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What Was Presented As The Idea Of Fw And The Game Compared To Fw Now


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#1 BLOOD WOLF

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Posted 05 November 2016 - 06:29 PM

I thought I post this in a new thread. Since I took a while to summarize it would be a shame to let it sit in a dead thread.

he first thing bryan points out is the three lives merc loyalist, and lone wolf
-loyalist pledge themselves to a faction or house. The house was not added just to a faction.
-gains prestige by earning loyalty points and ranking up. That's in the game, and is probably a personal satisfaction but can be fleshed out more or not, the rewards are still sweet
-the unit life,employed by a merc corp, what they did not keep was the group contracts, that was never added. just the ability to make a unit
-Contract system was changed a bit. skirmish scrapped, bounty contracts scrapped. this were supposed to be player created contracts.

next is loyalty points which are in the game. "unlocks content" but that is only c-bills, and some items and MC. needs to incorporate more things like decals and such but its in game so the system is there.

Faction units structure-there is no developer created organized npc factions which to gain access to. Rather they just opted to let people create units and tie them to a faction. Awarded unit designation, that can include things like warrior point 1 and star commander or galaxy commander, I would assume, the ability to assign the rank given by faction through loyalty. No colors,patterns or exclusive content. You do get penalized for leaving a faction I believe, you keep all ranks, and it was linked to achievements and loyalty points which i already covered

Mercenary unit structure player created, have to invite members, I am guessing owning common assets are planets? maybe coffers? i don't think this was fleshed well but implementation got rid of some things. own ranks, companies and the such, I don't know if that was added, I was never a unit leader. I think the ability of the leader to assign specifics to its members is obvious. one thing is that the ability to select who bids on contracts was not added. Upgrading bases was something that was never introduced. Owning a planet with base, yea but reinforcing it and other logistical stuff was not introduced.

ever single match that is played affects the Inner sphere. so the MM would matches houses against each other or factions fight against each other. In a separate que, and the mercenaries would participate in planetary battles. It would take days to get to planet. That idea was scrapped. Planetary assault minus the unit logistics and what a mess that would have been remained a feature. Instead of the idea of Factions fighting in qued matches, players would drop players on planet and fight for territory.
.
Faction warfare- each win contributes the planet being taken, we obviously know how that works. It was stated that it would take 100% to flip a planet, but that was reduced. The idea of fronts was changed to just just flipping planets. Planet bonuses were not introduced, except for C bills and MC. The casual player was excluded from influencing FW from another que and a certain number of planets to flip a front was changed to just taking a planet. The idea of mercs needed the fronts to flip to gain contracts was scrapped.

What is at stake- Global bonuses? there are none, access to cheapest prices? that was scrapped. The idea of economics was not fleshed out

CW economics- NONE there was no need since you can acquire everything in the store, Although this leads me to believe that the game they had in mind was not like the one they have now.

the end list three things Phase 1 association, which was introduced, concept of being in a unit. phase 2 was scrapped pugs don't affect the I.S and rightfully shouldn't. He mentions map voting and drop ship of 4 mechs was retained, phase 3 was assault and the capture of planets.

and of course FW was delayed. some stuff made it, others did not. Some ideas such as letting every match affect the I.S were doomed from the beginning.

Edited by BLOOD WOLF, 05 November 2016 - 06:30 PM.


#2 Hunka Junk

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Posted 05 November 2016 - 10:51 PM

How do you set preferences to ignore someone?

#3 RestosIII

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Posted 05 November 2016 - 11:12 PM

View PostHunka Junk, on 05 November 2016 - 10:51 PM, said:

How do you set preferences to ignore someone?


Forum profile->edit profile->ignore preferences on the left. Just type in the offenders name. Boom, have fun.

#4 Johnny Z

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Posted 05 November 2016 - 11:31 PM

There isn't a lot to say. Faction Play isn't done yet, its obvious.

#5 Davegt27

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Posted 06 November 2016 - 02:37 AM

why would resetting the map at the end of a "beta" hurt anything?

ever play risk?

