Jump to content

Every Pilots Nightmare


37 replies to this topic

#21 Flak Kannon

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 581 posts

Posted 08 November 2016 - 07:10 PM

You know what Ive enjoi'ed lately?

Running My Commando in circles around and Clan mechs with 4 Uacs, laughing as they realize they can not land those shells on the my mech.

The lack of PPFLD from Clan Uacs make my little guy laugh. Try and kill a Com 3A moving perpendicular with lateral adjustments at 167 kph. It is nearly impossible to put more than 10% of those shells on target because of burst fire of clan uacs and the Com's agility compared to the Torso twist agility of the Gry and Kodiak.

In a one v one, I will win 75-80% of the time.

Since the Night Gry and Kodiak 3 came out I realized the only counter is lateral speed. I am more afraid of a Crab with 5 MPL than I am a Night Gry.

Be careful, the pendulum is ALWAYS swinging from one side to the other.


Enjoi

#22 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 08 November 2016 - 07:48 PM

View PostRedjack_Ryan, on 08 November 2016 - 09:28 AM, said:

battlemaster high mounts, grasshopper high mounts more speed, shadowhawk high mounts, spider hitboxes?

another player whose making excuses dontcha think?


Most of those are energy boaters, which is strictly inferior in CW matches than dakka, on all maps except Boreal.

#23 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 08 November 2016 - 08:46 PM

View PostEl Bandito, on 08 November 2016 - 07:48 PM, said:


Most of those are energy boaters, which is strictly inferior in CW matches than dakka, on all maps except Boreal.


Ok then, how about Jager mechs, Roflman, cant do quite as much as the Gyr but still can boat an impressive amount of ballistics on high mounts. In regards to the Jager, those 3 UAC-5's are a darn sight better than 4 CUAC-5's.

#24 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 08 November 2016 - 08:52 PM

View PostCarl Vickers, on 08 November 2016 - 08:46 PM, said:


Ok then, how about Jager mechs, Roflman, cant do quite as much as the Gyr but still can boat an impressive amount of ballistics on high mounts. In regards to the Jager, those 3 UAC-5's are a darn sight better than 4 CUAC-5's.


You mean 3 UAC/5's with Quirks. Run them without using the Stock Mode options in a private match, and then come back to present your comparison... Then it should be very close.

The Inner Sphere Rifle/Jagermen are good because they have High Mounts and single-shot slugs, and quirks. If I could mount Clan UAC on IS Mechs and keep the quirks, then ooooh boy.

Edited by Prosperity Park, 08 November 2016 - 08:54 PM.


#25 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 08 November 2016 - 08:58 PM

View PostProsperity Park, on 08 November 2016 - 08:52 PM, said:


You mean 3 UAC/5's with Quirks. Run them without using the Stock Mode options in a private match, and then come back to present your comparison... Then it should be very close.

The Inner Sphere Rifle/Jagermen are good because they have High Mounts and single-shot slugs, and quirks. If I could mount Clan UAC on IS Mechs and keep the quirks, then ooooh boy.

Ability to twist and dance can still spread the damage from CUAC's. Dont get me wrong, Im not in for the argument of which side is better, all im putting in is if you are going to argue something, both sides have great mechs that do a similar thing, dont just present one side and expect a win.

Besides, with the 'fix' coming to a UAC near you this month, UAC's from both sides get a huge hit from the nerf bat.

#26 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 08 November 2016 - 09:08 PM

View PostCarl Vickers, on 08 November 2016 - 08:46 PM, said:

Ok then, how about Jager mechs, Roflman, cant do quite as much as the Gyr but still can boat an impressive amount of ballistics on high mounts. In regards to the Jager, those 3 UAC-5's are a darn sight better than 4 CUAC-5's.


Yet Jagers are less used than Warhammers due to their fragility. Rifleman is even more fragile. No Clan XL to save them from single torso loss.

Edited by El Bandito, 08 November 2016 - 09:21 PM.


#27 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 08 November 2016 - 09:22 PM

View PostEl Bandito, on 08 November 2016 - 09:08 PM, said:


Yet Jagers are less used than Warhammers due to their XL fragility. Rifleman is even more fragile. No Clan XL to save them from single torso loss.


Points where due, but when we go IS I most definetly use my Jager and so do others. Someone else in the unit uses Rifleman to great effect. My Is deck includes Jager DD, 2 hammers and a Raven or Oxide. I dont sit at the back with them either.

