#1
Posted 07 November 2016 - 10:07 AM
If we want to talk about overpowered how about we talk about inner sphere cooldown, structure, heat, and torso twist speed/acceleration, weapon convergence. Anybody seen how fast the king crab and hunchbacks torso twist speeds are? Considerably faster it seems then most clan Mechs. Gotta give them something right?
#2
Posted 07 November 2016 - 01:21 PM
Natred, on 07 November 2016 - 10:07 AM, said:
If we want to talk about overpowered how about we talk about inner sphere cooldown, structure, heat, and torso twist speed/acceleration, weapon convergence. Anybody seen how fast the king crab and hunchbacks torso twist speeds are? Considerably faster it seems then most clan Mechs. Gotta give them something right?
I'll trade quirks for Clan Gauss, Clan DHS, Clan Endo, Clan Ferro and Clan XL engines - deal?
On a serious note, Mad Cats and Ryokens are still some of the best - if not arguably *the* best - 'mechs in their class.
#3
Posted 07 November 2016 - 03:57 PM
#4
Posted 07 November 2016 - 04:07 PM
A missile crow will still have 3M left if you strip the arms. Sure, the arms tank a lot, but if you really want to see arms just drop off, buy a firestarter.
And Timberwolves are gimped? They're one of the top 5 mechs in the game right now? Stock XL375 -- more than enough agility and mobility for any heavy.
If anything, the doomcrow and the timbergod are in exactly the position they need to be. We need IS buffs, not clan buffs, not after the IS had most of its workhorses (except the T'bolt) nerfed with the last few big patches.
And specifically IS lights buffed.
Edited by Keshav Murali, 07 November 2016 - 04:08 PM.
#5
Posted 07 November 2016 - 04:21 PM
#6
Posted 08 November 2016 - 02:57 AM
Natred, on 07 November 2016 - 04:21 PM, said:
Hate having to refer to metamechs, but GMan is a far better player than I am, and he puts it no.4 on the meta tier list.
It's not better than the Gyr, but it is better than any IS heavy right now.
#7
Posted 08 November 2016 - 06:11 AM
P.s. : If the power creep keeps going, at some point we should revisit this...
Edited by Nik Reaper, 08 November 2016 - 06:14 AM.
#8
Posted 08 November 2016 - 07:31 AM
#11
Posted 08 November 2016 - 08:23 AM
Natred, on 08 November 2016 - 07:31 AM, said:
If you can't make a timby work as of now, you probably never will. No amount of module slots will help you in that regard.
If ya want you can always add a targeting comp, sorta same effects as modules.
#12
Posted 09 November 2016 - 06:13 AM
Natred, on 07 November 2016 - 10:07 AM, said:
If we want to talk about overpowered how about we talk about inner sphere cooldown, structure, heat, and torso twist speed/acceleration, weapon convergence. Anybody seen how fast the king crab and hunchbacks torso twist speeds are? Considerably faster it seems then most clan Mechs. Gotta give them something right?
because balance compare dto others of their weight. Just becasue some are even stronger then them doesn't means we should buff those even more. Especially with how strong SCR's and TBR's still are. you make it look like they are bad.
Edited by Lily from animove, 09 November 2016 - 06:14 AM.
#13
Posted 09 November 2016 - 06:49 AM
#14
Posted 15 November 2016 - 03:59 PM
If either mech were released today I am almost 100% certain they would both have 2 weapon module slots.
#15
Posted 15 November 2016 - 04:26 PM
Edited by Jep, 15 November 2016 - 04:28 PM.
#16
Posted 15 November 2016 - 05:24 PM
Jep, on 15 November 2016 - 04:26 PM, said:
I'm new at the game but I sure see allot more clan mechs and Clanners than IS peeps and mechs.
#17
Posted 16 November 2016 - 02:26 AM
Jep, on 15 November 2016 - 04:26 PM, said:
IS Mechs were clearly stronger post December patch, and the balance shifted back to the clans with the April patch.
Barring that, IS has had a few stand-out mechs, but Clans have been collectively superior. Right now,
Best assault - KDK-cheese.
Best heavy - Night Gyr and TBR. WHM is close
Best medium - Hunch IIC
Best light - Arctic Cheetah
Notice a pattern here?
#18
Posted 16 November 2016 - 03:04 AM
Natred, on 07 November 2016 - 10:07 AM, said:
If we want to talk about overpowered how about we talk about inner sphere cooldown, structure, heat, and torso twist speed/acceleration, weapon convergence. Anybody seen how fast the king crab and hunchbacks torso twist speeds are? Considerably faster it seems then most clan Mechs. Gotta give them something right?
Very simple to answer this indeed.
They already where overpowered.
Mechs like Kodiak, Nightgyr and ACH are even worse.
(Observe how many Cyclops are stalking the battlefield....can't see them ? Well go figure.)
#19
Posted 18 November 2016 - 12:18 AM
#20
Posted 18 November 2016 - 12:22 AM
I would say that the Highlanders (IS and Clan) are the best example to use, both have near identical variants with very similar hitboxes and near identical weapon placement (missiles/energy get switched around). The major difference is that one uses Clan tech and the other IS.
The Highlander 732B and the IIC-C have the exact same ballistic hardpoints and positioning, and the same missile and energy hardpoint count, but have the torso mounted M/E hardpoints switch position. Also near same hitboxes, JJ count and even Structure/Armor quirks are similar. The only difference is Clan weapons and Clan equipment and IS weapon quirks. Which performs better?
Edited by VitriolicViolet, 18 November 2016 - 12:23 AM.
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