Patch Notes - 1.4.88 - 15-Nov-2016
#441
Posted 16 November 2016 - 06:08 PM
#442
Posted 16 November 2016 - 07:08 PM
And cheers on the explanations on the adjustments that was well appreciated.
But any way to actually follow the same route with cl large pulse lasers the same way with any other clan energy weapons. Optimal range x 1.6 = Max range ? I think that was the nerf Balance for the clan energy weapons anyway before.
#443
Posted 16 November 2016 - 08:07 PM
Would be absolutely ok ... if there WHERE any alternatives ... the C-ERLL is just not competitor to the IS ERLL .... not even close .... the insanely long burnduration makes it impossible to use in high tier games. You will get your **** pushed in if you show up for the whole duration of that laser.
The DPS on the C-ERLL is so insanely low compared to IS counterparts that is WHY we used the LPL. So basically you took away the only reasonable source of long range laser fire from clans and it will now go back to ERPPC meta.
When will you learn that you cant patch out the meta it will just shift and low tier players will always have a problem adapting. Now matter how much you tweak, they will never be able to adapt to it fast enough or ever.
#444
Posted 16 November 2016 - 11:24 PM
#445
Posted 17 November 2016 - 07:56 AM
mycroft000, on 15 November 2016 - 05:35 PM, said:
And now that I've started testing out other builds with the new quirks, I am doubling down on my stance that it's not been hurt by the nerfs.
#447
Posted 17 November 2016 - 09:04 AM
Hawok79, on 16 November 2016 - 05:09 AM, said:
So,How much time i must wait before i can fire the second time...4 Seconds,did you need a timer?
If reloadcyrcle is over (blue is gone) and you tab a moment later,it still can Jam.
You dont fire for 30sec...first click,an it jams without a singe Round left the barrel,still happens.
With this Patch the Clan Uac line is pretty useless now,specialy when you use only one of them.
You misunderstanding something...Clan Mechs get nerved,IS Mechs gets a Buff because they are weak and underpowered
You're actually comparing Phoenix Hawks to Kodiaks 3's.... please try to sound like you even vaguely want a balanced game?
#448
Posted 17 November 2016 - 10:20 AM
Hawok79, on 16 November 2016 - 05:09 AM, said:
So,How much time i must wait before i can fire the second time...4 Seconds,did you need a timer?
If reloadcyrcle is over (blue is gone) and you tab a moment later,it still can Jam.
You dont fire for 30sec...first click,an it jams without a singe Round left the barrel,still happens.
With this Patch the Clan Uac line is pretty useless now,specialy when you use only one of them.
Can not reproduce. I can burn a six uac2 night gyr whole ammo load without a single jam at max non-ultra dps.
I've a few mechs with UAC20's that can do the same. My uac10x2 hunchback and kdk4? No problem.
Show me. Because I think you're just firing early. Let's see video proving this. Just hold the fire button down, zero jams. Wait for the cooldown to finish completely, zero jams. Show me where a UAC jams on the first shot when you haven't been firing for a few seconds after the cooldown ends.
If this is such a problem it should be easy.
#449
Posted 17 November 2016 - 11:24 AM
Only disapointment is I saw the Victor heading and hoped it was sorted out. But there is still no recognition of the Victor issues. Bought and levelled this soon after joining, but it is hopeless without any redeeming feature, backed up the fact no one plays them, I love the idea of it but dont play it at all either.
My only other concern would be that MWO falls into the trap that new mechs must be 'bigger and better' to keep attracting new and existing players. The underlying design system helps balance but there are some combinations of heat quirks, weapon + energy that make considerable difference.
#450
Posted 17 November 2016 - 02:34 PM
Dark_Horse, on 17 November 2016 - 11:24 AM, said:
Only disapointment is I saw the Victor heading and hoped it was sorted out. But there is still no recognition of the Victor issues. Bought and levelled this soon after joining, but it is hopeless without any redeeming feature, backed up the fact no one plays them, I love the idea of it but dont play it at all either.
My only other concern would be that MWO falls into the trap that new mechs must be 'bigger and better' to keep attracting new and existing players. The underlying design system helps balance but there are some combinations of heat quirks, weapon + energy that make considerable difference.
Alternate account much dev?
#452
Posted 17 November 2016 - 07:49 PM
GermanPartisan, on 16 November 2016 - 08:07 PM, said:
Would be absolutely ok ... if there WHERE any alternatives ... the C-ERLL is just not competitor to the IS ERLL .... not even close .... the insanely long burnduration makes it impossible to use in high tier games. You will get your **** pushed in if you show up for the whole duration of that laser.
The DPS on the C-ERLL is so insanely low compared to IS counterparts that is WHY we used the LPL. So basically you took away the only reasonable source of long range laser fire from clans and it will now go back to ERPPC meta.
When will you learn that you cant patch out the meta it will just shift and low tier players will always have a problem adapting. Now matter how much you tweak, they will never be able to adapt to it fast enough or ever.
nothing more to say
#453
Posted 18 November 2016 - 07:44 AM
#454
Posted 18 November 2016 - 10:27 AM
#456
Posted 18 November 2016 - 06:46 PM
#457
Posted 19 November 2016 - 02:55 PM
Aramuside, on 18 November 2016 - 11:12 AM, said:
I did notice and know both relevance's but in fairness I suspect PGI doesn't as a Canadian company of programmers.
Or they don't care. Nutbars will believe whatever they want, for any number at all.There are some nutbars in particular who think the famous Eighty Eight millimeter caliber guns used for AA and tanks, was arrived at for the same 8-8 derivation as for H-H, when in fact, the 88mm gun caliber had been used in germany since before WW1 (having been a common caliber of naval artillery).
#458
Posted 19 November 2016 - 03:21 PM
#460
Posted 20 November 2016 - 01:07 AM
Aramuside, on 17 November 2016 - 09:04 AM, said:
You're actually comparing Phoenix Hawks to Kodiaks 3's.... please try to sound like you even vaguely want a balanced game?
No,i meant that in general.
What did you mean ,the whole Game Balance?
But the Game should be Skill Balanced for both sides and not reward to use Weapons like Lrm´s.
You can start with:
Give both Sides the ability to do Pinpoint dmg and equal the Laser durations,and balance it with range,dmg and heat.
Remove the ridiculous Quirks like durationentimes under the regular value.
Wintersdark, on 17 November 2016 - 10:20 AM, said:
I've a few mechs with UAC20's that can do the same. My uac10x2 hunchback and kdk4? No problem.
Show me. Because I think you're just firing early. Let's see video proving this. Just hold the fire button down, zero jams. Wait for the cooldown to finish completely, zero jams. Show me where a UAC jams on the first shot when you haven't been firing for a few seconds after the cooldown ends.
If this is such a problem it should be easy.
I have no Shadow Play or yt account,i try to rec it and let it be uploaded by an mate...
Edited by Hawok79, 20 November 2016 - 02:16 AM.
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