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Mwo Moving Forward


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#41 TLBFestus

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Posted 05 November 2016 - 08:46 AM

View PostJohnny Z, on 04 November 2016 - 11:42 PM, said:

What are they going to pull and about face about? You and few negative trolls making up fictionary complaints.


Fictionary complaints? Really? I mean, REALLY? Wow, I'm just gobsmacked by the level of optimism you can exhibit. Denying the past is just something I can't do, but you are welcome to it if it adds a few extra unicorns and rainbows to your rose colored world.

How about they make an "about face" on their woefully poor use of these forums? Again, I will use HBS as an example. Im perfectly willing to accept a reply from a Dev that doesn't fufill my dreams as long as it's genuine and sticks to a theme...ie. producing a good game within a clear set of goals.

PGI doesn't interact with the forums. Here's the part where you say, "of course they doesn't because of all hostility and criticism". Well...news flash...it wasn't always like that. They made it this way. If it's to be fixed, THEY need to step up and start doing things properly and using the forums as a valued tool of the game.

Yeah..it won't be easy. Again...not my fault.

Edited by TLBFestus, 05 November 2016 - 09:11 AM.


#42 MrVei

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Posted 05 November 2016 - 09:09 AM

well maybe with the new battletech coming out next year and MM:LL macking a come back PGI will get the ball rolling on things here...

#43 RestosIII

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Posted 05 November 2016 - 09:14 AM

View PostMrVei, on 05 November 2016 - 09:09 AM, said:

MM:LL macking a come back PGI will get the ball rolling on things here...


More like they'll get the lawyers moving in full force.

Posted Image

#44 BLOOD WOLF

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Posted 05 November 2016 - 11:22 AM

View PostMystere, on 05 November 2016 - 06:49 AM, said:


Renegotiate?

The money was paid in advance but the goods were not delivered as agreed upon. What exactly is there to renegotiate?



what goods where not delivered?

#45 Mystere

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Posted 05 November 2016 - 11:28 AM

View PostBLOOD WOLF, on 05 November 2016 - 11:22 AM, said:

what goods where not delivered?


Seriously?


Edited by Mystere, 05 November 2016 - 11:29 AM.


#46 BLOOD WOLF

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Posted 05 November 2016 - 11:30 AM

View PostMystere, on 05 November 2016 - 11:28 AM, said:


I responded to your same claim in another thread. You are being deceptive, FW not being what you want it to be is not the same thing as content not being delivered.

posting a video about what they wanted FW to be and it not turing out like that is another issue, even if it was better than it was now, it still would not be the same things as the video. Things in development rarely are.

Edited by BLOOD WOLF, 05 November 2016 - 11:31 AM.


#47 Alteran

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Posted 05 November 2016 - 02:11 PM

View PostBLOOD WOLF, on 05 November 2016 - 11:30 AM, said:

I responded to your same claim in another thread. You are being deceptive, FW not being what you want it to be is not the same thing as content not being delivered.

posting a video about what they wanted FW to be and it not turing out like that is another issue, even if it was better than it was now, it still would not be the same things as the video. Things in development rarely are.


You seriously underscore and over-simplify what this video promised and what has been delivered. This video is PGI telling us what we will be getting... not /randomgeneratedmwoaddictguy.

Content is content. PGI straight-up told us that the CW game will have bases that you can upgrade, that is content that PGI said we would get. There is nothing unclear about this. Yes? No?

PGI told the community that we will have jumpships, economics, and all the other things within the video, is there anything said in that video that is ambiguous? Did Bryan Ekman at anytime use the word maybe we'll develop and release this or that? No. Bryan was extremely clear on what PGI was going to develop.

This event and video was used to sell us, the community who wanted CW, an in-depth game mode that would immerse us in the BattleTech and Mechwarrior universe. It was used to help sell the entire MWO community the Clan Collection pack and the Gold Mech packs. CW was even used to help sell the Clan Wave 1, Resistance and Clan Wave 2 packs, except by Wave 2 the community was beginning to wake up to the reality of what they weren't delivering.

This video, and everything that PGI told us over the course of the next year, was all used to sell the MWO community Mechpacks that supported the CW game mode. CW has been from the beginning till now an extremely basic shell of what CW was promised to be. Delivering a shell of a game-mode is insufficient and deceptive on PGI's behalf.

It's like pre-buying a 2017 3500 Longhorn Edition RAM pickup and when you get it, sure it has a body and an engine, but it's a cloth one seater, has a speedometer with a 4 Liter engine under the hood... that's it. Yes the brochure had all these fancy words and pictures with all sorts of exciting features, but heck it's only content they promised to deliver... right?

All I expect from PGI is the content they told us we would get. There was nothing ambiguous about what Bryan told us PGI would be developing and delivering. PGI has so far failed to deliver and they deserve to be hauled out on the carpet for it; especially for the amount of $$ that people put out in Mechpacks to support the promised CW mode.

MWO going forward.... good luck PGI. I won't be paying for anything till you actually deliver what you say you're going to deliver. No more shell games.