#28 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,750 posts
  • LocationThe Republic of Texas

Posted 08 November 2016 - 09:23 PM

View PostNathaniel Johns, on 06 November 2016 - 11:24 AM, said:

Is running Into me with my Quad AC Night Gyr build. It's not fair. I have to say it really isn't. I recently realized that I could use this mech to basically destroy anything. Even running up against a Kodiak doesnt give me the Willy's anymore. Yeah it's a fair fight with a Kodiak or a King Crab or Dire Wolf...etc. You all know the feeling of getting hit continually with AC rounds from maybe a Rifleman or Jagermech across the battlefield. Times that by 10 and see how quickly they back up. I love it. I also call it the clean up build. I can wait a little bit for the battle to die down or when alot of enemy mechs are hurt and walk on in and dakka dakka dakka dakka. I love you all


Good job you managed to kill FW.

#29 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 08 November 2016 - 09:25 PM

View PostNovakaine, on 08 November 2016 - 09:23 PM, said:


Good job you managed to kill FW.


Just goes to show what happens when you play against potato's. IS laser boat poking should be winning the vast majority of the time. Face time vs low burn times.

#30 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,750 posts
  • LocationThe Republic of Texas

Posted 08 November 2016 - 09:38 PM

Naw brother.
OP clan mechs are well just OP.

#31 visionGT4

    Member

  • PipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 313 posts

Posted 08 November 2016 - 09:44 PM

I only play clan mechs for the dakka. cUAC sound cooler and are more satisfying to shoot.

Aka clan dakka is fun. Fun is what we are here for, right.

#32 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 08 November 2016 - 10:11 PM

View PostCarl Vickers, on 08 November 2016 - 09:25 PM, said:

Just goes to show what happens when you play against potato's. IS laser boat poking should be winning the vast majority of the time. Face time vs low burn times.


Except Clans are superior than IS in terms of laser poking. IS is better at sustained laser fire. It is too bad my favorite faction is that of an IS one.

Edited by El Bandito, 08 November 2016 - 11:51 PM.


#33 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 08 November 2016 - 10:26 PM

View PostEl Bandito, on 08 November 2016 - 10:11 PM, said:


Except Clans are superior than IS in terms of laser poking. IS is better at sustained laser fire. It is too bad my favorite faction is that if an IS one.


Superior at range, under 400 meters IS wins due to shorter burn times and ability to spread damage due to clan longer burn times.

If I IS can get to their optimum range they win. Each faction has advantages and disadvantages, just gotta play to their strengths.

#34 visionGT4

    Member

  • PipPipPipPipPipPip
  • The Formidable
  • The Formidable
  • 313 posts

Posted 08 November 2016 - 10:38 PM

And clan has the spped advantage to engange and disengage at will.

The technical superiority of clan tech is beyond dispute.

#35 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 08 November 2016 - 10:44 PM

Agreed Vision, IS can get close to their speed, early 80km's is the sweet spot but 1 shot XL's are the tradeoff. Personally I think the engines should be normalised, considering the tech difference and flavor IS should get 25% speed/agility reduction but get more durability in the form of structure quirks in the torsi.

To keep standards relevant, they get big buffs to ct structure.

The structure quirks should be engine based not mech based, easier to adjust that way.

#36 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 08 November 2016 - 11:52 PM

View PostCarl Vickers, on 08 November 2016 - 10:26 PM, said:

Superior at range, under 400 meters IS wins due to shorter burn times and ability to spread damage due to clan longer burn times.

If I IS can get to their optimum range they win. Each faction has advantages and disadvantages, just gotta play to their strengths.


Under 400 meters is enough for dakka to prevail over laser poking due to short travel time. No luck there. Although each side has its own advantages, Clanners still hold overall advantage--been that way since IS energy quirks were reduced and to go IS mechs such as Marauder, Jager, and Warhammer got their durability nerfed.

And even the scrubbiest Clan pilot can stop IS Light generator rush by simply bringing Streakcrow or Streakdog. IS has no equivalent easy mode Light rush counter.

Edited by El Bandito, 09 November 2016 - 12:00 AM.


#37 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,837 posts

Posted 09 November 2016 - 12:48 AM

im only scared of brown starchy things with eyes.

#38 DrSaphron

    Member

  • PipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 157 posts

Posted 09 November 2016 - 01:20 AM

I find that my 5 UAC2s chew through armor quite nicely, and once the armor drops away get ready for a dirt nap since they crit seek like machine guns!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users