I know, I know, "Respawns have no place in MWO!"
But, the instant action can be nice, too. It can have a place in MWO, instead of waiting 5 minutes for the MM while praying to RNGeesus half your team isn't Potato certified.
Sometimes pulling out of the garage and coming face to face with another Assault, only to mangle each other is nice. This is Shooty Stompy Robots after all, but sometimes, you just want more Shooty.
Though, MWLL's method likely won't work, because of stricter adherence to TT, and SHS being worthless. Mechlab means chassis' can't be buffed willy nilly on weaker variants.
Bringing in a dropdeck is also not likely a choice, unless there's restrictions.
I recorded a bit yesterday, but Shadowplay ate half of it. So, you have this 1 min Clip for now, with some more Assault gameplay being uploaded.
I guess we can ignore the fact the Whale Prime (on a cold planet) is perfectly viable, and that a Mauler can survive impressive amounts of damage.
In MWO, we've seen the test maps. One is very reminiscent to an arena, with 2 main levels, and a middle ground.
I can see that being single life, single weight class (either team or FFA) deathmatch. Equidistant spawns, to either side, means teams could be ruined at the tip of the Nascar, but well enough suited to FFA
I kind of expect that to be MWO's SA...same slow Match Maker for a 5 minute match. I kind of want more sustained Robot Shooty Action, personally. Something neither Quick Play or CW offers, between the matchmaking, walking 3 minutes to shoot, or waiting while they cower behind the gates.
What's your expectation of Solaris VII?
Also, MG CoF removal, #PGIPLZ
Edited by Mcgral18, 06 November 2016 - 12:25 PM.