#48 LordNothing

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Posted 05 November 2016 - 02:24 PM

eyestalks online
shell online
slime trail online
all systems slow as hell.

in fact id argue that snails are faster than the rate of development at pgi. we can move forward, but whos got the time for that. the ip license sure dont. do not expect significant change.

Edited by LordNothing, 05 November 2016 - 02:26 PM.


#49 SplashDown

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Posted 05 November 2016 - 05:18 PM

OP..its a nice idea you have..BUT you're adressing the wrong crowd....the players dont think this way just cuz..they think this way cuz PGI's record forses us to.
You're idea is a good one....BUT its not the players that must make the 1st move in this idea..Its PGI that must start by doing things right to convince us to think more positive.

Just my 2 pennies

#50 BLOOD WOLF

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Posted 05 November 2016 - 09:42 PM

View PostSplashDown, on 05 November 2016 - 05:18 PM, said:

us

who is us?

#51 Duke Nedo

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Posted 05 November 2016 - 11:55 PM

Heh, somehow this discussion makes me think of Simpsons...

Bart: "This is the biggest disappointment of my life!"
Homer: "No my son, this is the biggest disappointment of your life... so far."

Sure PGI didn't deliver what they promised. That's like a 50:50 chance you take when someone makes big promises for a kickstarter game and you pay up in advance to support it, what did you guys expect? It was a sales-talk! I am also disappointed at the potential lost, but not butthurt at all. I didn't get the return on my money I had hoped for, but I knew there was a good chance I wouldn't so, life goes on. I still play because I have nothing else I feel like playing more, and I don't have any high expectations for further development.

Even if you assume the worst case, say PGI conned us on purpose? If they didn't do anything illegal there's nothing you can do about it and sulking in a corner will only make yourselves miserable and achieve nothing. *shrug*

Edited by Duke Nedo, 06 November 2016 - 12:16 AM.


#52 Peter2k

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Posted 06 November 2016 - 07:50 AM

View PostDuke Nedo, on 05 November 2016 - 11:55 PM, said:

what did you guys expect? It was a sales-talk


I think most, or even all understand that
What one could expect is to stop saying:
Soon
Got something in the pipeline
Wait for MechCon

And all other promises of things to come but taking forever (hey there new assault mode; IK; FP band aid; ED; balance; saying big changes for ecm- only halved the radius;...)

If it's too much to handle then make a new game plan, stick with the direction and communicate that to the customers (players)

You know people have been theorising on modules getting less useful since PGI stopped selling them as early bonus

Letting players discover that by themself's in a small note in a wall of text is sorta typical

Sigh
Pick a direction, keep to it and communicate it
In a timely fashion
I'm sure Russ is gonna get asked about it the next townhall
But man
Why not trying to be pro active?

#53 Hunka Junk

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Posted 06 November 2016 - 08:17 AM

View PostDuke Nedo, on 05 November 2016 - 11:55 PM, said:

Heh, somehow this discussion makes me think of Simpsons...

Bart: "This is the biggest disappointment of my life!"
Homer: "No my son, this is the biggest disappointment of your life... so far."

Sure PGI didn't deliver what they promised. That's like a 50:50 chance you take when someone makes big promises for a kickstarter game and you pay up in advance to support it, what did you guys expect? It was a sales-talk! I am also disappointed at the potential lost, but not butthurt at all. I didn't get the return on my money I had hoped for, but I knew there was a good chance I wouldn't so, life goes on. I still play because I have nothing else I feel like playing more, and I don't have any high expectations for further development.

Even if you assume the worst case, say PGI conned us on purpose? If they didn't do anything illegal there's nothing you can do about it and sulking in a corner will only make yourselves miserable and achieve nothing. *shrug*


OK, excellent!

So you had the foresight and wisdom to know that that was just a sales talk and that half of it would not come to fruition.

That means you will be a very valuable asset in the coming month because the community is going to need you to:

a) analyze the coming town hall and tell us which parts are for real and which are sales talk

and that will be your warm-up as you get ready to wrassle

B) MECH CON. Your mission, Duke Nedo, will be to point out the sales talk as PGI makes its way to downtown Vancouver and starts promising chocolate rivers and whatever else will make people continue to shop in their digital boutiques.

You can see beyond the smoke and mirrors. You know sales talk when you hear it. Your butt is unhurtable.

Looking forward to you guiding us through the darkest hour in this game's history.

#54 Egg Fu

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Posted 06 November 2016 - 08:23 AM

View PostAleksandr Sergeyevich Kerensky, on 04 November 2016 - 02:03 PM, said:

4) Thou shall bringith back 8 vs 8!


Then I wouldn't need to pack so much ammo and could use the extra tonnage and slots elsewhere.

#55 Duke Nedo

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Posted 06 November 2016 - 08:49 AM

View PostHunka Junk, on 06 November 2016 - 08:17 AM, said:


OK, excellent!

So you had the foresight and wisdom to know that that was just a sales talk and that half of it would not come to fruition.

