

Battlemech Size
#1
Posted 03 November 2016 - 09:24 AM
(Where if we present human can figure out buildings 40-50 stories easy, future human must have like hundred stories buildings everywhere)
My point is, the game, and perhaps the lore surrounding it, kind of glorified battlemechs to a degree that they are literally larger than life. I was walking around in River city the other day and was trying to size up my EBJ with a delivery truck. Now, that comparison seems legit because my mech was about 3 stories tall, and the truck was about 1/3 my size.
But on other maps, cars barely reach your ankle... when in fact, your Honda Civic should be the size of your cockpit. So I guess what I am getting at, is that if we putting the everything in terms of the correct scaling, we get a totally different feel of the world. Mechs don't seem so large, and in a way, diminish its importance in the battlefield.
Let's be honest here. Assuming these future planets are around the size of earth, would take about 500,000 mechs from two sides to even have meaningful engagement and the eventual occupation. (Cause, what makes air superiority so important is for the simple fact that a single fighter jet can cover 500 miles in 2 hours vs a tank might require 2-3 days.) Iraqis fielded like what... 5000 tanks in Gulf War I?
So assume we go the other route, and make you, a battlemech pilot, more like an infantry grunt. (As they should be? Feels like Battlemechs are just glorified power suits anyways) You instantly get a more grunge, more Dystopian, and more... intimate in-your face experience.
Which brings me to another point, mech to mech ratio...
If we HAVE to accept that you sit in the cockpit of a Jenner, then technically, the Jenner is the size of EBJ. The only plausible explanation for light mechs to maintain their size comparison is with extreme cockpit positioning. In the example of Jenner, the pilot must be lying down or something. ACH, I once brought up that the pilot would literally be strapping himself in. Meaning, if you blow off an ACH arm, you are literally blowing off an arm of a human being. Making lights, some of the worst survival machines with no chance of ejection.
Anyways, just random thoughts. I'm tired and hungry.
#2
Posted 03 November 2016 - 09:28 AM
#3
Posted 03 November 2016 - 09:32 AM
For example:
Quote
On the other side of the scale, the Star League-era Rotunda scout car (a combat vehicle disguised as a luxury sports car or any other civilian vehicle and armed with a Large Laser) has its official gameplay stats list it canonically with a weight of twenty tons. While this is fairly light by combat vehicle standards, this is far too heavy for a vehicle meant to look like a sports car: twenty tons is 40,000 lbs. A rail car loaded empty is typically 30 tons. The Rotunda apparently has the weight of a road train (multiple trailer semi) and sports cars usually have gross total weights that don't exceed 4,000 lbs. This means the Rotunda cannot move on its own power without being turned into a lard bunker and it cannot possibly mount any weapon larger than a dinky machine gun.
Edited by El Bandito, 03 November 2016 - 09:50 AM.
#4
Posted 03 November 2016 - 09:33 AM
Sci-Fi Writers Have No Sense of Scale
Edited by Bombast, 03 November 2016 - 09:34 AM.
#5
Posted 03 November 2016 - 09:35 AM
Edited by Old MW4 Ranger, 03 November 2016 - 09:52 AM.
#6
Posted 03 November 2016 - 09:37 AM
Edited by Single Mom, 03 November 2016 - 09:40 AM.
#7
Posted 03 November 2016 - 09:39 AM
razenWing, on 03 November 2016 - 09:24 AM, said:
Someone actually did go into cryengine and used the pilot model figure to see how well the mechs are scaled to humans. Pretty interesting thread, should still be around here somewhere if you look for it.
#8
Posted 03 November 2016 - 10:03 AM
Accused, on 03 November 2016 - 09:39 AM, said:
Someone actually did go into cryengine and used the pilot model figure to see how well the mechs are scaled to humans. Pretty interesting thread, should still be around here somewhere if you look for it.
IIRC, on River City the buildings are actually about 20% smaller than they should be. A lot of the props are, as well. This really, really doesn't help the sense of scale at all. Further, a lot of items that could be used as a reference for scale don't really bear much resemblance to things we associate with. Take, for example, the building designs. A lot of them have a bunch of gribblies, have weird shapes, and generally look more like boxy terrain features than recognizably like apartment buildings, offices, or stores. So not only are they undersized, but they are hard to relate to in a general sense.
Move to maps like Forest Colony, and you have places where the grass is so tall, it's like the mech was moving through cornstalks, except they don't look like corn, nor does it make any logical sense for the grass to be as tall as it is where it is. Ironically, the normal sized trees on maps like Colony actually serve as better scale reference points than many of the structures in the city maps.
