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Three Things This Scouting Tournament Has Taught Me...

Balance Metagame

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#21 Lily from animove

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Posted 14 November 2016 - 09:39 AM

View Postrageagainstthedyingofthelight, on 14 November 2016 - 09:35 AM, said:

I would also point out that if any of these supposed strategies worked, then why are the Clans are curb stomping the IS on EVERY PLANET in scout mode?


because they are filled with people like you, I was there on IS side and they don't follow when someone leads, (unlike clanners do) and you can tell 3matches in a row to the same guys to shoot legs yet they die happily shooting twisting crow's Torsi and complain about OP'ness.

Do not ask why people FAIL, ask why people succeed because they know the relevant things.

Edited by Lily from animove, 14 November 2016 - 02:06 PM.


#22 Idealsuspect

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Posted 14 November 2016 - 09:40 AM

View PostLily from animove, on 14 November 2016 - 08:53 AM, said:

the real question is, will OP listen to thereplies or ignore them and keep complaining.


Well when you check his last answer it seem he prefer keep complaining.
Lol " metagame " balise ... so funny

Edited by Idealsuspect, 14 November 2016 - 09:41 AM.


#23 C E Dwyer

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Posted 14 November 2016 - 09:41 AM

Oh and IS pugs don't bother learning how to attack weaknesses or are so bad a shot, they can't leg.

#24 Myantra

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Posted 14 November 2016 - 09:52 AM

View Postrageagainstthedyingofthelight, on 14 November 2016 - 09:35 AM, said:

I would also point out that if any of these supposed strategies worked, then why are the Clans are curb stomping the IS on EVERY PLANET in scout mode?



From what I have seen, a lot of IS PUG's are coming into a game mode that they do not have much experience in, and invariably end up in 1v4 or 2v4 situations. Clans are where most of the activity has been, so IS PUG's are more likely to encounter coordinated opposition. Teamwork OP.

Edited by Myantra, 14 November 2016 - 09:52 AM.


#25 RestosIII

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Posted 14 November 2016 - 09:59 AM

View PostMyantra, on 14 November 2016 - 09:52 AM, said:



From what I have seen, a lot of IS PUG's are coming into a game mode that they do not have much experience in, and invariably end up in 1v4 or 2v4 situations. Clans are where most of the activity has been, so IS PUG's are more likely to encounter coordinated opposition. Teamwork OP.


One of the main reasons is that newer players are usually in IS mechs due to them being cheaper to buy at first sight compared to Clan mechs. So that helps make the pub matches a lot more interesting for team balance.

#26 FallingAce

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Posted 14 November 2016 - 10:09 AM

Three things i learned

1. Winning doesn't matter
2. Completing objectives doesn't matter
3. It's easier to earn 50 MC as an individual pilot than it is for a unit to hold a planet tag for 3 phases.

#27 Single Mom

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Posted 14 November 2016 - 10:35 AM

View Postrageagainstthedyingofthelight, on 14 November 2016 - 09:35 AM, said:

I would also point out that if any of these supposed strategies worked, then why are the Clans are curb stomping the IS on EVERY PLANET in scout mode?


Probably because people trying to get their crab MC and for every griffin/hunchback brawl lord in queue there are 3 crabs and 4 novas.

But damn if you can't consistently 1v1 a nova in a griffin...

#28 Verkhne

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Posted 14 November 2016 - 10:47 AM

View PostLily from animove, on 14 November 2016 - 09:39 AM, said:


because they are filled with people like you, I was there on IS side and they don't follow when someoen leads, (unlike clanners do) and you can tell 3matche sin a row to the same guys to shoot legs yet they die happily shooting twisting crows Torsi and complain about OP'ness.

Do not aks why people FAIL, ask why people succeed because they know the relevant things.

View PostCathy, on 14 November 2016 - 09:41 AM, said:

Oh and IS pugs don't bother learning how to attack weaknesses or are so bad a shot, they can't leg.



I thought the idea that the clans had better pilots was considered garbage. Surprised and disappointed that it is brought up in a balance related discussion

#29 TWIAFU

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Posted 14 November 2016 - 10:52 AM

View PostMyantra, on 14 November 2016 - 09:52 AM, said:



From what I have seen, a lot of IS PUG's are coming into a game mode that they do not have much experience in, and invariably end up in 1v4 or 2v4 situations. Clans are where most of the activity has been, so IS PUG's are more likely to encounter coordinated opposition. Teamwork OP.


QP mentality in a Teamwork focused mode = Failure, Clan or IS, does not matter.

#30 Murphy7

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Posted 14 November 2016 - 11:05 AM

Quote

I would also point out that if any of these supposed strategies worked, then why are the Clans are curb stomping the IS on EVERY PLANET in scout mode?