That means you will be a very valuable asset in the coming month because the community is going to need you to:

a) analyze the coming town hall and tell us which parts are for real and which are sales talk

and that will be your warm-up as you get ready to wrassle

Posted Image MECH CON. Your mission, Duke Nedo, will be to point out the sales talk as PGI makes its way to downtown Vancouver and starts promising chocolate rivers and whatever else will make people continue to shop in their digital boutiques.

You can see beyond the smoke and mirrors. You know sales talk when you hear it. Your butt is unhurtable.

Looking forward to you guiding us through the darkest hour in this game's history.


Oh the drama! :) I was saying that if someone asks you to give them your money up front and you'll get something in a year or two, without any guarantees, you bloody well can't be so naive that you expect to get every single ounce of it. There's a chance you'll get it, but there's also a very real chance they'll fail to deliver... on time, or at all. Point is, you can try to make an educated guess, but you can never know for sure in advance and you'd better be prepared mentally to lose money you gamble with. This is life.

On topic though, I am disappointed to some degree as most are, but I might be willing to give them another chance if: 1) PGI presents a convincing project plan, with a realistic funding plan (I would be more willing to fund a new kickstart than buying another mech pack, and would be more willing to pay monthly than go with the free to play model because wtf is that anyways), and 2) they would have to do it in collaboration with someone with a track record of running a complex game over some time. 3) it would have to include a proper player-driven economy and a sandbox environment in one form or the other.

#56 Hunka Junk

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Posted 06 November 2016 - 09:58 AM

View PostDuke Nedo, on 06 November 2016 - 08:49 AM, said:


Oh the drama! Posted Image I was saying that if someone asks you to give them your money up front and you'll get something in a year or two, without any guarantees, you bloody well can't be so naive that you expect to get every single ounce of it. There's a chance you'll get it, but there's also a very real chance they'll fail to deliver... on time, or at all. Point is, you can try to make an educated guess, but you can never know for sure in advance and you'd better be prepared mentally to lose money you gamble with. This is life.

On topic though, I am disappointed to some degree as most are, but I might be willing to give them another chance if: 1) PGI presents a convincing project plan, with a realistic funding plan (I would be more willing to fund a new kickstart than buying another mech pack, and would be more willing to pay monthly than go with the free to play model because wtf is that anyways), and 2) they would have to do it in collaboration with someone with a track record of running a complex game over some time. 3) it would have to include a proper player-driven economy and a sandbox environment in one form or the other.


OK fine. You will provide us with educated guesses about the town hall and Mech Con!

For each concept mentioned, you will give us the percentage probability of it making it into the game.

If you truly want to serve your community, you will not only tell us the probability of each item making it into the game, but you will also give us the probability that it will make it into the game as a hot mess that will later be pulled as well as a conservative estimate of the likelihood that each feature will be playtested before our infallible overlords dump said features into the game like kelp into a fish tank.

Legions of naive mech fans are counting on you.

#57 Duke Nedo

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Posted 06 November 2016 - 10:05 AM

You can never know. Deal with it. Or don't. Up to you really.

#58 BLOOD WOLF

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Posted 06 November 2016 - 10:10 AM

View PostHunka Junk, on 06 November 2016 - 09:58 AM, said:


us

who are "us"

View PostDuke Nedo, on 06 November 2016 - 08:49 AM, said:


Oh the drama! Posted Image I was saying that if someone asks you to give them your money up front and you'll get something in a year or two, without any guarantees, you bloody well can't be so naive that you expect to get every single ounce of it. There's a chance you'll get it, but there's also a very real chance they'll fail to deliver... on time, or at all. Point is, you can try to make an educated guess, but you can never know for sure in advance and you'd better be prepared mentally to lose money you gamble with. This is life.

On topic though, I am disappointed to some degree as most are, but I might be willing to give them another chance if: 1) PGI presents a convincing project plan, with a realistic funding plan (I would be more willing to fund a new kickstart than buying another mech pack, and would be more willing to pay monthly than go with the free to play model because wtf is that anyways), and 2) they would have to do it in collaboration with someone with a track record of running a complex game over some time. 3) it would have to include a proper player-driven economy and a sandbox environment in one form or the other.

yea i made a summary of what was promised for FW. Turns out some things where retained from the intial design and some things weren't. For instance the ability to place bounties on individual players was a fascinating concept but I don't see how they could have executed that in this game.

Also the idea of taking X number of days would have shoved out the players that have a limited amount of time to play but still want to participate dropping FW matches with friends.

When I saw that video and now looking back at some of the things they wanted I don't know how in the world they were going to execute them.

Edited by BLOOD WOLF, 06 November 2016 - 10:16 AM.


#59 Mcgral18

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Posted 06 November 2016 - 10:21 AM

View PostBLOOD WOLF, on 06 November 2016 - 10:10 AM, said:

who are "us"


Not you

Us

#60 BLOOD WOLF

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Posted 06 November 2016 - 10:33 AM

View PostMcgral18, on 06 November 2016 - 10:21 AM, said:


Not you

Us

can i get a list of names?

Edited by BLOOD WOLF, 06 November 2016 - 10:46 AM.






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