InnerSphereNews, on 11 November 2016 - 11:02 AM, said:
Clan UAC/2
• Jam Chance increased to 17% (from 6%)
Rather than giving a weapon a OVER 2x Jam chance increase Nerf.... (which to me means you've made it useless). And giving nearly all other CUAC's 2 seconds longer jam duration.... Why cant you find a way to add in some code that reads how MANY UAC'c a mech has equipped, and then upp's the jam chance per equiped UAC?
You mentioned:
Quote
While the Kodiak might have prompted our initial investigation into the UAC line of weaponry, we should say upfront that the above changes were not implemented in an attempt to address the performance of the Kodiak alone, but instead were a result of close monitoring all UAC 'boats', such as the Mauler, Night Gyr, Dire Wolf, and others. These 'Mechs were found to be relatively over-performing almost across the board.
Your basing the change off mech's that "Boat" UAC's... but the changes youve made, are essentially making them less and less desireable to use singly. (ie, a Mech that may carry 3 energy and 1 ballistic might as well now use a standard AC2 rather than the UAC2 as their now going to jam OVER 2x as often as they use to.)
You already have 'ghost heat' that tries to minimize how often people 'boat' heavy Energy weapons... or lots of smaller energy weapons without cutting the feet out from under the people who DON'T 'boat' Energy / Laser-vomit, ... Why not do the same thing for UAC's. Figure out a way to implement a "Ghost Jam" chance of sorts, that's not so much a 'ghost' chance, but more a direct "for each UAC of the same type equipped, Jam chance goes up by X". Hell this would even make mechanical sense as the Multiple UAC's are drawing shells from the SAME ammo hoppers... so having more shells moving at a faster rate would cause a increased chance for things to sieze up.
So How about it? Rather than cutting the legs out of 'everyone' who uses UAC's... focus your 'fix' to those who "Boat" them.
*edited to remove the useless color code*
Edited by Gwydion Ward, 11 November 2016 - 08:24 PM.