Jump to content

Time To Take The Toxic Shock Out Of The Game.


25 replies to this topic

#1 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 03 November 2016 - 04:58 PM

I had a game today where we spread out and started to do a standard die on your own. Other players and myself stepped up and we shared calls and targets and the team not only turned the game around but made it a good fight. What got my attention and stuck in my mind was this.


I noted we were getting flanked and saw who was close enough to move to intercept it. I called it out and that player was able to turn the attack. He saved the two team mates on our left and got taken out at the same time. More then likely he won the game for us. I used the Voip and told him good job, way to go.

You know what he replied with? 'Ya I know, I screwed up.......sorry" I replied that No he did not screw up that he supported his team mates and did do a good job! His first thought was that I was criticizing him. WTF!?!

What struck me was that he and probably a lot of other players have become so use to snipping and the you suck calls that they just go ahead and assume that all comments are negative.

For my self I find that really sad and we should as a group take the time to let the emotional stunted among us know that we will not tolerate it. I could add in the standard stuff of working together and so on but will stop here. Just as we need to stop grieffing each other.

OK feel free to flam.

Edited by MW222, 23 November 2016 - 12:16 PM.


#2 Composite Armour

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 201 posts

Posted 03 November 2016 - 05:06 PM

I'm not the most experienced player, but from what I've seen most matches are fairly decent and lack the usual WoT "noob team" stuff.

I find myself it is just difficult to tell how I'm helping my team other than simply killing and dealing damage and if I die I've failed. I'd never know if my death saved someone else unless they told me.

#3 GRiPSViGiL

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,904 posts
  • Twitch: Link
  • LocationHillsboro, OR

Posted 03 November 2016 - 07:02 PM

How cute, Care Bears are real.

As bad as it sucks to get a derp team PGI did us a favor and made the game so that no drop matters. They forgot to add the part to the game where it matters to try and win. I am definitely a tryhard but I only play that way to challenge myself in the end winning doesn't even matter in this game. Thanks PGI.

#4 Chuck Jager

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,031 posts

Posted 03 November 2016 - 07:20 PM

View PostGRiPSViGiL, on 03 November 2016 - 07:02 PM, said:

How cute, Care Bears are real.

As bad as it sucks to get a derp team PGI did us a favor and made the game so that no drop matters. They forgot to add the part to the game where it matters to try and win. I am definitely a tryhard but I only play that way to challenge myself in the end winning doesn't even matter in this game. Thanks PGI.

I have been playing WarThunder again and with respawns and units (max4) and pugs, I tend to be at 50%, but I never really need to try for wins and if do go for am objective the unit players get me "realz dead".

In MWO many times I just realize I may need to write off a couple 100pts of damage if I really want to help tip the scales. (difference between 400-600, or about 350). Playing smartish and trying to figure out how to help your team work together can make a difference over 20 games, sometimes this means using uavs and being more up front even if in a support sniper build. I have learned the hard way you can not tell them what you think is correct or how the game needs to work a certain way.

#5 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 03 November 2016 - 08:08 PM

View PostGRiPSViGiL, on 03 November 2016 - 07:02 PM, said:

How cute, Care Bears are real.

As bad as it sucks to get a derp team PGI did us a favor and made the game so that no drop matters. They forgot to add the part to the game where it matters to try and win. I am definitely a tryhard but I only play that way to challenge myself in the end winning doesn't even matter in this game. Thanks PGI.


This is why I cant wait for repair and rearm. Because it would add an entirely new layer to the game and add to the sim but also because it would encourage players to try their best and make for better more meaningful matches.

#6 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 03 November 2016 - 08:20 PM

View PostJohnny Z, on 03 November 2016 - 08:08 PM, said:

This is why I cant wait for repair and rearm. Because it would add an entirely new layer to the game and add to the sim but also because it would encourage players to try their best and make for better more meaningful matches.


Posted Image

Apparently, you weren't around here when R&R was around, because it absolutely ruined the new player experience. It also made LRM mechs just terribad, while ENCOURAGING people being cowardly because whenever they take damage, they lose c-bills. People running an Atlas, sacrificing themselves for the team? Punished by having to pay to repair that Atlas, which, back then at least, was a hefty fee. It doesn't work.

