qeurul, on 16 November 2016 - 01:09 AM, said:
I follow this logic 100%, except the cAC10 produces 2 heat, instead of 3 of the cUAC10. I tested this in mechlab and I could run 4x cAC10 in my KDK-3 with XL400 engine instead of usual XL380, because I do not need the extra heatsinks. So if you are willing to lose 0.4 sec recycle time and the tactical ability to double-tap, you get slight speed boost with cooler combo. The 4x cAC10 in fact is so cool, that you can selectively fire all 4 at the same time, instead of cycling them as you have to with cUAC version.
I have not tested this yet in-game, but I'm looking eagerly to it.
EDIT: The cAC10 extra one slot is hurting the 4x cAC10 build on KDK-3 hard, 6t of ammo with TC1, without putting ammo to arms, but you can have two er med lasers in one arm with some armour to spare, especially with XL380.
I covered this.
Yes, the cAC10 produces one less heat per shot, but it also has a 2.9s cooldown, vs. the cUAC10's 2.5. So you're going from 4.0dps per autocannon to 3.45, or from 16 dps overall to 13.8.
The cAC10 and cUAC10 are in the same ghost heat group, so firing all 4 cAC10's (or a combination of cAC/cUAC) still generates ghost heat.
So, no, you still never want to run cAC10.
Because! If the lower heat is a concern worth accepting a solid DPS loss over, you'd go to cLBX10, which will do more damage over time than the cAC10 (as it has a higher crit rate = more crit damage done = more extra damage via the 15% crit damage > structure carrythrough) and has
no ghost heat whatsoever, so generates less heat than firing 4xcAC10. Also, no burst time with the cLBX, which is a plus. Fire, twist, fire, twist.
As I said previously, if you're not running cUAC's, then you should be running cLBX.
Edited by Wintersdark, 16 November 2016 - 02:51 AM.