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I Feel Like This Should Be Heard


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#41 Lyoto Machida

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Posted 10 November 2016 - 10:49 AM

View PostBombast, on 10 November 2016 - 09:36 AM, said:


...Hmm, now that you mention it... am I thinking of Ferro?

Ok, got me there. Maybe the cost of Dual Heat Sinks could use a bit of a re-balance.


Artemis.

#42 Bombast

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Posted 10 November 2016 - 10:51 AM

View PostLyoto Machida, on 10 November 2016 - 10:49 AM, said:

Artemis.


I really need to stop posting when I'm in the middle of an allergy break out. I can't remember or think for beans when I can't breath through my nose.

#43 RestosIII

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Posted 10 November 2016 - 10:52 AM

View PostDogstar, on 10 November 2016 - 04:50 AM, said:

  • Think all clan mechs are ugly and OP


Posted Image

Basically everything in the second group is 100% correct besides that. If you think Clan mechs are ugly you are objectively wrong and a terrible person. </3

#44 Bombast

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Posted 10 November 2016 - 10:54 AM

View PostRestosIII, on 10 November 2016 - 10:52 AM, said:

If you think Clan mechs are ugly you are objectively wrong and a terrible person. </3

Posted Image



#45 Lyoto Machida

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Posted 10 November 2016 - 10:57 AM

View PostBandilly, on 10 November 2016 - 10:23 AM, said:


Both are critical slot intensive and might not fit on every build. They are in particular counter to each other on some builds, i.e. you can have one or the other but not both.

A low heat autocannon build can usually fit ES, but it may prefer to take FF next to save tonnage and not have enough room left for DHS.

A high heat laser build may need to pile on the heat sinks and not have room left for ES.


I agree with the others that say they need to be sold as lore. They just need to add to the lower return packs, they could even throw in an XL engine or two on the side to help out.

This is a weird problem in that IS mechs are generally harder to play to begin with, but then they also need a massive pile of cbills thrown at them to even get to that point...though some Clan mechs are going to take a lot of money to get functional as well, the MAD-IIC and Supernova both need new XL engines.


Never a reason to take FF over DHS, unless maybe a dual Gauss build but I'm not sure FF would be applicable there either (depending on the chassis).

Usually DS then Endo then maybe FF.

#46 Kargush

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Posted 10 November 2016 - 10:58 AM

Do you hear that sound?

It is the world's smallet violin.

#47 RestosIII

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Posted 10 November 2016 - 11:00 AM

View PostKargush, on 10 November 2016 - 10:58 AM, said:

Do you hear that sound?

It is the world's smallet violin.




#48 Bandilly

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Posted 10 November 2016 - 11:07 AM

View PostLyoto Machida, on 10 November 2016 - 10:57 AM, said:


Never a reason to take FF over DHS, unless maybe a dual Gauss build but I'm not sure FF would be applicable there either (depending on the chassis).


Try squeezing the tonnage on your Urbie to the max. The smallish engine means you have a lot of external heat sinks, 4-8, and thus lose a lot of critical slots, 8-16, if you change to DHS. Basically a guass or large AC based build that barely has tonnage for ammo works better with FF over DHS.

With a smaller AC or a laser based Urbie build then yes you go DHS first.

#49 Bombast

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Posted 10 November 2016 - 11:53 AM

View PostBandilly, on 10 November 2016 - 11:07 AM, said:

Try squeezing the tonnage on your Urbie to the max. The smallish engine means you have a lot of external heat sinks, 4-8, and thus lose a lot of critical slots, 8-16, if you change to DHS. Basically a guass or large AC based build that barely has tonnage for ammo works better with FF over DHS.

With a smaller AC or a laser based Urbie build then yes you go DHS first.

Posted Image



#50 Lyoto Machida

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Posted 10 November 2016 - 02:18 PM

View PostBandilly, on 10 November 2016 - 11:07 AM, said:

Try squeezing the tonnage on your Urbie to the max. The smallish engine means you have a lot of external heat sinks, 4-8, and thus lose a lot of critical slots, 8-16, if you change to DHS. Basically a guass or large AC based build that barely has tonnage for ammo works better with FF over DHS.

With a smaller AC or a laser based Urbie build then yes you go DHS first.


View PostBombast, on 10 November 2016 - 11:53 AM, said:

Posted Image





I don't really drive lights that much, much less an AC build (aside from maybe a RVN-4X). Is that even a realistic, effective build or just for messing around?

#51 Bombast

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Posted 10 November 2016 - 02:24 PM

View PostLyoto Machida, on 10 November 2016 - 02:18 PM, said:

I don't really drive lights that much, much less an AC build (aside from maybe a RVN-4X). Is that even a realistic, effective build or just for messing around?


It maxes out at 34.8 kph. So... it's a bit under engined.

Edited by Bombast, 10 November 2016 - 02:26 PM.


#52 Deathlike

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Posted 10 November 2016 - 02:24 PM

View PostLyoto Machida, on 10 November 2016 - 02:18 PM, said:




I don't really drive lights that much, much less an AC build (aside from maybe a RVN-4X). Is that even a realistic, effective build or just for messing around?


"Slower than Dire Whale" status does not improve TTK.

Edited by Deathlike, 10 November 2016 - 02:24 PM.


#53 Bandilly

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Posted 10 November 2016 - 02:53 PM

View PostLyoto Machida, on 10 November 2016 - 02:18 PM, said:

I don't really drive lights that much, much less an AC build (aside from maybe a RVN-4X). Is that even a realistic, effective build or just for messing around?


Personally I wouldn't use that, too slow to even be fun. I did have a faster more usable one I had to do similar with to cram an LB10X in though, it was either DHS and 1 ton of ammo or SHS and 1.5 tons of ammo. I've since downgraded to a UAC5 and had plenty of room to drop FF so I could add DHS.

#54 Lykaon

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Posted 10 November 2016 - 03:48 PM

View PostRismonite, on 09 November 2016 - 11:31 PM, said:

Look, I treat your game like a free to play game. I enjoy it excessively, I decide to contribute to your wallet today, makes me a pay to play player (I have bought things before, but it was cosmetic 'stuff'). Your company wants to be associated with "I just bought this package and the **** chassis they just sold me didn't even have double heat sink and endo-steel".. Guys.. ****.. all the mechs in the pack I just bought need at least Endo-Steel and DHS to feel like I didn't get poo.. Look you need to make single heat sinks or Standard structure a thing somehow or stop ripping off your paying peeps k? Because having a grind on the other end of pay to play is bad.. How do I recommend this to others really?

"Don't buy the bundle lights, you need an ECM mech just to do teamwork, and if you want to buy anything it'll be personalizing your mech, all the paint costs money too.."

"Don't buy the bundle assaults, you will have to immediately spend 5 Million C-Bills on every chassis for **** any idiot needs to immediately be ton for ton on par with the playerbase".

Your in-game currency is too valueable, my honest opinion.



Here is what you are missing.

The day to day meat and "potato" of MWo is quick play matches. Each match requires 24 players.

In order to have as many players actually playing for exstended time periods there is a "grind" mechanic incorperated by design.

Because each of your new mechs needs upgrades you need to play matches to get the C-bills to pay for the upgrades. Thus you will be grinding in the quick play queue and supplying content for others simply by being present and playing.

Working as intended and as is needed for the game to function.





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