#7 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 03 November 2016 - 08:28 PM

View PostJohnny Z, on 03 November 2016 - 08:08 PM, said:

This is why I cant wait for repair and rearm. Because it would add an entirely new layer to the game and add to the sim but also because it would encourage players to try their best and make for better more meaningful matches.

Can't wait for repair and rearm? You mean that thing that they had originally and then removed from the game?

#8 l3elthaz0r

    Member

  • PipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 133 posts

Posted 03 November 2016 - 08:33 PM

View PostRestosIII, on 03 November 2016 - 08:20 PM, said:


Posted Image

Apparently, you weren't around here when R&R was around, because it absolutely ruined the new player experience. It also made LRM mechs just terribad, while ENCOURAGING people being cowardly because whenever they take damage, they lose c-bills. People running an Atlas, sacrificing themselves for the team? Punished by having to pay to repair that Atlas, which, back then at least, was a hefty fee. It doesn't work.


It could work, if the reward system was reworked to account for it.

#9 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 03 November 2016 - 08:36 PM

View Postl3elthaz0r, on 03 November 2016 - 08:33 PM, said:


It could work, if the reward system was reworked to account for it.


From my experience, all R&R systems do is punish new players and make the grind that much worse. I don't see how that would be different if they re-added it to this game.

#10 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 03 November 2016 - 08:47 PM

View PostRestosIII, on 03 November 2016 - 08:36 PM, said:


From my experience, all R&R systems do is punish new players and make the grind that much worse. I don't see how that would be different if they re-added it to this game.

I see no benefit to repair and rearm. All I foresee it doing is adding to the people who run off and shut down somewhere when they think they are going to lose a match except now it's not just poor sportsmanship or statwhoring to save their KDR, now it's about saving yourself a repair bill. That, and teams that are even more afraid to push than they are now.

Mechwarrior Online: Now with 70% more cowardice!

#11 TLBFestus

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,519 posts

Posted 03 November 2016 - 09:12 PM

View Postl3elthaz0r, on 03 November 2016 - 08:33 PM, said:


It could work, if the reward system was reworked to account for it.



That was what, over 4 years ago?

That time period itself is testament to PGIs inability to figure out any way to make that work. Usually I would now comment on their total lack of creativity, but I'll give them a small amount of respect and say that this would not be easy.

I'm sure that there are methods by which R&R could be brought back into the game, BUT it would require a huge reworking of every aspect of the game, including a way to manage the grind along side it.

#12 MW222

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 620 posts
  • LocationWay, Way Over there, Face North turn left or was that right?

Posted 03 November 2016 - 09:30 PM

View PostJohnny Z, on 03 November 2016 - 08:08 PM, said:

This is why I cant wait for repair and rearm. Because it would add an entirely new layer to the game and add to the sim but also because it would encourage players to try their best and make for better more meaningful matches.

Repair Rearm only works if the match is objective/mission orientated that's why it was in game then pulled.

#13 a gaijin

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,003 posts
  • LocationUS Naval Base, Yokosuka, Japan

Posted 03 November 2016 - 10:54 PM

Repair and Rearm should have shared the entire cost across the entire team.

#14 Accused

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 989 posts

Posted 04 November 2016 - 01:09 AM

R&R was fine. It was really the only c-bill sink other than mods this game had. A few tweaks were necessary but as usual PGI said **** that and tore it out through the backside.

#15 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 04 November 2016 - 01:15 AM

Repair and rearm only ensures that the level of Toxic players, (the whole point of this thread and not R&R), increases, as they start blaming people for their additional costs.

#16 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 04 November 2016 - 02:18 AM

I recently got a "Great UAV man!" over VOIP from a teammate when I ran up to the enemy that was hiding behind the buildings on Grim Plateau, and popped a UAV from ma LRM Mad dog. I thanked him, and said "now use it wisely, LRM them!".

And "we did Gandalf, we did"..

