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Mechcon Mech?


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#101 FLG 01

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Posted 10 November 2016 - 10:21 AM

View PostMetus regem, on 10 November 2016 - 09:19 AM, said:

The Raptor and Blackhawk KU are not that bad...


True. And the Blackhawk might actually open my wallet, even though I am not a huge fan of Omnis. I mean it looks nice, is quite mobile, has some good armament options (12 energy HP...), and - quite important to me - it has five canon variants possible with MWO-tech (i.e. no PGI invented non-canon variants other than the hero).
It would not be a world beater due to its XL engine but it might work.

#102 Quicksilver Aberration

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Posted 10 November 2016 - 10:26 AM

View PostMetus regem, on 10 November 2016 - 10:19 AM, said:

Infantry would be so OP.... If a Locust is hard to hit, can you imagine infantry with Support PPC's/lasers/SRM's?

MWLL had the same issue with Elementals.

As far as I'm concerned, MWO should only ever be playing with stompy robots, not aerospace, tanks, or infantry.

#103 Bombast

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Posted 10 November 2016 - 10:31 AM

View PostQuicksilver Kalasa, on 10 November 2016 - 10:26 AM, said:

MWLL had the same issue with Elementals.

As far as I'm concerned, MWO should only ever be playing with stompy robots, not aerospace, tanks, or infantry.


I wouldn't worry too much about protomechs changing the game. Not just because it's an insane idea that'll never happen, but because all of them are big enough to hit without too much effort, half of them are so slow that they couldn't escape a Daishi if you gave it a head start, and the other half are so poorly armed that if you sat down in front of one and didn't fight back, it would take 8 minutes to kill you.

Protomechs are garbage, unlike Elementals.

#104 Metus regem

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Posted 10 November 2016 - 10:36 AM

View PostQuicksilver Kalasa, on 10 November 2016 - 10:26 AM, said:

MWLL had the same issue with Elementals.

As far as I'm concerned, MWO should only ever be playing with stompy robots, not aerospace, tanks, or infantry.



But I want my 30t VTOL of death...

http://www.sarna.net...i/Yellow_Jacket

#105 TheLuc

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Posted 10 November 2016 - 10:38 AM

The Mech that will be for December, I doubt very much it will be a game changer. Just an other mech.

If I go with the previous Mechcon, all that was announced we got only a quarter of what was promised, so I expect same this year as well.

#106 Bandilly

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Posted 10 November 2016 - 10:55 AM

View PostBombast, on 10 November 2016 - 10:11 AM, said:


Turret's are already in the game.

Posted Image



I do love my Urbies but I meant more like the Raijin.

#107 1453 R

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Posted 10 November 2016 - 11:08 AM

LAMs are off the table - first of all they're an abandoned technology in BattleTech proper and were basically an experimental lark even when they weren't. Second of all, the level of coding trouble and resulting glitchiness from trying to shove World of Warplanes into MWO would drive Ghandi to drink. Third of all, LAMs completely and utterly break map design - when you can bypass everything on the map and just go wherever you want at any time, you can no longer design maps to try and guide players or steer the flow of battle. It's just not happening.

Melee is on the outside edge of possible - I recall someone in Piranha once mentioning that rerigging the entire roster of existing 'Mechs for punching/kicking attacks was entirely "Not in a million years", but that creating new 'Mechs with specific hand-to-hand weapons (Hatchetman/Axeman, Berserker, Scarbus, and the like) was theoretically possible. I would not expect it, and if those 'Mechs did come in all the axeless 'Mechs would not be able to punch/kick back...but it's on the fringes of maybe, unlike LAMs.

ProtoMechs are FutureTech, first of all, and thus also off the table because Russ is still skeered of heavy lasers. Second of all, they're a dead technology pioneered by a dying Clan that mostly didn't work. Half-sized 'Mechs with a tenth of the armament of a regular 'Mech? Nope. Battle armor works because it's upscaled infantry. ProtoMechs were junk that basically amounted to a one-note "wat da faq" in the fighting on Huntress.

Inner Sphere OmniMechs would be easy to do technically since the OmniMech coding already exists, but often come with nigh-crippling balance hurdles. IS Omnis, if they run by the same rules as Clan Omnis, would have disastrous locked chassis issues, with many of them stuck with single heat sinks. Single. Heat. Sinks. Introducing 'Mechs flat-out guaranteed to blow all the chunks in Creation is not a great way to inspire fervor in your player base, and changing IS Omni rules to relax restrictions on them that aren't relaxed on Clan Omnis? Yeah. That wouldn't end well. That wouldn't end well at all.

Quads? Nah. Piranha enjoys trolling Juodas too much to introduce quads. "Circus 'Mechs" and all that.

New weapons? Nah. No one's yet figured out how to tell Russ that he can adjust the XML values on heavy lasers until they stop being so skeery, so no FutureTech for us. And let's face it - people get all manner of het up over LRMs. What do you think the reaction would be to Arrow launchers that just slammed a single component with eight hundred manillion damage in one shot from anywhere on the map? No, no - player-controlled Arrow IV systems are pretty much a no-go, not in anything resembling their original form.