#6 LordNothing

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Posted 06 November 2016 - 03:22 AM

you know pgi could have saved a lot of grief by just making one big ranking tree. then have a much deeper tree with more rewards, and if you reach the top you get 5 mc victory pay. many problems were caused by people trying to game the ranking system for mech bays.

that way you can switch sides to your hearts content and always be at the same place more or less. rank is transferable, possibly with a 1 rank demotion for switching. though id argue that fast switching might help the game balance populations better, perhaps employing a free trade down rule (you may move to an inferior faction for free, but moving up costs rank). its like on living legends, when the teams are unbalanced all you have to do is type "teams" and everyone self-balances the game. incentives for switching to inferior factions also needs to be substantial.

i would have just stuck with 2 career paths, merc and loyalist, which can be selected independent of unit membership. perhaps keeping freelancer as kind of a noob mode, one bucket 8v8 games with mixed tech (players would have to choose clan or is tech, but players would be mixed) and no units/groups, mostly for training purposes. you have to rank up through a short tree, similar to cadet bonuses, and you would need to complete it before choosing a different career path. a bar to entry. though casual players may continue to play there (probibly with psr limits, t2 or higher and you get booted out and have to join the big boys).

and a big oversight, there is really nothing to pay into. you could have made a lot of money with mechs, dekkles, and camo specifically for faction play, this could have payed for dedicated developers and mappers to work on the mode and to make it viable. wait till its dead and then sell drop decks for $5 a pop. mc from planet ownership could have gone into purchasing these items, and id have made it possible for players to contribute mc.

id have also thrown in some kind of batchall system to let units schedule and organize their drops, and to make sure units are fighting eachother vs seal clubbing. instead we get pug funnel, which totally alienates new players and discourages them from sticking around, and potentially joining units. but now were getting into salt territory so il stop.

Edited by LordNothing, 06 November 2016 - 03:25 AM.


#7 Ghogiel

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Posted 06 November 2016 - 03:32 AM

Can a mod take this crap to the CW forums where people might care. At this stage the rest of us dgaf about CW because it's game modes are crap and it's just for farming T4 potatoes until they quit the game.

Edited by Ghogiel, 06 November 2016 - 03:32 AM.


#8 Carl Vickers

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Posted 06 November 2016 - 03:38 AM

Just someone who wants some attention, nothing to see here.

Thanks for the info on the ignore list too, be good not to have to hear him again.

Edited by Carl Vickers, 06 November 2016 - 03:41 AM.


#9 Mycrus

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Posted 06 November 2016 - 03:42 AM

View PostDavegt27, on 06 November 2016 - 02:37 AM, said:

why would resetting the map at the end of a "beta" hurt anything?

ever play risk?


Wonder why the eve online map doesnt reset?

#10 BattleBunny

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Posted 06 November 2016 - 03:59 AM

View PostDavegt27, on 06 November 2016 - 02:37 AM, said:

why would resetting the map at the end of a "beta" hurt anything?

ever play risk?


Some people spend hours or days making a line on the map move. They cared that much. Casually resetting the map will feel like a slap in the face to those people.

I am not one of those ppl, just FYI. But I know a fair few.

View PostRestosIII, on 05 November 2016 - 11:12 PM, said:

Forum profile->edit profile->ignore preferences on the left. Just type in the offenders name. Boom, have fun.


Thank you sir.

#11 Bud Crue

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Posted 06 November 2016 - 04:16 AM

I know a lot of folks have Blood Wolf sset to "ignore", so just fyi, unless I am reading wrong his OP (atm I am posting) actually reads as a fair summary of the MWO presentation video/ list of almost everything that PGI has failed to provide. As an actual indictment of PGI it could use more flair, but as a listing of the ways PGI has utterly failed to deliver what it "promised", its pretty straight forward.

Coming to see the dark light, BW? If not, what was the point?

You know very well that video has been hashed over and torn apart around here for ages so if you are not recognizing it as one of the sources of justified disappointment around here, then what is your angle with presenting it and summarizing it yet again? I mean despite my snark above, that video as a stand alone document (i.e. without all of our additional commentary) essentially is an indictment of PGI. To wit: its either documented evidence of their bait and switch tactics, or an advertisement for a product that they have failed to deliver, can't deliver or won't deliver. You the viewer can pick which one.

edit:
Btw, this whole argument that PGI should be let off the hook for its failures because many of the things they presented were obviously impossible or "were doomed to failure from the start" is utter BS. If something was impossible, then STFU and don't assert that it is part of your product.

Edited by Bud Crue, 06 November 2016 - 04:22 AM.


