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Optimal Range Max Range


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#1 Zeoraimer

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Posted 12 November 2016 - 03:21 PM

So, it used to be easy. Apart from missile class weapons, Max Range was 2x Optimal Range (or 3x for ballistics, a long time ago, I seem to recall). So when you looked at all your weapon info on the bottom right, you can do some very simple math, and know how far you can scratch.

But with all the recent changes, including the up and coming changes in the next patch, its no longer simple maths.


Maybe I don't play this game often enough, but I can't memorise all the changes to MAX range, while Optimal Ranges remain the same (Like Clan ER Medium Laser). But surely players new to the also struggle?


But enough b!tching, I want to offer a suggestion:


Can we have the weapon information area updated to display the Max Range as well? Something like this:


1 2 3 4 6 C-ER Med Laser 405M (688M) [_______] ∞
1 2 3 4 6 C-ULTRA AC/20 360M (720M) [______] 112


As you can see, the Ultra/20 is straight up 2x, while the medium laser is ~1.7x.


I lurk these forums quite a bit (I can't play all the time, but I can read, since its easy to stop reading, but not easy to step away part way through a fire fight), and I've not seen any one complain about this. Perhaps I've missed a trick somewhere?

Zeo

(PS, while we are also updating, can I have HTAL? I still remember my MW2 start sequence: HTAL, Radar to 2 km, group fire, and weapon camera)


*Edit: Spacing and Infinity symbol came out funny...

Edited by Zeoraimer, 12 November 2016 - 03:23 PM.


#2 Tarogato

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Posted 12 November 2016 - 03:23 PM

View PostZeoraimer, on 12 November 2016 - 03:21 PM, said:

Maybe I don't play this game often enough, but I can't memorise all the changes to MAX range, while Optimal Ranges remain the same (Like Clan ER Medium Laser). But surely players new to the also struggle?



I play this game way too damn much, and I still don't remember even the few max range changes PGI has made. I find it confusing as f****, and I'm not convinced that it's even necessary.

#3 Lily from animove

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Posted 12 November 2016 - 03:26 PM

yes we had such suggestion somewhere, and PGI should definately add this.

when it was simple and every weapon type had the same it was easY to know them. (ok gets rather irrelevant for those who play a lot). For the sake of new players and casuals, together with all the quirks and weapon individual changes (Modules/tc's) this should now definately be part of the HUd information outside of just a different color.

Edited by Lily from animove, 14 November 2016 - 03:53 AM.


#4 Livestick

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Posted 12 November 2016 - 03:44 PM

Yes please.

#5 Deathlike

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Posted 12 November 2016 - 03:53 PM

Optimal Range is what players need to aim for.

You shouldn't become shocked when you do little to no damage while using mid-range weapons @ long range.

Outside of missiles being the exception (in which no damage is dealt beyond "optimal" range, since it is also max range).. I'd rather see people stop trying to fire their Med Lasers (from other side) @ objects that are 700+ meters away.

Edited by Deathlike, 12 November 2016 - 03:54 PM.


#6 Tier5 Kerensky

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Posted 12 November 2016 - 04:00 PM

With laser weapons all you need to do is shoot. If the reticle turns red it was in your max range. And also in the weapon loadout panel the colors of weapons will change depending on range.(white full damage, yellow some damage, greyed out no damage)

But in heat of battle you won't have time to read any ranges or observe those colors anyway, you just shoot by how you feel. So I don't think any extra infrormation will be of any use. You have to memorize them anyway. Not by exact meters but well enough.


Clan ER lasers and specially ER-L are my favourite weapons. I constanlty shoot well outside the optimal range.

Edited by Teer Kerensky, 12 November 2016 - 04:02 PM.


#7 Livestick

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Posted 12 November 2016 - 05:47 PM

View PostDeathlike, on 12 November 2016 - 03:53 PM, said:

Optimal Range is what players need to aim for.

You shouldn't become shocked when you do little to no damage while using mid-range weapons @ long range.

Outside of missiles being the exception (in which no damage is dealt beyond "optimal" range, since it is also max range).. I'd rather see people stop trying to fire their Med Lasers (from other side) @ objects that are 700+ meters away.


Sure, optimal is what you should aim for, but there are still those times when you need to be able to return fire at something that's outside that.

