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Your Zombie Mech Apocalypse Survival Company


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#1 Shiroi Tsuki

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Posted 12 November 2016 - 02:44 AM

Story/Situation:
The evil NerfatronBat-00K has raised an army of undead Zombie Mechs piloted by Zombie pilots from the ground to get revenge after his favorite Mech got nerfed by PGI. He has already successfully over run a city during the initial attack on Halloween, with many casualties mounting on both sides. After limping on 40 kph or lower, in the last 12 days, NerfatronBat-00K's horde of Zombie Mechs are about to approach the next city. The city has been evacuated, but high command is willing to pay large amount of cash the more damage is kept to a minimum. As for the city itself, imagine River City but denser, larger and has skyscrapers.

YOU have been tasked to lead a Company (12 Mechs, including yourself) to defend the city for 3 days until a much larger force can land. Your company is also supported by 9 MFBs (3 per Lance) that has enough resources to FULLY repair and re-arm all 12 Mechs once during this mission.

Standard MWO rules/mechanics apply. All buffs and nerfs are also applied as of November 12, 2016 (or 11, depending on your timezone) with an exception to the Zombies.
Be advised; to kill a Zombie Mech, you have to either destroy the Cockpit or the CT, but intel has reported that some Zombie mechs can survive even with their cockpits destroyed. Zombies can also crawl if both of their legs are blown off, and they will wiggle around if both their arms and legs are destroyed. Enemy Zombie Mechs CAN overheat, but all of them have Override engaged. They also tend to charge and hit their targets literally face to face, but some would engage their targets in the distance (They really, REALLY want you dead tbh)

Enemy strength is estimated to be in the hundreds and thousands,but they are all Zombies, which means they already have components damaged and/or blown off. Also brain dead zombies that can pilot Mechs for some reason. All modules are available (that means UAV, Air strike, cool shots etc.) as long as they follow the MWO rules


Question:
What Mechs, builds and possibly strategy will you use for this mission?


My company will have;

All of them will have jumpjets to help maneuver in the dense urban environment. MOST will have Zombie builds to maximize survivability and effectiveness in long drawn out battles. Arty/Airstrike spam when the enemies are outside the city and UAVs will help when the battle draws inside the city. 2 Coolshots for each Catapults.

As for myself, I'll be piloting a Catapult
Spoiler

You know what they say; don't be the hero. But if I'm gonna die, I'm gonna die hella fabulous <3

Edited by Shiroi Tsuki, 12 November 2016 - 02:45 AM.


#2 Juodas Varnas

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Posted 12 November 2016 - 02:45 AM



#3 Shiroi Tsuki

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Posted 12 November 2016 - 02:48 AM

View PostJuodas Varnas, on 12 November 2016 - 02:45 AM, said:



Quadruped

#4 Johnny Z

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Posted 12 November 2016 - 03:01 AM

View PostShiroi Tsuki, on 12 November 2016 - 02:44 AM, said:

Story/Situation:
The evil NerfatronBat-00K has raised an army of undead Zombie Mechs piloted by Zombie pilots from the ground to get revenge after his favorite Mech got nerfed by PGI. He has already successfully over run a city during the initial attack on Halloween, with many casualties mounting on both sides. After limping on 40 kph or lower, in the last 12 days, NerfatronBat-00K's horde of Zombie Mechs are about to approach the next city. The city has been evacuated, but high command is willing to pay large amount of cash the more damage is kept to a minimum. As for the city itself, imagine River City but denser, larger and has skyscrapers.

YOU have been tasked to lead a Company (12 Mechs, including yourself) to defend the city for 3 days until a much larger force can land. Your company is also supported by 9 MFBs (3 per Lance) that has enough resources to FULLY repair and re-arm all 12 Mechs once during this mission.

Standard MWO rules/mechanics apply. All buffs and nerfs are also applied as of November 12, 2016 (or 11, depending on your timezone) with an exception to the Zombies.
Be advised; to kill a Zombie Mech, you have to either destroy the Cockpit or the CT, but intel has reported that some Zombie mechs can survive even with their cockpits destroyed. Zombies can also crawl if both of their legs are blown off, and they will wiggle around if both their arms and legs are destroyed. Enemy Zombie Mechs CAN overheat, but all of them have Override engaged. They also tend to charge and hit their targets literally face to face, but some would engage their targets in the distance (They really, REALLY want you dead tbh)

Enemy strength is estimated to be in the hundreds and thousands,but they are all Zombies, which means they already have components damaged and/or blown off. Also brain dead zombies that can pilot Mechs for some reason. All modules are available (that means UAV, Air strike, cool shots etc.) as long as they follow the MWO rules


Question:
What Mechs, builds and possibly strategy will you use for this mission?


My company will have;

All of them will have jumpjets to help maneuver in the dense urban environment. MOST will have Zombie builds to maximize survivability and effectiveness in long drawn out battles. Arty/Airstrike spam when the enemies are outside the city and UAVs will help when the battle draws inside the city. 2 Coolshots for each Catapults.

As for myself, I'll be piloting a Catapult
Spoiler

You know what they say; don't be the hero. But if I'm gonna die, I'm gonna die hella fabulous &lt;3


Its an interesting idea the damaged mechs.

For strictly bad guys/hordes I think you have to go aliens. Entirely new mech types and all that. Maybe like some of the factions in the Warhammer universe type thing. But none silly. Got to be scary aliens. :)

Edited by Johnny Z, 12 November 2016 - 03:05 AM.


#5 ChapeL

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Posted 12 November 2016 - 03:05 AM

View PostShiroi Tsuki, on 12 November 2016 - 02:44 AM, said:


Also brain dead zombies that can pilot Mechs for some reason.


Sounds like a PUG match...

#6 Shiroi Tsuki

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Posted 12 November 2016 - 03:05 AM

View PostJohnny Z, on 12 November 2016 - 03:01 AM, said:

Its an interesting idea the damaged mechs.

For strictly bad guys I think you have to go aliens. Entirely new mech types and all that. Maybe like some of the faction in the Warhammer universe type thing.

If you think about it, EVERYONE, especially the Clans would be Aliens. Not everyone is born in Terra afterall

#7 martian

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Posted 12 November 2016 - 03:32 AM

View PostShiroi Tsuki, on 12 November 2016 - 02:44 AM, said:

Your Zombie Mech Apocalypse Survival Company


There is a small problem that the Clans do not organize their 'Mechs in Companies, so ...

My Trinary:
15x Rifleman IIC
  • Not especially fast, but in a dense city you can't run too fast anyway, so it's no big disadvantage. After all, Zombies are not fast either.
  • Jump Jets for rapid redeployments.
  • No need for ammo resupply, with a quartet of Clan LPLs providing unlimited endurance, solid range and good accuracy.
  • Clan Active Probe can be useful for detecting enemy Zombies.
  • Cool looking. Posted Image
Posted Image

#8 lagartx3

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Posted 12 November 2016 - 04:58 AM

View PostShiroi Tsuki, on 12 November 2016 - 02:44 AM, said:

Question:
What Mechs, builds and possibly strategy will you use for this mission?


An army of 12 Urbies all equiped With LBX's theres nothing like shotguns to mow down zombies

#9 XxXAbsolutZeroXxX

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Posted 12 November 2016 - 06:50 AM

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