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Countdown To Linebacker Release


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#121 Tordin

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Posted 13 November 2016 - 11:13 AM

I must say, the cockpit view looks pretty good! At least I envy you get this mech for that Posted Image



#122 Jullian Starfingers

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Posted 13 November 2016 - 11:18 AM

The pit look realy nice Posted Image

#123 Juodas Varnas

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Posted 13 November 2016 - 11:28 AM

No Warhorn preview?
A good looking cockpit nonetheless

#124 MovinTarget

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Posted 14 November 2016 - 01:00 PM

Docking one star from my mech ratings for lack of crotch fan...

#125 Aramuside

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Posted 14 November 2016 - 02:10 PM

Watching the sneak preview that CT is HUGE - its the same problem as the Huntsman aka everything hits the CT. Agile as hell though at least with base chassis.

Edited by Aramuside, 14 November 2016 - 02:10 PM.


#126 Lizardman from Hollywood

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Posted 14 November 2016 - 02:25 PM

Jeez. Just like watching paint dry. It's nice and fast but this is mechwarrior online not hide and seek warrior online. These are gonna be outgunned by a lot of mediums. Maybe in FW as mechs to get and hold firing points early but just meh.

#127 Aethermech

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Posted 14 November 2016 - 02:34 PM

i feel bad for spiral. those didn't looks like even fights at all other than the one where he managed to pop a ST

:edit: it looks kinds like it plays like an over grown light mech instead of a medium, which will be funny to watch people try to face tank things

Edited by Aethermech, 14 November 2016 - 02:36 PM.


#128 Tesunie

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Posted 14 November 2016 - 02:54 PM

View PostAramuside, on 14 November 2016 - 02:10 PM, said:

Watching the sneak preview that CT is HUGE - its the same problem as the Huntsman aka everything hits the CT. Agile as hell though at least with base chassis.


Although I agree with you about how the Linebacker appears in the preview, I'd have to say I don't seem to experience this large CT in my Huntsmen you seem to mention. I find I have overly large legs, but besides that the Huntsmen spread damage rather well.

I was worried that the Linebacker may have a large CT. However, I shall wait and see. I did see a lot of damage go to a side, and it may have been more skill than hit box size that lead to so much CT destruction. Just too early to tell still, but that preview isn't boding well either.

#129 Odanan

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Posted 14 November 2016 - 04:18 PM

Wow, it is fast!!
Also, very maneuverable, with huge twist range and has some (almost) meta stock builds.

I believe it will be a very frightening sight if you are in a light of medium mech.

#130 LordLosh

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Posted 14 November 2016 - 07:34 PM

Why no {LT-MOB-25}-pit item preview anymore? Warhorn and hanging item standing item was a good touch I enjoyed

#131 Aramuside

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Posted 15 November 2016 - 12:33 AM

View PostTesunie, on 14 November 2016 - 02:54 PM, said:


Although I agree with you about how the Linebacker appears in the preview, I'd have to say I don't seem to experience this large CT in my Huntsmen you seem to mention. I find I have overly large legs, but besides that the Huntsmen spread damage rather well.

I was worried that the Linebacker may have a large CT. However, I shall wait and see. I did see a lot of damage go to a side, and it may have been more skill than hit box size that lead to so much CT destruction. Just too early to tell still, but that preview isn't boding well either.


Interesting I like my Huntsmen and found they work very well with quad artemis srm6 with spl support in scout mode, as its almost always a brawl, or dual erppc in the solo queue, but with any weapon system requiring face time (uacs etc) my CT was a damage magnet. What builds are you using?

#132 Tesunie

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Posted 15 November 2016 - 12:54 AM

View PostAramuside, on 15 November 2016 - 12:33 AM, said:


Interesting I like my Huntsmen and found they work very well with quad artemis srm6 with spl support in scout mode, as its almost always a brawl, or dual erppc in the solo queue, but with any weapon system requiring face time (uacs etc) my CT was a damage magnet. What builds are you using?