#8 Y E O N N E

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Posted 12 November 2016 - 06:30 PM

View PostLivestick, on 12 November 2016 - 05:47 PM, said:


Sure, optimal is what you should aim for, but there are still those times when you need to be able to return fire at something that's outside that.


I think he's talking about within reason. Whatever changes they made to max range on the Clan lasers should be irrelevant because you shouldn't really be using those lasers more than 50-150 meters past the optimum depending on what class they are.

#9 Tier5 Kerensky

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Posted 12 November 2016 - 08:12 PM

Considering clan large pulse max range is cut, I doubt it would have been done without people using it a lot past optimal range.

#10 Andi Nagasia

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Posted 12 November 2016 - 08:27 PM

its a Tool used to Reign in Clan Lasers,
IS Lasers(Normal, ER, & Pulse) get x2 Max Range,
Clan lasers(all but CERLL) get x1.4-1.8, so their Ranges are closer to IS Laser Ranges,

this doesnt Effect CERLL as IS have a ERLL,
so it will likely change with the introduction of IS ERSL & ERML,

#11 MW Waldorf Statler

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Posted 14 November 2016 - 03:24 AM

For all new Players ,the Sytem today is terrible ...give the Rangeinfos like :Min Range-Opt Range-Max Range (PPC Min Range a Red 80 -Optimal -Green -and Max in Blue)

#12 RestosIII

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Posted 14 November 2016 - 03:30 AM

View PostZeoraimer, on 12 November 2016 - 03:21 PM, said:

(PS, while we are also updating, can I have HTAL?


Posted Image

I've been complaining for a good while about the lack of HTAL and colorblind support. It makes it quite painful to play when you have no clue how much health your mech has.

#13 The Unstoppable Puggernaut

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Posted 14 November 2016 - 03:44 AM

Thank you OP.

PGI, "Make it so" (Captain Picard quote).

#14 MechWarrior849305

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Posted 14 November 2016 - 03:44 AM

Still I have to be convinced that weapons should have max range past optimal at all Posted Image Rockets now just disarm themselves, but lasers don't - I don't understand that Posted Image You have concentrated energy stream, which disperses, you have prepellant driven ammo that lose their lethal energy with distance - yet they do damage past optimal range. I'd say it's just nonsense


PS: YAY!!!! 3k post, Cheers!!

Edited by MechWarrior849305, 14 November 2016 - 03:45 AM.


#15 Lily from animove

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Posted 14 November 2016 - 04:30 AM

View PostYeonne Greene, on 12 November 2016 - 06:30 PM, said:


I think he's talking about within reason. Whatever changes they made to max range on the Clan lasers should be irrelevant because you shouldn't really be using those lasers more than 50-150 meters past the optimum depending on what class they are.


why not, the old laser could still deliver some damage at 1000m. and that also helped surpressing others. when you advanced. Also the old LPL could still deliver half the damage at 900, which is 300m past the optimum, especially when you were on maps wher eht eopponents stands at 100m sniping you and you had to push through some canyons lile in boreal vaullt. Some retail damage is still better than none.

View PostMechWarrior849305, on 14 November 2016 - 03:44 AM, said:

Still I have to be convinced that weapons should have max range past optimal at all Posted Image Rockets now just disarm themselves, but lasers don't - I don't understand that Posted Image You have concentrated energy stream, which disperses, you have prepellant driven ammo that lose their lethal energy with distance - yet they do damage past optimal range. I'd say it's just nonsense


PS: YAY!!!! 3k post, Cheers!!


honetsly rockets should go apst their range too but get a heavy drop by gravity once their fuel runs out.
Lasers do not instantly lose their damage, they are just supedence light, and when they can focus on 600m straight they hardly would disperse so much to lose all their punch that quickly. thats why the old 2x their range was a proper "logic". Now we bend all logic for some balance attemps which ontop makes the game just more complicated for the casuals and newbies as there is no common behavior anymore.


View PostAndi Nagasia, on 12 November 2016 - 08:27 PM, said:

its a Tool used to Reign in Clan Lasers,
IS Lasers(Normal, ER, & Pulse) get x2 Max Range,
Clan lasers(all but CERLL) get x1.4-1.8, so their Ranges are closer to IS Laser Ranges,

this doesnt Effect CERLL as IS have a ERLL,
so it will likely change with the introduction of IS ERSL & ERML,


when this happens this balancing is going to be real messed up trying to make them all distinguis properly to each other.

Edited by Lily from animove, 14 November 2016 - 04:31 AM.






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