***

Most likely, it's a carefully selected Inner Sphere OmniMech, something to prime the pump and to start balancing out Clan BattleMechs like the Brodiak. Specific melee-capable 'Mechs being introduced would be b!tchin' but likely runs into technical issues, especially if they're still considering an engine change. I suppose they might kick things up some partial fraction of a notch and introduce a 'Mech using Inner Sphere versions of existing Clan gear, a'la iUAC/10, iSSRM-6, iERMLs, or the like, but I dunno if Piranha wants to poke that bear at all given what it'll invite on the forums. Teasing FutureTech when they've told us FutureTech is forever and irrevocably off the table would make at least one player I know incredibly angry.

Not that it matters, since that guy's mostly curtailing his MWO spending anyways, but still.

Brace for your Sunder, I would imagine.

#108 LT. HARDCASE

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Posted 10 November 2016 - 12:34 PM

Quote

Posted ImageMetus regem, on 10 November 2016 - 12:19 PM, said:


The Raptor and Blackhawk KU are not that bad... http://www.sarna.net/wiki/Raptor http://www.sarna.net...i/Black_Hawk-KU

But things get a lot better with second and third generation IS Omni's... http://www.sarna.net/wiki/Hauptmann http://www.sarna.net/wiki/Templar http://www.sarna.net...tlet_(OmniMech) http://www.sarna.net...rion_(OmniMech)


Are you serious?

A 25 ton mech that only moves at 118hph is dog food. There's no saving it.

The Raptor is a 60 ton mech where most variants only have 2 hardpoints.

Garbage.

#109 Bombast

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Posted 10 November 2016 - 12:40 PM

View PostLT. HARDCASE, on 10 November 2016 - 12:34 PM, said:

The Raptor is a 60 ton mech where most variants only have 2 hardpoints.


...What?

#110 Metus regem

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Posted 10 November 2016 - 12:40 PM

View PostLT. HARDCASE, on 10 November 2016 - 12:34 PM, said:


Are you serious?

A 25 ton mech that only moves at 118hph is dog food. There's no saving it.

The Raptor is a 60 ton mech where most variants only have 2 hardpoints.

Garbage.



Compared to the Strider and Owens the Raptor is decent...

I also never called them good, I only called them not bad.

If I want to use a 'good' IS Omni, even then I would only call these borderline good for IS Omni's:

http://www.sarna.net/wiki/Templar_III
http://www.sarna.net/wiki/Men_Shen
http://www.sarna.net/wiki/Hauptmann

Edited by Metus regem, 10 November 2016 - 12:51 PM.


#111 Novakaine

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Posted 10 November 2016 - 01:21 PM

Aerotech is coming!
Not LAM's real Aerofighters.
I had a dream.

Edited by Novakaine, 10 November 2016 - 01:23 PM.


#112 Metus regem

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Posted 10 November 2016 - 01:22 PM

View PostNovakaine, on 10 November 2016 - 01:21 PM, said:

Aerotech is coming!


Posted Image


Quote

Not LAM's real Aerofighters.
I had a dream.


Posted Image

Edited by Metus regem, 10 November 2016 - 02:31 PM.


#113 Bombast

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Posted 10 November 2016 - 01:23 PM

View PostNovakaine, on 10 November 2016 - 01:21 PM, said:

Aerotech is coming!


You really should lay off the booze.

#114 Novakaine

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Posted 10 November 2016 - 01:27 PM

View PostQuicksilver Kalasa, on 10 November 2016 - 10:26 AM, said:

MWLL had the same issue with Elementals.

As far as I'm concerned, MWO should only ever be playing with stompy robots, not aerospace, tanks, or infantry.


But this game can be so much more plus the big stompy robots we all love.
Complaining about low player base?
Wanna see a massive influx of new players?
Add in those elements and watch this game break off the chains.
Posted Image

Edited by Novakaine, 10 November 2016 - 01:32 PM.


#115 Bombast

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Posted 10 November 2016 - 01:32 PM

View PostNovakaine, on 10 November 2016 - 01:27 PM, said:


But this game can be so much more plus the big stompy robots we all love.
Complaining about low player base?
Wanna see a massive influx of new players?
And in those elements and watch this game break off the chains.


All adding 'new elements' like Aerotech and Elementals does is spread the player base thinner, which makes the main experience less pleasent, which decreases the player base... and you see where this is going.

Plus...

Quote

Posted Image




2Spooki4Me.

#116 Novakaine

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Posted 10 November 2016 - 01:34 PM

LOLZ!

Edited by Novakaine, 10 November 2016 - 01:34 PM.


#117 Navid A1

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Posted 10 November 2016 - 01:34 PM

Who started the rumors about the mechcon mech being related to aerotech?

Whoever that was... he is a master troll!

#118 TheArisen

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Posted 10 November 2016 - 02:23 PM

If I'm being extra optimistic, it could be melee.

Wtb Hatchetman, Axeman, Berzerker pack!

#119 Bombast

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Posted 10 November 2016 - 02:28 PM

View PostTheArisen, on 10 November 2016 - 02:23 PM, said:

If I'm being extra optimistic, it could be melee.


If it's a new weapon...

Posted Image



#120 William Pryde

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Posted 10 November 2016 - 02:31 PM

I have it - they are doing something that they have never done before. Instead of a 'Mechpack with one light 'Mech... they will release a 'Mechpack with TWO light 'Mechs, all for the low cost of $70 for the collector's + reinforcements + hero!

Please let it be anything but that.





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