I lit up their whole team, they didn't even notice, full UAV duration and everything..

Posted Image Posted Image Posted Image

It's really nice when the team communicates, coordinates and works together, praising eachother, and saying "good job".

I'm always one of those people who finishes a match with a "gg" whether my team creamed the enemy, or the enemy creamed us in return.

Edited by Vellron2005, 04 November 2016 - 02:21 AM.


#17 Wil McCullough

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,482 posts

Posted 04 November 2016 - 02:33 AM

View PostVellron2005, on 04 November 2016 - 02:18 AM, said:

It's really nice when the team communicates, coordinates and works together, praising eachother, and saying "good job".

I'm always one of those people who finishes a match with a "gg" whether my team creamed the enemy, or the enemy creamed us in return.


i'm the mean one. bahaha.

credit where credit's due, when someone on the team does something great, like sacrificing himself to buy the team precious seconds to get into a favourable position when the enemy flanks, i normally say something as acknowledgement.

however, if our assaults are being burdens and cowering behind buildings (for example) while the lights/mediums are trying their damn-nest to keep the team afloat, damn right i'll say something too and not in a nice "we can do dis gais!" way.

i find calling out good play while ALSO calling out bad play (and naming the teammate responsible) leads to better games because this way, teammates know what is expected of them and how they can improve in future matches.

#18 Red Shrike

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,042 posts
  • LocationThe Rock

Posted 04 November 2016 - 02:58 AM

View PostRestosIII, on 03 November 2016 - 08:20 PM, said:

Apparently, you weren't around here when R&R was around, because it absolutely ruined the new player experience. It also made LRM mechs just terribad, while ENCOURAGING people being cowardly because whenever they take damage, they lose c-bills. People running an Atlas, sacrificing themselves for the team? Punished by having to pay to repair that Atlas, which, back then at least, was a hefty fee. It doesn't work.

I was around, and I LOVED it. It was the only thing about the game that made me feel like I actually owned the mech. Ever since its removal, I've had the feeling that the mechs in my hangar are not my own.

#19 ice trey

    Member

  • PipPipPipPipPipPipPipPip
  • 1,523 posts
  • LocationFukushima, Japan

Posted 04 November 2016 - 03:14 AM

When VoIP was included with this game, I was admittedly worried that it would only be used by players to say inappropriate things about each-others' mothers. Luckily that (mostly) hasn't been the case.

...but part of the toxicity in this game lies in the mechanics. So much emphasis is put onto "Kills" and individual performance, but very little is put into "Team performance". Although I don't play it, I've heard that Overwatch only concerns itself with whether a team won or lost, and if you really want to see teamwork, that's the sort of mentality you've got to have. None of this K/D ratio business. Do that, and we might start to see more builds than "Thing that kills things up close" and "Thing that kills things from a kilometer away", and players tripping all over each-other to be the one to get the little atlas skull on their monitor - especially during the events.

Edited by ice trey, 04 November 2016 - 03:15 AM.


#20 ice trey

    Member

  • PipPipPipPipPipPipPipPip
  • 1,523 posts
  • LocationFukushima, Japan

Posted 04 November 2016 - 03:20 AM

View PostRed Shrike, on 04 November 2016 - 02:58 AM, said:

I was around, and I LOVED it. It was the only thing about the game that made me feel like I actually owned the mech. Ever since its removal, I've had the feeling that the mechs in my hangar are not my own.

I miss it, but I can see where the other guys are coming from.

What I do miss was that the R&R system could have been a means to encourage players to not be power-gamey. I just wish that there was some sort of mechanic in the rewards system that encouraged players to not immediately gut their 'mechs and fill it with Endo steel, Double heat sinks, and every other piece of gear you need to have the biggest meta-boat. I'd like to see someone with single heat sinks as being someone "Earning C-bills" rather than someone who hasn't got enough to upgrade it yet. 3025 tech is what they had because it was the easiest to produce and maintain. Newer tech not nearly as much. High end players wouldn't care about the C-bills... so there'd have to be some other sort of balancing system. Whatever would be needed to make players voluntarily restrain their inner munchkin.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users