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Looks Like Mad-2C Gonna Be Horror Strory!


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#1 Mech Ranger

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Posted 06 November 2016 - 09:13 AM

Check the the detail of mad 2c-s scorch and think a little ~~~~~ u will see why

#2 Wintersdark

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Posted 06 November 2016 - 09:19 AM

View PostMech Ranger, on 06 November 2016 - 09:13 AM, said:

Check the the detail of mad 2c-s scorch and think a little ~~~~~ u will see why

...

why?

2B2E4M? What's "a horror strory" about that?

Edited by Wintersdark, 06 November 2016 - 09:19 AM.


#3 Mech Ranger

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Posted 06 November 2016 - 09:26 AM

okey~~ the answer is "2LBX20+4srm6+A"

no any else mech can be built like this for now (except dwf, but it's too slow to be an option)

if this gonna work ( the weight is enough for sure, the space should be ok if u see other clan's

assaults )

u will have a short range monster

which can do 88 damage in 1 alpha fire with lower heat. and instant face time

plus

reasonable movement speed and outstanding hitbox of mad

tell me it's not a horror story~~~

Edited by Mech Ranger, 06 November 2016 - 09:31 AM.


#4 Wintersdark

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Posted 06 November 2016 - 09:48 AM

Yeah; it'll be pretty brawly for sure. You can do it with... hmmm, probably a 350XL, if you don't take any DHS and go 4/4t ammo. That's just napkin-mathing it, mind you, and that would be filling all slots. Realistically, probably go for a slighly smaller engine and stuffing some DHS in.

#5 Wintersdark

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Posted 06 November 2016 - 09:54 AM

Still, you'd have a very hitty beast - pretty hot, mind you - that's still only got the armor of a 85t assault. Sort of a fair trade vs, say, a Spirit Bear with just one LBX20 but better cooling, and vastly faster movement.

#6 Mech Ranger

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Posted 06 November 2016 - 11:22 AM

seriously,

1 how come 4srm6+a + 1lbx20 + 2mpl

is cooler than 2lbx20+4srm6+a ?,

ballstic and srm build is always the coolest build

dont get urself drunk in the morning Posted Image


2 the heat might of kdksb with above building is only 1.2+ (xl400)

even with smaller engine, can u put 12+ dhs in?

if u cant so how come kdksb get better cooling than mad2c?

Edited by Mech Ranger, 06 November 2016 - 11:31 AM.


#7 Wintersdark

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Posted 06 November 2016 - 11:40 AM

View PostMech Ranger, on 06 November 2016 - 11:22 AM, said:

seriously,

1 how come 4srm6+a + 1lbx20 + 2mpl

is cooler than 2lbx20+4srm6+a ?,

ballstic and srm build is always coolest build

dont get urself drunk in the morning Posted Image


2 the heat might of kdksb with above building is only 1.2+ (xl400)

even with smaller engine, can u put 12+ dhs in?

if u cant so how come kdksb get better cooling than mad2c?

Because you don't run 2xMPL's? I think you could put 2xMPL on the MAD2C as well if you wanted, but it'd be dumb.

Edit: The SB will pretty much always have lasers, but you're often not using them. It's a ballistic+srm build too, just like the MAD. That's why I run ERML instead of MPL, usually - it's a bit or reach and touch firepower or a bit of burst; either way, they don't get used in a close brawl because of the facetime requirement.

The MAD has zero out of engine space for DHS, so you're starting with ~350 engine and 10DHS, reduce engine size to add DHS in the engine. So, you're going to max out at 325XL and 13DHS.

SPIRIT BEAR with 18DHS; though I run SPIRIT BEAR. Either way, you don't use the lasers in a tight brawl, because you don't want the face time. If you're fine with face time (and using lasers) then you should use a UAC20 for double damage thus matching the MAD's damage output with still better cooling.

Not firing the lasers, you're looking at 38 second to overheat with LBX20/4ASRM6/18DHS. 14 with.

The MAD, however, with 13 DHS... well, putting that loadout (heat wise) on a DWF with the minimum 15 DHS heatcaps in 17 seconds without lasers. 13 DHS is a very low heat cap, and fairly low dissipation.