Numbers. Three good IS scout groups dropping against 4 good Clan scout groups, battles go back and forth, but every so often Clans pull ahead with freebies.

It's a different imbalance - that of population rather than technology.

#31 meteorol

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Posted 14 November 2016 - 11:10 AM

It taught me IS puggels are still dropping with mechs like 2x PPC panters and lrm shadowhawks and then cry about OP clanmechs when they get curbstomped in scouting.

#32 Davers

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Posted 14 November 2016 - 12:16 PM

View PostMyantra, on 14 November 2016 - 09:29 AM, said:

There are no circumstances in which the Nova is faster than 87kph, or the Stormcrow is faster than 104kph. Most, if not all, of the builds used on those two in Scouting are short-range brawlers, and they are very common in Scouting. If dropping into this environment, plan accordingly. Use speed and mid-long range weapons to stay out of their optimal range, or bring something that brawls as well as they do. I see plenty of Shadowhawk, Griffins, and Hunchbacks brawling well in Scouting.



None of the common builds for any of those IS mechs go anywhere near 104kph so staying out of range isn't really an option. Scouting is pretty much an SRM snoozefest.

#33 DAYLEET

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Posted 14 November 2016 - 01:35 PM

Anything that throws a lot of srm is a more than able to answer to clanner streaks and nova boating. But you need teammates that arent completely braindead.

#34 Chuck Jager

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Posted 14 November 2016 - 01:37 PM

lights are subpar compared to using a 50-55 tonner. A good light pilot will do great in a 55 tonner. There are some exceptions, and a few clan light builds do have a better chance of holding their own. On occasion a light can collect more intel and sneak out, but this works best on full pre-mades who already have the advantage.

If IS stuck by these rules, streakboats would not work as well. I use them to pad damage while also knowing the chance of having a really strong matchup with the IS is pretty rare. Somebody usually brings an unleveled light with zero modules and maybe a std engine. What really hurts is a pack of AC20 packing cents or Hunchies who do not get left behind by their team.

#35 DAYLEET

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Posted 14 November 2016 - 01:42 PM

View PostCathy, on 14 November 2016 - 09:41 AM, said:

Oh and IS pugs don't bother learning how to attack weaknesses or are so bad a shot, they can't leg.

First thing i do when i get a team is make sure they know about staying together and shooting legs. Then when a guy argues that you cant get in close to clanners or its best to CT crows(crows wonky CT!!) because they are too good upclose, i have a pretty good idea how this will unfurl.

The only thin ive learned is that the mech you drop with matter but not as much as the people you drop with.

Edited by DAYLEET, 14 November 2016 - 01:42 PM.


#36 nehebkau

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Posted 14 November 2016 - 02:07 PM

View Postrageagainstthedyingofthelight, on 14 November 2016 - 08:16 AM, said:

1. Crabs are crap, and I was right to leave them sitting around unleveled

2. The sphere has no answer for streakboats and SL Nova's

3. The Inner Sphere lights are completely dead


While I wouldn't exactly call them crap, they are a mech whose roles can be filled by other mechs and are not even close to the best choice for scouting.

No, we have nothing that matches the streak-boats for the ease with which they take down lights and light mediums nor how they can make a window-licking toe-sucking newbie actually contribute in scouting. Therein lies the problem with the streakboats -- a crappy player can become passable using them. They can be countered but countering them requires a decent IS mech with a decent build and a pilot that has some skill in piloting said mech. (Needing a skilled player in a meta mech (on IS side) to counter a scrub on the other side (Clan). That is the thing that most clan scouting defenders don't seem to recognize. The nova's (and smpl boating crows for that matter) are pretty unfair in the hands of a pilot who can place each shot. Assault level damage, pinpoint accuracy nice durability. A marginal pilot can rack up huge damage with them with the only drawback being speed -- but they aren't that slow. Again, to counter them requires a great pilot with a near meta mech when your nova pilot can be just mediocre.

I just looked at my 5 page friend list and most of them are either jade falcon or Smoke adder -- being a loyalist can be lonely work. If you are just going to scout, you might as well go clan because your scrubs will, more likely, have a better game performance.

I think what you are mostly seeing is a quirk to pilot skill on several clan mechs. If each side has 2 good players and 2 bad players the clan "bad" players are not going to perform as bad as the IS "bad" players which puts more burden on the good IS players. IF the game was using MM it would be the same as IS pulling from rank 1 to 5 while clan pulls from rank 1 to 3.

Now, you clanners can dispute this all that you want -- but just go take a frigging look at the scouting percentages near ceasefire and see how much those % scouted favour the clan side -- It averaged at around it at IS 15% clan 85% just before ceasefire.