I have several builds. I have one with an UAC10 and 3 ERMLs (and a TC) (This one I ranked 67th place on the leader boards with), one with 2 UAC5s and 2 ERMLs, one with 2 ERLLs and 4 SRM4s, another with UAC10 4 ERSLs and 2 SPLs and the final build has 4 ERLLs. I tend to be able to spread damage rather well. The CT can take a lot of damage if you don't shield much, but I find it doesn't take much twisting to spread damage to a side torso either. Might just be the way we are playing them.

Out of everything, I've only seen the Hunstmen take some odd hits (from taking, dealing and watching) with the legs. Can't say if it's because they are large, or have some strange hit boxes with them. Only other complaint I'd have is the fact that all their quirks are linked to full sets of 8. What that "tells" you is that the Huntsmen is on par with mechs like the Stormcrow once you start swapping omnipods. No offense to the Huntsmen on this, but they are good but not that good. Some quirks should be unlinked to the set, and the legs probably could use +5-10 health (probably structure). My opinion of course.

#133 Tier5 Kerensky

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Posted 15 November 2016 - 12:51 PM

Don't all new mechs get injected along with some event? So far what I've seen they do, and the event is published as the mech comes.

#134 SuperFunkTron

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Posted 15 November 2016 - 01:09 PM

I've played about 5 games with these line backers, each with a different variant, and I have to say that their mobility and durability really make up for that low payload. Great job on the mech PGI!

#135 ERescue

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Posted 15 November 2016 - 01:12 PM

@Teer Kerensky: From the Nova-Vember event description:

"Stay tuned for more Events coming in the second half of November:
  • Linebacker Personal Challenge
  • Tackle The Linebacker Personal Challenge
  • Linebacker Leaderboards
  • Clan Hero Leaderboards
  • Double XP, Double XP Conversion, and Conversion Rewards"
I assume second half should be read as: Beginning on the 16th (or later). So events are coming, just not today.

#136 Odanan

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Posted 15 November 2016 - 01:46 PM

View PostSuperFunkTron, on 15 November 2016 - 01:09 PM, said:

I've played about 5 games with these line backers, each with a different variant, and I have to say that their mobility and durability really make up for that low payload. Great job on the mech PGI!

Cool! I'm patching now and look forward to kill some of these guys.

#137 Tesunie

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Posted 15 November 2016 - 08:08 PM

Looks like fears of it having and overly large CT were true. At least as I've been experiencing it. Anyone else seeing anything differently?

#138 Uncle Totty

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Posted 16 November 2016 - 01:44 AM

View PostTesunie, on 15 November 2016 - 08:08 PM, said:

Looks like fears of it having and overly large CT were true. At least as I've been experiencing it. Anyone else seeing anything differently?


No bigger than the Ebon Jag's.

Edited by Uncle Totty, 16 November 2016 - 01:44 AM.


#139 Johnny05

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Posted 16 November 2016 - 02:10 AM

What was the warhorn? I forgot to check when it was injected.

#140 Eidolon 29

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Posted 16 November 2016 - 04:15 AM

I bought the Linebacker purely on grounds of it being an old favorite of mine from the battletech card game and lore. I did not, like many, expect the mech to perform well when compared to other clan mechs in the heavy, or even medium classes.

I truly expected the Linebacker to be another Vindicator type mech in my bays. Fun to take out and play for the sake of lore and love of the mech, but not when winning or completing events is the primary goal. To that end I am pleasantly surprised with the performance of the mech so far. As a pilot who prefers speed/agility in my mechs (XL everything even Awesome 9M before quirks) I've found the Linebacker fun to play, and holding it's own in quick play matches so far. This is without any pilot skills unlocked as well. As I'm a Marik loyalist in faction play I can't comment on how it performs there, and would like to know others opinions regarding such. While still early, I have not heard any complaints of the mech being OP nor totally useless in any of my matches yet. Also if it matters to anyone reading this I am Tier 1 (just shows anyone can make it there if you play enough matches).

To that end I would like to congratulate PGI on a well constructed mech right out the door. Hope more such mechs continue to follow.





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