

Single Uac Not Playable Boating Not Effected
#1
Posted 15 November 2016 - 12:02 PM
#2
Posted 15 November 2016 - 01:13 PM
I see lots of erppc's and gauss going forward... pity I preferred dakka or dakka and ppc's... (guess its git gud with gauss time :/)
#3
Posted 15 November 2016 - 01:14 PM
#4
Posted 15 November 2016 - 01:46 PM

Edited by W A R K H A N, 15 November 2016 - 01:47 PM.
#6
Posted 15 November 2016 - 05:27 PM
probably just bad, need to get those skills up.
Edited by BLOOD WOLF, 15 November 2016 - 05:28 PM.
#7
Posted 15 November 2016 - 05:34 PM
Anakha, on 15 November 2016 - 12:02 PM, said:
Completely agree.
#8
Posted 15 November 2016 - 05:40 PM
#9
Posted 15 November 2016 - 05:47 PM
W A R K H A N, on 15 November 2016 - 01:46 PM, said:

You may want to as well. Effect as a verb means "to bring about," so his usage, though maybe unintentional, does make a valid statement that is consistent with what was desired (if you consider "balance" to be the goal).
You're welcome.
Edited by Dino Might, 15 November 2016 - 05:47 PM.
#10
Posted 15 November 2016 - 05:51 PM
Dino Might, on 15 November 2016 - 05:47 PM, said:
You may want to as well. Effect as a verb means "to bring about," so his usage, though maybe unintentional, does make a valid statement that is consistent with what was desired (if you consider "balance" to be the goal).
You're welcome.

#11
Posted 15 November 2016 - 07:38 PM
El Bandito, on 15 November 2016 - 05:25 PM, said:
They always had jam chance.
They aren't half the weight
Burst fire
Edited by Templar Dane, 15 November 2016 - 07:38 PM.
#12
Posted 15 November 2016 - 07:42 PM
Templar Dane, on 15 November 2016 - 07:38 PM, said:
They aren't half the weight
Burst fire
1. Pre-patch jam penalty was negligible enough for people to double tap brainlessly every time. With the exception of CUAC2.
2. One CUAC5 had the firepower of two CAC5s while costing half the weight. Hence I said what I said.
3. Burst fire is absolutely necessary to balance lighter and more compact Clan UACs. CUACs are so easily boatable compared to IS ACs, it is not even funny.
Edited by El Bandito, 15 November 2016 - 07:45 PM.
#13
Posted 15 November 2016 - 07:46 PM
RestosIII, on 15 November 2016 - 01:14 PM, said:
gargles is all about the pew pew, it doesnt have much free tonnage for other loadouts. if you want a dakka carrier go with the exe instead. its good at carrying one big gun (10, 20) or 2 little guns (2, 5) and other weapons, but its not really boatable.
#14
Posted 15 November 2016 - 07:46 PM
BLOOD WOLF, on 15 November 2016 - 05:27 PM, said:
probably just bad, need to get those skills up.
Yeah, it's bad to choose single UACs now.
I won't wait 10-12 seconds for it to unjam, while at short range, in a smaller mech (because single AC)
I'll just bring other weapons.
Gimping diversity is a bad course of action. We've been down that road before.
Yeonne Greene, on 15 November 2016 - 05:40 PM, said:
8 seconds, plus remaining recycle
10+ seconds. That's 3 typocal LOLphas
Goodluck
#15
Posted 15 November 2016 - 07:54 PM
LordNothing, on 15 November 2016 - 07:46 PM, said:
gargles is all about the pew pew, it doesnt have much free tonnage for other loadouts. if you want a dakka carrier go with the exe instead. its good at carrying one big gun (10, 20) or 2 little guns (2, 5) and other weapons, but its not really boatable.
With how much I harp on and on about it, I thought you'd know by now that I run lore builds. And Mr. Gargles C is an UAC/20+6 ERMLas. Aka an Assault mech carrying the Stormcrow B loadout.
#16
Posted 15 November 2016 - 07:54 PM
#17
Posted 15 November 2016 - 08:00 PM
#18
Posted 15 November 2016 - 08:20 PM
El Bandito, on 15 November 2016 - 07:42 PM, said:
1. Pre-patch jam penalty was negligible enough for people to double tap brainlessly every time. With the exception of CUAC2.
2. One CUAC5 had the firepower of two CAC5s while costing half the weight. Hence I said what I said.
3. Burst fire is absolutely necessary to balance lighter and more compact Clan UACs. CUACs are so easily boatable compared to IS ACs, it is not even funny.
1. Autocannons, and specifically clan autocannons have been seen as the worst weapon systems in the game for a long time, barring boating them on a couple specific mechs. [well except for LBs which i forgot about since they're rubbish]
2. CAC5/10/20 are placeholders, which should never EVER be fit on a mech. They use up more slots than ultras and don't have modules. They were a bandaid for ammo switching which were immediately forgotten about. They shouldn't even be considered when talking about balance, and even if they were nerfing other weapon systems to bring them in line with forgotten placeholder weapons is ridiculous. Now, if they fired a single slug and had modules...
3. IS ACs fire single slugs and many IS mechs have excellent quirks for them. They are true PPFLD compared to the spray and pray clan autocannons.
Autocannons of all sorts were a minority on the battlefield for a long time. Suddenly kodiak 3 and everybody's panties got in a twist, then all kodiaks and all UACs except UAC2. Another kneejerk reaction by PGI.
#19
Posted 15 November 2016 - 10:40 PM
#20
Posted 15 November 2016 - 11:16 PM
Carl Vickers, on 15 November 2016 - 10:40 PM, said:
To be fair, the KDK 3 was kind of good what with being a battlemech and having 4x high ballistic mounts and lots of tonnage for engine/said ballistics.
The answer to that was to nerf UAC10, then nerf all kodiaks including the stinkers, then nerf all UACs except UAC2. Supposedly game balance based on 'data', where I suspect 'data' = forum/reddit/twitter tears.
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