Scouting should be limited to 45T.

#37 badaa

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Posted 14 November 2016 - 02:07 PM

crabs r not crap in most of my scout matches that i run crabs i would get 2 to 3 kills.

as for clan streak boat any i.s. srm boat is better than any clan, last couple of days

ive been using kintro 18 with 5 srm 6s and 2 flamers and wrecking every

clan mech i come up against.

#38 Lily from animove

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Posted 14 November 2016 - 02:11 PM

View PostDavers, on 14 November 2016 - 12:16 PM, said:


None of the common builds for any of those IS mechs go anywhere near 104kph so staying out of range isn't really an option. Scouting is pretty much an SRM snoozefest.


and what forces you to use common builds?


View Postnehebkau, on 14 November 2016 - 02:07 PM, said:


While I wouldn't exactly call them crap, they are a mech whose roles can be filled by other mechs and are not even close to the best choice for scouting.

No, we have nothing that matches the streak-boats for the ease with which they take down lights and light mediums nor how they can make a window-licking toe-sucking newbie actually contribute in scouting. Therein lies the problem with the streakboats -- a crappy player can become passable using them. They can be countered but countering them requires a decent IS mech with a decent build and a pilot that has some skill in piloting said mech. (Needing a skilled player in a meta mech (on IS side) to counter a scrub on the other side (Clan). That is the thing that most clan scouting defenders don't seem to recognize. The nova's (and smpl boating crows for that matter) are pretty unfair in the hands of a pilot who can place each shot. Assault level damage, pinpoint accuracy nice durability. A marginal pilot can rack up huge damage with them with the only drawback being speed -- but they aren't that slow. Again, to counter them requires a great pilot with a near meta mech when your nova pilot can be just mediocre.

I just looked at my 5 page friend list and most of them are either jade falcon or Smoke adder -- being a loyalist can be lonely work. If you are just going to scout, you might as well go clan because your scrubs will, more likely, have a better game performance.

I think what you are mostly seeing is a quirk to pilot skill on several clan mechs. If each side has 2 good players and 2 bad players the clan "bad" players are not going to perform as bad as the IS "bad" players which puts more burden on the good IS players. IF the game was using MM it would be the same as IS pulling from rank 1 to 5 while clan pulls from rank 1 to 3.

Now, you clanners can dispute this all that you want -- but just go take a frigging look at the scouting percentages near ceasefire and see how much those % scouted favour the clan side -- It averaged at around it at IS 15% clan 85% just before ceasefire.

Scouting should be limited to 45T.


then you ould see IFR's only.

Edited by Lily from animove, 14 November 2016 - 02:12 PM.


#39 Tarogato

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Posted 14 November 2016 - 02:19 PM

Dropping solo in scouting is a crapshoot - you have to assume you'll be playing a 1v4.

That said, it's not that hard. Apparently the CW leaderboards reset? So it looks like my only matches on them are from solo scouting the past four days, and I've got a 1.55 win/loss ratio right now, 17 matches in. And the only mech I'm playing is a fast XL Griffin that doesn't even have artemis. But it has huge shield arms for soaking up streaks and Nova alphas, and it's fast enough to get right up in there and deal concentrated damage. If you're playing a lightmech, you're gonna have a bad time. If you're not boating SRMs, you're probably gonna have a bad time. Also, call targets. You don't even have to talk, just use the command wheel - that's how I do it.

#40 Pariah Devalis

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Posted 14 November 2016 - 02:21 PM

View PostDAYLEET, on 14 November 2016 - 01:42 PM, said:

First thing i do when i get a team is make sure they know about staying together and shooting legs. Then when a guy argues that you cant get in close to clanners or its best to CT crows(crows wonky CT!!) because they are too good upclose, i have a pretty good idea how this will unfurl.

The only thin ive learned is that the mech you drop with matter but not as much as the people you drop with.


Glad to know this transcends factions. When I hear "streakcrow" in chat, I groan. I mean, at least they can hit a target, but they will literally need to do three times the damage the rest of us do, in four times the time, to do the same amount of work. Also, they can be absolutely wrecked by standard SRM IS mechs, with much more focused damage, 2.15 damage per missile to our 2.00, and higher rate of fire to the streak launchers.

When I tell puggies to stick close and aim for legs, I'm absolutely flabbergasted how often I will see them doing body shots off a Centurion or Crab. Even after they've agreed to leg, earlier. It's like an impulse they cannot control. Posted Image

Meanwhile, Swaybacks can saw legs off stupidly fast (but are easy to disable), and IS AC20's are downright terrifying in scouting mode.

Edited by Pariah Devalis, 14 November 2016 - 02:26 PM.






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