Lukoi Banacek, on 04 November 2016 - 09:18 AM, said:
Not really (unfortunate that is). It just means folks need to take the weight class into consideration when considering average match score and modify their expectations accordingly.
Weight classes need viability and a role. They don't need to be equitable in dealing damage. That match score needs some adjustment to better reflect the role of lighter mechs is a different issue, but in the mean time folks need to learn how to interpret things in context. Clamoring for balance before first understanding the state of the game is a wasted exercise.
The problem is that killing enemy mechs is the most effective way to win in every MWO game mode. No respawns pretty much force this fact since the red team can't take objectives if they're all dead.
You would have to design really, really strange game modes that make it so a light mech running around in circles and pressing the R key has the same chance of winning as a KDK-3 slaughtering everything. And besides that, you'd also have to find a way to make running around in circles pressing the R key be as FUN as gunning down every enemy you see.