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#21 Lily from animove

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Posted 10 November 2016 - 08:39 AM

View PostBud Crue, on 10 November 2016 - 08:11 AM, said:


I have about 45-90 minutes a day, maybe 3 days a week to play a video game. As such MWO is the only game I play. I have no need to add another program or overlay just to play the game that I'm currently playing without that additional program. So there's my reason for not using Steam.

As to the OP, if the Steam numbers are accurate, and Steam is where the majority of players are at as asserted above, then please explain the 30K or so players listed on the leader boards. I agree that numbers have dropped (since phase 3), but the steam numbers don't reflect the reality of the game's population to any reasonable standard.


many reasons, first many people stick with the way they started playing a game. That means many did not switch to steam, numbers would look entirely different if MWO would have been a steam only game form the beginning.

second steam numbers reflect the average and peak palyers, that means when 1000 guys play in the morning, 3000 others in the evening and another 2000 at midday that it has a 3k peak, and averagely 2k players.. While totally in sum you cna have 6000 differns people in the game.

steam does reflect a fraction of the game, but it does however give a good indicator of how the overall popluation develops. and this is rather stable for the last 6 month.

But if everoyne would swithc to steam it would massively help the game becaue this gets attention as MWO surely has enough players to end up in the top 100 gamers and this attracts new palyers quite a lot.
Also stema is a nice socialising platform and seeing if buddies are online even if they don't play the game you currently play.

Edited by Lily from animove, 10 November 2016 - 01:06 PM.


#22 mogs01gt

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Posted 10 November 2016 - 08:40 AM

View Postnoleet, on 09 November 2016 - 10:05 PM, said:


most players do not use steam.

#23 B L O O D W I T C H

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Posted 10 November 2016 - 08:41 AM

We should ditch the standalone launcher and force everyone to use steam.

#24 Davers

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Posted 10 November 2016 - 08:51 AM

Steam don't mean jack.

In a discussion in another thread, a player mentioned that, according to Steam, World of Tanks had fewer players than MWO. Yet when a player posted the current in game players on their NA server it was over 9000, oops I meant 10,000. And that was the NA server alone.

I don't use Steam for any online PVP games.

#25 Bud Crue

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Posted 10 November 2016 - 09:44 AM

View PostToha Heavy Industries, on 10 November 2016 - 08:41 AM, said:

We should ditch the standalone launcher and force everyone to use steam.


I fully expected that that is what would have happened by now. But after Steam launch, it seemed like all enthusiasm or even mention of Steam became verboten to PGI. Its really odd when you look back and consider how Russ et al wouldn't stop talking about it up until the actual release.

#26 DaZur

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Posted 10 November 2016 - 10:14 AM

View PostBud Crue, on 10 November 2016 - 09:44 AM, said:


I fully expected that that is what would have happened by now. But after Steam launch, it seemed like all enthusiasm or even mention of Steam became verboten to PGI. Its really odd when you look back and consider how Russ et al wouldn't stop talking about it up until the actual release.

I suspect because it was truly a double-edged sword...

Absolutely, the Steam launch did give the player base a brief bolus but... A sizable percentage of them were the all too brief "try-it" crowd that either flat-out did not like MWO or never really gave it a chance which in turn made MWOs launch look far worse than actuality.

Add to that the blind rating mechanic... Steam turned out to ultimately be a dud IMHO.

Edited by DaZur, 10 November 2016 - 10:45 AM.


#27 Tarogato

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Posted 10 November 2016 - 10:30 AM

View PostDavers, on 10 November 2016 - 08:51 AM, said:

Steam don't mean jack.

In a discussion in another thread, a player mentioned that, according to Steam, World of Tanks had fewer players than MWO. Yet when a player posted the current in game players on their NA server it was over 9000, oops I meant 10,000. And that was the NA server alone.

I don't use Steam for any online PVP games.

View Postmogs01gt, on 10 November 2016 - 08:40 AM, said:

most players do not use steam.



I made an estimation from back in August that about 75% of MWO's playerbase uses Steam. This estimation can be made by looking at SteamSpy's "players in the last 2 weeks" when it coincides directly with MWO's public leaderboard resets. For instance, in four days from this post the Season 5 leaderboard will have been live for 2 weeks, the same interval that SteamSpy reports.


From my post on reddit, from the Season 2 stats:

Tarogato said:

http://steamspy.com/app/342200

  • People who have played MWO on Steam: 485,441 ± 17,951

  • Steam players in the past two weeks: 28,719 ± 4,369

  • Actual MWO players in the past two weeks: ~38,382
My guess is that at least ~70% of MWO players use the Steam client and ~30% or fewer use the standalone client without Steam. This is some super rough guesswork. But hey, can't be too incredibly far off.


#28 Jay Leon Hart

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Posted 10 November 2016 - 10:34 AM

View PostSpheroid, on 10 November 2016 - 08:03 AM, said:

There is zero reason not to use Steam. It has an extremely large library and is easy to use. All it takes is one good title to justify its installation. No one plays Rocket League, Left4Dead or Civ?

Does this look like a large system footprint to you? It does not to me.
*snip*


I use Steam. I don't use Steam for MWO, Warframe, Smite, RIFT, DDO, Champions, STO, Neverwinter and probably a few other games. Why not? Standalone patchers are (in my experience) always faster at updating than Steam.

#29 B L O O D W I T C H

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Posted 10 November 2016 - 10:38 AM

View PostDaZur, on 10 November 2016 - 10:14 AM, said:

A sizable percentage of them were the all too brief "try-it" crowd that either flat-out did not like MWO or never really gave it a chance which in turn made MWOs launch look far worse than actuality.


