Demarticus, on 14 November 2016 - 12:45 AM, said:
Funny, the same stuff people on World of Tanks said, and look now, they're having to rebuild their own game because they screwed up so massively on artillery.
Artillery was OP, and it ruined World of Tanks for me, and MWO is turning into the same thing.
Really? Despite the fact that everyone here has told you why you are wrong, you still seem to think that LRMs are broken? Lets list off the various counters to LRMs.
1. Radar Derp- say what you like, but this module singlehandedly hardcounters every form of lock-on weapon in game.
2. ECM- not quite as good as Radar derp, but a close second, and fairly common to boot.
3. AMS- Granted you need multiple of the thing, but it still will wreck LRMs.
4. Close quarter attacks- LRMs have a minimum range of 180 meters. Engage in that range, and they are helpless.
5. COVER- This most of all will stop an LRM boat dead in it's tracks. If you are being smart, dashing from cover to cover, they won't ever get the chance to lock on to you, let alone maintain it long enough to hit you.