PFC Carsten, on 13 November 2016 - 02:35 AM, said:
Do UACs jam when you don't double-tap them? I think not. How bad is UAC spread at brawling ranges of 250m an less? What about the Dakka-effect of UACs compared to pinpoint IS ACs (which by definition (hence the A in autocannon) and lore (streams of depleted uranium...) should not be firing single slugs anyway either...) which keeps you from controlling your return fire?
I do not think UACs are worthless now, they are just not as viable to boat as they were before. Bring a diversity of weapons, make the game fun again. Now we only need to have WAY longer shutdown times from overheating in order to make laser boats an equally bad idea. Luckily, the idea of pure LRM boats being bad at higher level play has been made as a point before.
That´s wrong.
The CUAC 20 can jam on the first click and they'll do,its a bug.
If the enemy mech moving at your 200m,you hit 2-3 components with 5 dmg.
Clan AC´s are skill based Weapons and very hard to use on moving or twisting enemies.
I'll would change it instantly for an AC 20...
A Jagermech with dual AC10 make 20dmg on the component it hit...Pinpoint,every 1,8 seconds.
Tell which Clanmech are able to to that?!
When will you people learn that the damage output is not the relevant value.
It is in which time,you can make Damage X on component Y,targeted!
It´s also wrong to evaluate a 4 CUAC10 KDK3 in Pug.Games who plays T1 against T5 and come with the argumentation : Uhuhu the KDK3 dominate the Leaderboards with blabla Points more ...KDK3 is OP...it is noob bashing,noting else.
Pgi call this "Overperformer" like Nova,Adder and the Kitfox,Ok seriously the Kitfox is really OP.
I call this ridiculous!And an other prof that they dont understand their own Game.
This Patch is a simple Clan Nerv!
Edited by Hawok79, 13 November 2016 - 03:39 AM.