#12 Davegt27

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Posted 06 November 2016 - 04:33 AM

sorry don't know about eve online

maybe it hasent had enough time to reset

#13 Zolaz

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Posted 06 November 2016 - 04:34 AM

The only problem with FP and CW is that PGI never wanted to assign assets to complete it. Seems like Russ just wanted mech packs and his esport. Guess that is easier for shovelware company to throw out there.

#14 Davegt27

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Posted 06 November 2016 - 04:43 AM

PGI has to pay the bills

and mech packs is a way to do it

I can understand peoples disappointment with PGI over CW

hell I am disappointed over my GMC truck

seems it might be better to just move on

#15 Peter2k

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Posted 06 November 2016 - 06:07 AM

View PostBLOOD WOLF, on 05 November 2016 - 06:29 PM, said:

I thought I post this in a new thread.


why?
we need another?
or youre hoping for one with less salt?

View PostBLOOD WOLF, on 05 November 2016 - 06:29 PM, said:

would be a shame to let it sit in a dead thread


because its still going strong?
A GEM TO REMIND NEW PLAYERS WHY WE OLD PLAYERS ARE STILL SALTY
maybe you meant another thread

#16 Mystere

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Posted 06 November 2016 - 06:33 AM

If you guys had not gone into this thread, it would have been dead by now. I actually thought that after 4 hours of being ignored, it would stay that way. Le sigh. One can only hope. Posted Image

#17 BLOOD WOLF

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Posted 06 November 2016 - 08:27 AM

truth hurts a bit . Seems like what they presented at the Event and what they promised they actually did put most of that into FW.

Nice troll and bitter comments.

View PostMystere, on 06 November 2016 - 06:33 AM, said:

If you guys had not gone into this thread, it would have been dead by now. I actually thought that after 4 hours of being ignored, it would stay that way. Le sigh. One can only hope. Posted Image

yea, I'm glad they came to the thread, not one actually read the summary and watched the video to compare or even make their own. At least I have a thread to go back to and reference for future conversations.

I dont really care if nobody actually makes a post or participates in the topic but views it. this thread got 251 views so far and that is good enough.

I reported all non-constructive comments, and I know when I make a thread the exact people that are going to come in here to comment. Thus ruining the chance for anyone else to participate with troll-like behavior.

last jot, look at how many people actually viewed the thread rather than took a jab at me. If some of those people read the post and compared it with the video that is good enough for me.

Edited by BLOOD WOLF, 06 November 2016 - 08:42 AM.


#18 Davers

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Posted 06 November 2016 - 09:11 AM

A lot of what was scrapped was the flavor, lore, and strategy that CW was supposed to bring to the game. Currently FP just feels more like an alternate QP mode than some kind of "end game" content, more so if they combine the factions.

It also doesn't help that they made a MOBA style map, but left out "the jungle" which is where the randomness and tactical flexibility occurs.

#19 DiabetesOverlord Wilford Brimley

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Posted 06 November 2016 - 09:22 AM

View PostBLOOD WOLF, on 06 November 2016 - 08:27 AM, said:


I dont really care if nobody actually makes a post or participates in the topic but views it. this thread got 251 views so far and that is good enough.


Reminds me of the ED topic where you said 600 people's votes didn't matter because it wasn't in your favor.

http://mwomercs.com/...ost__p__5448675



#20 BLOOD WOLF

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Posted 06 November 2016 - 09:34 AM

View PostDavers, on 06 November 2016 - 09:11 AM, said:

A lot of what was scrapped was the flavor, lore, and strategy that CW was supposed to bring to the game. Currently FP just feels more like an alternate QP mode than some kind of "end game" content, more so if they combine the factions.

It also doesn't help that they made a MOBA style map, but left out "the jungle" which is where the randomness and tactical flexibility occurs.

yea, looking back they had definitely had the idea but after it was released they didn't have a solid direction, either that or I believe they didn't know what to add. I think they were content with what was there rather than expand. Phase 3 was that attempt but i didn't achieve much.

View PostDiabetesOverlord Wilford Brimley, on 06 November 2016 - 09:22 AM, said:

Reminds me of the ED topic where you said 600 people's votes didn't matter because it wasn't in your favor.

http://mwomercs.com/...ost__p__5448675

I never said that, because its not in my favor therefore..... Thank you for he gross attempt at deception. If anybody can read english, I explained somewhere why it doesn't matter if 600 or so whatever the number vote that the earth is flat. That is not how it works and that has nothing to do with this thread.

Edited by BLOOD WOLF, 06 November 2016 - 10:17 AM.






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