#9
Posted 03 November 2016 - 10:18 AM
#10
Posted 03 November 2016 - 10:20 AM
65-ton objects have almost double the mass of 35-ton objects, they are damn well going to be a lot bigger if they are made of similar materials and design standards.
Beyond that, our mechs realistically should not be "towering" if we compare them to modern day tanks that weigh around 60-70 tons but don't take up much space. If you want to talk realism, having mechs filled with huge expanses of empty air is hella unrealistic.
The problem is that the creators of BT made mechs with either too little mass for their size or too much size for their mass. If they really wanted towering monstrosities, they should have just made every single mech heavier. Going by MWO scaling, the Atlas should be AT MINIMUM 300 tons.
#11
Posted 03 November 2016 - 10:28 AM
#12
Posted 03 November 2016 - 10:31 AM
The only reason why this exists is: It's just freaking cool. Yes the excuse is to have heavy weapons that can't fit on a tank or a plane but honestly, that's no real reason. It's just cool to roam the land stomping with 20-100 tons over the terain, thats all.
That being said, I often had the thought, that it doesn't always really feel like you sit 15m up in the air in a huge thing. Even not in cities where you have a comparisation to cars and buildings, which more feels like you are walking through a miniature Gozilla-film set.
Edited by maniacos, 03 November 2016 - 10:33 AM.
#13
Posted 03 November 2016 - 10:40 AM
#14
Posted 03 November 2016 - 10:53 AM
Accused, on 03 November 2016 - 09:39 AM, said:
Someone actually did go into cryengine and used the pilot model figure to see how well the mechs are scaled to humans. Pretty interesting thread, should still be around here somewhere if you look for it.
Oups, i miss-read your post - i though i had the link but nope...
EDIT:(i remember this thread talking about Pilot vs Mech size, but all of this was pre-Rescale)
Edited by XtremWarrior, 03 November 2016 - 10:59 AM.
#15
Posted 03 November 2016 - 11:16 AM
El Bandito, on 03 November 2016 - 09:32 AM, said:
For example:
*Sigh* always this myth about "styrofoam mechs". If you grow a normal human of 2m and 100kg to 16m, he will weigh about 50 tons. So if you don't have the density of styrofoam, neither will a mech. It won't float on water, and it will not be pushed over by normal wind. Granted, 100 tons is still a bit light for a machine that big, but on the other hand, most parts of a mech are made of lightweight materials and it has a lot of unused space inside.
#16
Posted 03 November 2016 - 11:48 AM
It would be amazing if PGI made all the mechs the proper size. The only mechs currently even remotely close to the proper size if the Catapult and the Light mechs. Where the Warhawk, the 85tonner would be about the same height as the Catapult, right now the Catapult basically looks like a Light mech alongside a Warhammer, a mech only 5 tons heavier, yet the Warhammer towers over the Catapult now.
That rescale PGI did was a joke, it literally accomplished nothing.
#17
Posted 03 November 2016 - 01:12 PM
And that's the thing though, I know there's the budget concern that they can't stylized 80 different cockpits, but how cool would that be if when piloting the ACH, it feels like you are wearing a power suit, or yea, like in a Jenner, piloting a motorbike. Or I don't know... maybe Jenners were designed by the people of Alpha Centurion IV, where people evolved into midgets of 2 feet tall.
#18
Posted 03 November 2016 - 01:14 PM
razenWing, on 03 November 2016 - 01:12 PM, said:
And that's the thing though, I know there's the budget concern that they can't stylized 80 different cockpits, but how cool would that be if when piloting the ACH, it feels like you are wearing a power suit, or yea, like in a Jenner, piloting a motorbike. Or I don't know... maybe Jenners were designed by the people of Alpha Centurion IV, where people evolved into midgets of 2 feet tall.
Or, you know, perhaps they have the same cockpit size but the size of the mech body around the cockpit is different?
At least, that's how it would seem realistically. It would require a remodeling of most mechs to reflect this.
Edited by FupDup, 03 November 2016 - 01:16 PM.
#19
Posted 03 November 2016 - 01:19 PM
razenWing, on 03 November 2016 - 01:12 PM, said:
And that's the thing though, I know there's the budget concern that they can't stylized 80 different cockpits, but how cool would that be if when piloting the ACH, it feels like you are wearing a power suit, or yea, like in a Jenner, piloting a motorbike. Or I don't know... maybe Jenners were designed by the people of Alpha Centurion IV, where people evolved into midgets of 2 feet tall.
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