The percentage of steamusers who haven't even won a single game is far over 60%.

#30 Tarogato

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Posted 10 November 2016 - 11:06 AM

View PostToha Heavy Industries, on 10 November 2016 - 10:38 AM, said:


The percentage of steamusers who haven't even won a single game is far over 60%.


Fwiw, I have the MWO per month data on hand, and:

Season 3: 6052 (10.8%) players haven't won a single match.
Season 4: 5972 (10.5%) players haven't won a single match.


... lol.

#31 Aiden Skye

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Posted 10 November 2016 - 12:25 PM

I've got MWO downloaded on steam, but I prefer standalone. Every match I drop in, I usually don't see anyone I recognize and servers are always near capacity in the US.

#32 B L O O D W I T C H

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Posted 10 November 2016 - 01:55 PM

View PostTarogato, on 10 November 2016 - 11:06 AM, said:

Fwiw, I have the MWO per month data on hand, and:

Season 3: 6052 (10.8%) players haven't won a single match.
Season 4: 5972 (10.5%) players haven't won a single match.


... lol.


Combined achievement tracker of all mwo players on steam.
"It Has Begun" achievement for the first victory is at a wooping 36,6%
I sure as hell bet that the statistic got buffed by players who already played the standalone version.
MWO failed on steam, hard.
Posted Image

Edited by Toha Heavy Industries, 10 November 2016 - 01:56 PM.


#33 Lily from animove

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Posted 10 November 2016 - 02:27 PM

View PostW A R K H A N, on 10 November 2016 - 12:25 PM, said:

I've got MWO downloaded on steam, but I prefer standalone. Every match I drop in, I usually don't see anyone I recognize and servers are always near capacity in the US.


what ahs this to do with the steam version or the standalone?

View PostToha Heavy Industries, on 10 November 2016 - 01:55 PM, said:


Combined achievement tracker of all mwo players on steam.
"It Has Begun" achievement for the first victory is at a wooping 36,6%
I sure as hell bet that the statistic got buffed by players who already played the standalone version.
MWO failed on steam, hard.
Posted Image

how is it that mwo failed on steam when people just sucked, half haven'T even done the tutorial, thats a lot mroe worrying. or reflecting how many people don't even try anymore.

#34 BLOOD WOLF

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Posted 10 November 2016 - 02:32 PM

View Postmogs01gt, on 10 November 2016 - 08:40 AM, said:

most players do not use steam.

I thought I was the only who thought so

#35 GenghisJr

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Posted 10 November 2016 - 03:12 PM

View PostSpheroid, on 10 November 2016 - 08:03 AM, said:

There is zero reason not to use Steam. It has an extremely large library and is easy to use. All it takes is one good title to justify its installation. No one plays Rocket League, Left4Dead or Civ?

Does this look like a large system footprint to you? It does not to me.

Posted Image

I dont have a high end pc and would notice a fps hit if I ran these programs while in mwo-everything I can turn off I turn off

#36 Davegt27

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Posted 10 November 2016 - 06:25 PM

Quote

There is zero reason not to use Steam. It has an extremely large library and is easy to use. All it takes is one good title to justify its installation. No one plays Rocket League, Left4Dead or Civ?

Does this look like a large system footprint to you? It does not to me.


I come from a different era

Steam makes me think of when game stop came out
and how much they ripped off those young kids and the kids did not even realize it

I come from an era where you bought your games at the post exchange
the first computer games where at hobby shops

my last games I bought at best buy, when I got home the game said I needed to have a steam account to play this game
I joined steam but I was so mad I never played the game

just how I feel

#37 JediPanther

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Posted 10 November 2016 - 06:57 PM

I don't notice any improvement between steam and stand alone except on steam patching is much easier and faster for some reason. I still think pgi did a massive fail by not letting people do small mods on steam such as custom mech skins or hud color or font size customization.

Steam numbers really don't matter much to me any way. What if I switched between the two clients every other week or few months? They'd see it as losing one customer on steam yet gaining a customer on the stand alone and vice versa. What pgi really needs to worry about is the active members playing consistently and how much of the playing population buys stuff. Loosing numbers on steam would not be a bad indicator if those same numbers lost on steam appeared on the stand alone client. When both numbers of populations start to fall for both clients that should be a huge red flag to pgi to do something asap to improve the game and get people back.

#38 Ex Atlas Overlord

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Posted 10 November 2016 - 07:10 PM

View Postmogs01gt, on 10 November 2016 - 08:40 AM, said:

most players do not use steam.


Posted Image

I looked up the numbers on the leaderboards a few days before the season 4 ended, but I doubt a few days made a massive difference.

Edited by Ex Atlas Overlord, 10 November 2016 - 07:11 PM.


#39 Angel of Annihilation

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Posted 10 November 2016 - 07:18 PM

View PostEl Bandito, on 09 November 2016 - 10:57 PM, said:

Not everyone uses Steam to play MWO, BTW. Personally I am more interested in improving the PSR system.


Yeah I was going to point this out. I think MWO was out for something like 2 years prior to releasing on Steam and there are a ton of players who were playing back then, players like myself.

Also while I know Steam is popular, I as sure even many new players start off with this game by getting the download directly from the website.

While I don't think MWO's player base is huge, I would bet there are about 150k active accounts in NA alone, probably 500k or so world wide. That might not seem big by WoW standards but prior to WoW, Everquest was considered wildly successful with only around 250k subscribers.

#40 dervishx5

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Posted 10 November 2016 - 07:23 PM

So far the NIght Stalker's poll is about 53% for Steam, 47% use MWO client.





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