Yeonne Greene, on 02 November 2016 - 07:15 PM, said:
The reticle gets bigger to indicate the area within which you can expect your shot to land, so there is some RNG involved. That is how it works in pretty much any game since ever. Else, it doesn't actually do anything to make placing the shot harder, because your brain will automatically center things inside the ring (which is why aperture-style iron sights work on rifles).
This, plus that if you don't have random spread coupled to it you can just put a tiny dot with a pen on your screen when the crosshair is centered and use that to aim. I know I did in Counter-Strike beta to rail with the AWP...
I am otherwise generally positive to alternative solutions to GH like this, but recoil is something applied after you shoot so it doesn't affect big PPFLDs (like 5x AC5 or 2x Gauss+2x PPC or 4x PPC for that matter if GH is gone), only sustained dps for UACs and for lasers being fired after ballistics. That would have strange effects.
I am more for a solution where firing too many rounds/large caliber results in a cooldown penalty (reload capacity), originally propsed by Navid I think. That could work in combination with ED.