Every Pilots Nightmare
#21
Posted 08 November 2016 - 07:10 PM
Running My Commando in circles around and Clan mechs with 4 Uacs, laughing as they realize they can not land those shells on the my mech.
The lack of PPFLD from Clan Uacs make my little guy laugh. Try and kill a Com 3A moving perpendicular with lateral adjustments at 167 kph. It is nearly impossible to put more than 10% of those shells on target because of burst fire of clan uacs and the Com's agility compared to the Torso twist agility of the Gry and Kodiak.
In a one v one, I will win 75-80% of the time.
Since the Night Gry and Kodiak 3 came out I realized the only counter is lateral speed. I am more afraid of a Crab with 5 MPL than I am a Night Gry.
Be careful, the pendulum is ALWAYS swinging from one side to the other.
Enjoi
#22
Posted 08 November 2016 - 07:48 PM
Redjack_Ryan, on 08 November 2016 - 09:28 AM, said:
another player whose making excuses dontcha think?
Most of those are energy boaters, which is strictly inferior in CW matches than dakka, on all maps except Boreal.
#23
Posted 08 November 2016 - 08:46 PM
El Bandito, on 08 November 2016 - 07:48 PM, said:
Most of those are energy boaters, which is strictly inferior in CW matches than dakka, on all maps except Boreal.
Ok then, how about Jager mechs, Roflman, cant do quite as much as the Gyr but still can boat an impressive amount of ballistics on high mounts. In regards to the Jager, those 3 UAC-5's are a darn sight better than 4 CUAC-5's.
#24
Posted 08 November 2016 - 08:52 PM
Carl Vickers, on 08 November 2016 - 08:46 PM, said:
Ok then, how about Jager mechs, Roflman, cant do quite as much as the Gyr but still can boat an impressive amount of ballistics on high mounts. In regards to the Jager, those 3 UAC-5's are a darn sight better than 4 CUAC-5's.
You mean 3 UAC/5's with Quirks. Run them without using the Stock Mode options in a private match, and then come back to present your comparison... Then it should be very close.
The Inner Sphere Rifle/Jagermen are good because they have High Mounts and single-shot slugs, and quirks. If I could mount Clan UAC on IS Mechs and keep the quirks, then ooooh boy.
Edited by Prosperity Park, 08 November 2016 - 08:54 PM.
#25
Posted 08 November 2016 - 08:58 PM
Prosperity Park, on 08 November 2016 - 08:52 PM, said:
You mean 3 UAC/5's with Quirks. Run them without using the Stock Mode options in a private match, and then come back to present your comparison... Then it should be very close.
The Inner Sphere Rifle/Jagermen are good because they have High Mounts and single-shot slugs, and quirks. If I could mount Clan UAC on IS Mechs and keep the quirks, then ooooh boy.
Ability to twist and dance can still spread the damage from CUAC's. Dont get me wrong, Im not in for the argument of which side is better, all im putting in is if you are going to argue something, both sides have great mechs that do a similar thing, dont just present one side and expect a win.
Besides, with the 'fix' coming to a UAC near you this month, UAC's from both sides get a huge hit from the nerf bat.
#26
Posted 08 November 2016 - 09:08 PM
Carl Vickers, on 08 November 2016 - 08:46 PM, said:
Yet Jagers are less used than Warhammers due to their fragility. Rifleman is even more fragile. No Clan XL to save them from single torso loss.
Edited by El Bandito, 08 November 2016 - 09:21 PM.
#27
Posted 08 November 2016 - 09:22 PM
El Bandito, on 08 November 2016 - 09:08 PM, said:
Yet Jagers are less used than Warhammers due to their XL fragility. Rifleman is even more fragile. No Clan XL to save them from single torso loss.
Points where due, but when we go IS I most definetly use my Jager and so do others. Someone else in the unit uses Rifleman to great effect. My Is deck includes Jager DD, 2 hammers and a Raven or Oxide. I dont sit at the back with them either.
#28
Posted 08 November 2016 - 09:23 PM
Nathaniel Johns, on 06 November 2016 - 11:24 AM, said:
Good job you managed to kill FW.
#30
Posted 08 November 2016 - 09:38 PM
OP clan mechs are well just OP.
#31
Posted 08 November 2016 - 09:44 PM
Aka clan dakka is fun. Fun is what we are here for, right.
#32
Posted 08 November 2016 - 10:11 PM
Carl Vickers, on 08 November 2016 - 09:25 PM, said:
Except Clans are superior than IS in terms of laser poking. IS is better at sustained laser fire. It is too bad my favorite faction is that of an IS one.
Edited by El Bandito, 08 November 2016 - 11:51 PM.
#33
Posted 08 November 2016 - 10:26 PM
El Bandito, on 08 November 2016 - 10:11 PM, said:
Except Clans are superior than IS in terms of laser poking. IS is better at sustained laser fire. It is too bad my favorite faction is that if an IS one.
Superior at range, under 400 meters IS wins due to shorter burn times and ability to spread damage due to clan longer burn times.
If I IS can get to their optimum range they win. Each faction has advantages and disadvantages, just gotta play to their strengths.
#34
Posted 08 November 2016 - 10:38 PM
The technical superiority of clan tech is beyond dispute.
#35
Posted 08 November 2016 - 10:44 PM
To keep standards relevant, they get big buffs to ct structure.
The structure quirks should be engine based not mech based, easier to adjust that way.
#36
Posted 08 November 2016 - 11:52 PM
Carl Vickers, on 08 November 2016 - 10:26 PM, said:
If I IS can get to their optimum range they win. Each faction has advantages and disadvantages, just gotta play to their strengths.
Under 400 meters is enough for dakka to prevail over laser poking due to short travel time. No luck there. Although each side has its own advantages, Clanners still hold overall advantage--been that way since IS energy quirks were reduced and to go IS mechs such as Marauder, Jager, and Warhammer got their durability nerfed.
And even the scrubbiest Clan pilot can stop IS Light generator rush by simply bringing Streakcrow or Streakdog. IS has no equivalent easy mode Light rush counter.
Edited by El Bandito, 09 November 2016 - 12:00 AM.
#37
Posted 09 November 2016 - 12:48 AM
#38
Posted 09 November 2016 - 01:20 AM
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