I'd argue the MAD would be better of with 4xSRM4 rather than 6xASRM6, then two more external DHS, but that brings your alpha down 16 points, landing you largely where the SB is.

But still lacking a lot of armor and speed.

But then, 85t vs. 100t.

Edited by Wintersdark, 06 November 2016 - 11:41 AM.


#8 Void Angel

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Posted 07 November 2016 - 02:35 PM

I think you mean "4xASRM6."

#9 Felix von Buelow

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Posted 07 November 2016 - 02:55 PM

Only problem is that brawl is dead in the current meta, or at least very painful to initiate since everyone is running mid-long range builds.

#10 Lily from animove

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Posted 09 November 2016 - 06:11 AM

View PostWintersdark, on 06 November 2016 - 09:19 AM, said:

...

why?

2B2E4M? What's "a horror strory" about that?


pugland horror will be real, 2 much lrm.

#11 Leone

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Posted 09 November 2016 - 12:12 PM

View PostMech Ranger, on 06 November 2016 - 09:26 AM, said:

okey~~ the answer is "2LBX20+4srm6+A"

no any else mech can be built like this for now (except dwf, but it's too slow to be an option)

Except it can't. The Daishi can, at most, carry three missile pods. Even the kodiak can't run four SRM an dual Lbx20s.

~Leone

#12 luigi256

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Posted 09 November 2016 - 01:59 PM

Eh I don't like arm ballistic weapons but 2 LB20X being a brawler that sounds pretty good. You can feasibly do that with the XL300 engine and 5 tons of each ammo type. I don't know if heat would be a problem but it still sounds like a fun brawler mech.

#13 S 0 L E N Y A

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Posted 09 November 2016 - 03:11 PM

unless you chain fire the LBX, that is really going to live up to the name "scorch"

#14 Rear Admiral Tier 6

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Posted 09 November 2016 - 03:31 PM

gonna run it with 4 lrm20s and 2 mgs,just because i can

#15 LT. HARDCASE

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Posted 09 November 2016 - 04:12 PM

View PostBoogie138, on 09 November 2016 - 03:11 PM, said:

unless you chain fire the LBX, that is really going to live up to the name "scorch"


Just stick to the LB20X when it gets hot, as they run extremely cool even when fired together.

You can alpha dual LB20s 11 times before shutdown, on Tourmaline, with just the base engine DHS.

#16 Void Angel

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Posted 09 November 2016 - 07:01 PM

You'd definitely want to put the LB-Xs on two different groups - left, right, and missiles, for example. That would give you the control to moderate your heat, while still giving you easy access to a full alpha strike. It'll still heat up pretty dang fast, but it should be manageable; if not, you can rock a couple of UAC/10s or something.

#17 Yogge Mothi

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Posted 09 November 2016 - 07:36 PM

Wouldn't it make more sense to do a 2xUAC10 +4xSRM6+Art build on the Scorch? It'd give you mid-range potential with a hell of a short-range punch. That's going to be my starting build, although I feel obliged to try the 4xLRM20+Art for the lolz. XD

Edited by Yogge Mothi, 09 November 2016 - 07:36 PM.


#18 Mech Ranger

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Posted 14 November 2016 - 09:51 AM

View PostGhostNemesys, on 07 November 2016 - 02:55 PM, said:

Only problem is that brawl is dead in the current meta, or at least very painful to initiate since everyone is running mid-long range builds.


it's not true if u can read map to know where u should go and when u should engage or hide instead of hiding forever or being mr. rambo

#19 Wintersdark

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Posted 14 November 2016 - 12:09 PM

View PostYogge Mothi, on 09 November 2016 - 07:36 PM, said:

Wouldn't it make more sense to do a 2xUAC10 +4xSRM6+Art build on the Scorch? It'd give you mid-range potential with a hell of a short-range punch. That's going to be my starting build, although I feel obliged to try the 4xLRM20+Art for the lolz. XD


You could, but that's not a scary build really. I mean, it's decent for sure, but much less pants-wetting than dual 20's AND asrm24.





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