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Coolest Lrm Proposed Change Ever!


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#21 SplashDown

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Posted 02 November 2016 - 10:34 PM

Its a nice idea..but i can alrdy see the dorums blowing up and soaking with tears of LRM user not happy cuz the other team wont bunch up so the Lrm warrior can be effective.

#22 Vellron2005

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Posted 03 November 2016 - 05:55 AM

View PostrazenWing, on 02 November 2016 - 03:41 PM, said:

This is actually thought up by my unit mate. So all credit to him.

But imagine this, when you have 5 red diamonds. When you fire LRM 20, instead of hitting one, you hit THEM ALL!

That would be such a cool kick@ss spectacle. Imagine 5 mechs with LRM suppression over AREA instead of a single target.

It's the first AoE attack in the game! And will definitely set it apart from any other weapon type.

So how about it? AoE LRM! Make it happen PGI!



As a heavy LRM user.. Errrrr.... HELL NO!

LRMs are spread enough as it is, and if large LRM launchers spread their damage over multiple targets, AMS would simply nullify ANY damage from LRM.

Also, this would make it even harder for LRM users to be effective, get kills and such. It would be scratching the armor instead of doing damage.

PGI would have to implement multiple target tracking, just for this one weapon system, and that's simply not worth the Dev hours.

Also, most serious LRM boats use LRM5's and would continue to do so, so they would still hit the same single target.

Besides, enough people already cry and whine over lurms, we don't need to encourage them further..

It's just not a good idea.

Sorry.

Edited by Vellron2005, 03 November 2016 - 05:57 AM.


#23 NoiseCrypt

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Posted 03 November 2016 - 06:00 AM

View PostEl Bandito, on 02 November 2016 - 08:03 PM, said:

I'd love separate targetting as a toggle-able option, but we all know PGI's track record...



One of my favorite features of the PS2 Robotech game.

#24 Larsh

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Posted 03 November 2016 - 06:08 AM

I would love to see this. My first encounter with this type of weapon was in Macross, or even Panzer Dragoon. Granted I don't know how accurate this is to Battletech lore.
Posted Image

#25 Tristan Winter

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Posted 03 November 2016 - 06:22 AM

I wouldn't mind it, but it would have extremely limited use for elite players, I think. "Oh no, 4 LRMs are hitting my mech, doing 1 damage to each of my components". LRMs are already limited against good players because they spread damage and they only work in certain conditions (e.g. when the target has no nearby cover and is at a certain range).

It's often hard enough to find 1 good target for LRMs, let alone 5 good targets.

I'm not opposed to it, I just don't think it would have a big impact on gameplay for good players.

#26 Ziogualty

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Posted 03 November 2016 - 06:37 AM

Aoe damage weapons would be too punishing for lights i guess...

#27 BuckshotSchell

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Posted 03 November 2016 - 08:01 AM

Dont like it. why bother with target locks if this is the case? If you want a weapon like this push for the "dead fire" missles. Basically an unguided rocket, with higher damage than a guided LRM do to the lack of guidance system allowing for lager pay load.

#28 razenWing

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Posted 03 November 2016 - 08:06 AM

View PostBuckshotSchell, on 03 November 2016 - 08:01 AM, said:

Dont like it. why bother with target locks if this is the case? If you want a weapon like this push for the "dead fire" missles. Basically an unguided rocket, with higher damage than a guided LRM do to the lack of guidance system allowing for lager pay load.


like an artillery?

#29 Scout Derek

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Posted 03 November 2016 - 08:20 AM

For those saying it isn't possible. It is. Games as early as the late 80s or 90s have done it. One game that has done it with ease is Just Cause 2 in the form of a DLC content. A mod was added in this clip to show how much more powerful it was.


Edited by Scout Derek, 03 November 2016 - 08:21 AM.


#30 Lyoto Machida

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Posted 03 November 2016 - 08:24 AM

View PostScout Derek, on 03 November 2016 - 08:20 AM, said:

For those saying it isn't possible. It is. Games as early as the late 80s or 90s have done it. One game that has done it with ease is Just Cause 2 in the form of a DLC content. A mod was added in this clip to show how much more powerful it was.



It's possible...just not probable in this game with these devs.

#31 kapusta11

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Posted 03 November 2016 - 08:29 AM

View PostrazenWing, on 02 November 2016 - 03:41 PM, said:

But imagine this, when you have 5 red diamonds. When you fire LRM 20, instead of hitting missing one, you hit miss THEM ALL!


FTFY

#32 Pariah Devalis

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Posted 03 November 2016 - 08:39 AM

Meh. Cool in theory, but I don't think adding more spread, even if multi target tracking, is the answer.

Make all LRMs fire x/5 packets of missiles that deal 5 damage to a single location. So an LRM5 fires one packet, an LRM10 two packets, 15 three, 20 four. Now the spread is significantly reduced and the damage output increased.

Compensate by making AMS work against these packets by removing shared AMS coverage. AMS only protects yourself. Each AMS equipped knocks out one packet of missiles before it hits you. Two AMS would knock out two packets. Three would knock out three packets. Calculated on a per packet basis. However, those packets would need, again, to be fired at you specifically. Your AMS does nothing for your allies whatsoever.

Edited by Pariah Devalis, 03 November 2016 - 08:43 AM.


#33 BuckshotSchell

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Posted 03 November 2016 - 09:28 AM

View PostrazenWing, on 03 November 2016 - 08:06 AM, said:


like an artillery?



No man. Like a rocket pod mounted on a helo, or the back of a rocket carrier combat vehicle. It is a point and shoot weapon, an unguided missle. They come in racks of pods just like a missile. [color=#006621], or [/color]

In the second video at about 40 seconds in it shows him firing multiple of the rockets, which is called a "ripple" those are laser guided rockets, but there are also unguided ones. They were used a lot in the Vietnam era.

#34 Lightfoot

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Posted 03 November 2016 - 09:29 AM

Nah, who would take something that useless. And in spite of MWO's nerfyness LRM20 are the most powerful mech killers. MWO just can't stand the whining, "you've got to stop the LURMageddon"...... yada-yada.

#35 Lyoto Machida

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Posted 03 November 2016 - 09:36 AM

View PostLightfoot, on 03 November 2016 - 09:29 AM, said:

Nah, who would take something that useless. And in spite of MWO's nerfyness LRM20 are the most powerful mech killers. MWO just can't stand the whining, "you've got to stop the LURMageddon"...... yada-yada.


LRM-20s are powerful mech killers...heh. Thanks for the morning laugh...needed that one.

#36 Kaeb Odellas

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Posted 03 November 2016 - 10:36 AM

View PostLightfoot, on 03 November 2016 - 09:29 AM, said:

Nah, who would take something that useless. And in spite of MWO's nerfyness LRM20 are the most powerful mech killers. MWO just can't stand the whining, "you've got to stop the LURMageddon"...... yada-yada.


LRM20s are garbage. 4 LRM5s are more accurate, more compact, lighter, have faster cooldowns, and can can be chain-fired for suppression if need be. They're a bit hotter, but that's not a big deal when they can kill the target faster due to better spread.

Ths only limit is missile hardpoints, but many mechs nowadays are loaded with missile hardpoints.





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