hope to be announced at MechCon?
- New tech finally announced in some form
- New mechs that will be added with the new tech.
- New Maps! (Give me an open Desert and dunes, a prairie map with farms rivers and rolling hills, a Winter forest, a tropic island, a HUGE Urban map space port and all, and that is just a start
- PVE single player AND CO-OP missions
- Complete Rework to FW to make it more dynamic and feel more lore friendly
- HBS and PGI partnership for another mechpack (PGI will start focusing on future mechs and HBS on the older ones, both sharing designs at some point)
- New Engine news
- Knock-downs coming back into the game

2. What do you realistically think will be announced at MechCon?
- Mechpack(s) I assume 2 - 1 for each Clan and IS. Assume very demanded for and popular mechs (possible Mk II and Uziel?)
- Solaris in some form soon^tm
- PVE in some form
- New Engine soon^tm
- Reworked old maps
- Features from ED they liked and want to add in
- Maybe Hero Resistance mechs.

Probably a lot more but just some.

#25 Deathlike

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Posted 02 November 2016 - 05:42 PM

View PostDiabetesOverlord Wilford Brimley, on 02 November 2016 - 06:15 AM, said:

1. What big announcements do you hope to be announced at MechCon?


Someone else not named our balance overlord to redevelop FW.


Quote

2. What do you realistically think will be announced at MechCon?


Stuff on a powerpoint slide.

#26 Davegt27

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Posted 02 November 2016 - 05:53 PM

Mechcon

to add a little to the OP post

I want to hear how great Mechcon is/was (they has lan setup for pick-up games so that more then the world champion ship was going on
just some good stuff so people would want to go back to another one

big or not so big announcements

new assault mode
new map for FP
new map for QP
FP road map
P V E road map
winner of the 2016 championship

#27 Y E O N N E

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Posted 02 November 2016 - 06:25 PM

View PostDiabetesOverlord Wilford Brimley, on 02 November 2016 - 06:15 AM, said:

1. What big announcements do you hope to be announced at MechCon?
>New Unreal Engine 4
>PVE
>Replays
>Solaris
>New tech/weapons
>Mad Cat MK II
>Skill Tree
>Pilot customization and progression
>Unit Decal Submission System


You basically hit everything I would like to see, though I would elaborate on new tech a little bit to include IS Omnis...because I'm weird.

They can keep the Strider/Owens though. I want none of that.

Would be ecstatic for a new game engine, MWO looks terrible for what Cry Engine is actually capable of.

Quote

2. What do you realistically think will be announced at MechCon?
>New Map
>2 MechPacks
>Skill Tree


Definitely Skill Tree.
Definitely Mechpack.
New Quick Play game mode.
Probably some new cockamimi scheme to improve Faction Warfare.
Maybe they'll even have texture support done for my Invasion Mist Lynx.

#28 Vellron2005

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Posted 03 November 2016 - 06:17 AM

1. What big announcements do you hope to be announced at MechCon?

---- PVE solo / Co-op campaign, and/or full FW reset and rework launching in the next patch.

2. What do you realistically think will be announced at MechCon?

---- MadCat Mk2 mech pack, Tournament winners, how awesome HBR's Battletech will be.





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