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Single Uac Not Playable Boating Not Effected


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#1 Anakha

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Posted 15 November 2016 - 12:02 PM

Well this has to be the worst balance attempt by PGI yet. They made single UAC's not even playable and they hardly effected the balance of boating a lot of UAC's at all. Absolutely terrible attempt to balance UAC's. Single UAC's with the crazy long jam time and increased jam rate are not playable right now hope they fix this asap or its back to laservomit online!

#2 chucklesMuch

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Posted 15 November 2016 - 01:13 PM

Clan laser vomit? Clan lasers are not much fun either heat + duuuuuuurrrrrrrraaaaaaaaaaatttttiiiiiiiooooonnn (unless you mean the little ones spl and sl - Now they are fun!).

I see lots of erppc's and gauss going forward... pity I preferred dakka or dakka and ppc's... (guess its git gud with gauss time :/)

#3 RestosIII

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Posted 15 November 2016 - 01:14 PM

I'm about to buy myself a Mr. Gargles C (Bad timing on my part, I know), so I'll be able to comment on single AC/20's soon enough.

#4 Aiden Skye

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Posted 15 November 2016 - 01:46 PM

Speaking of absolutely terrible, you might want to look up the definition of affect vs effect.
Posted Image

Edited by W A R K H A N, 15 November 2016 - 01:47 PM.


#5 El Bandito

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Posted 15 November 2016 - 05:25 PM

View PostEl Bandito, on 15 November 2016 - 05:21 PM, said:

Single UAC that pretty much functioned as double ACs with two times less weight, pre-patch? Good thing that is now balanced. Boost base stats for all ACs if PGI must, but UAC nerf was justified.


#6 BLOOD WOLF

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Posted 15 November 2016 - 05:27 PM

Single UAC on my adder, UAC5 and it does work in conjunction to my large and dual meds

probably just bad, need to get those skills up.

Edited by BLOOD WOLF, 15 November 2016 - 05:28 PM.


#7 Angel of Annihilation

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Posted 15 November 2016 - 05:34 PM

View PostAnakha, on 15 November 2016 - 12:02 PM, said:

Well this has to be the worst balance attempt by PGI yet. They made single UAC's not even playable and they hardly effected the balance of boating a lot of UAC's at all. Absolutely terrible attempt to balance UAC's. Single UAC's with the crazy long jam time and increased jam rate are not playable right now hope they fix this asap or its back to laservomit online!


Completely agree.

#8 Y E O N N E

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Posted 15 November 2016 - 05:40 PM

Cracking down on both jam chance and duration was...a poor choice. And 8 seconds is ridiculous! My UAC/10 Shadow Cat...is kaput.

#9 Dino Might

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Posted 15 November 2016 - 05:47 PM

View PostW A R K H A N, on 15 November 2016 - 01:46 PM, said:

Speaking of absolutely terrible, you might want to look up the definition of affect vs effect.
Posted Image


You may want to as well. Effect as a verb means "to bring about," so his usage, though maybe unintentional, does make a valid statement that is consistent with what was desired (if you consider "balance" to be the goal).

You're welcome.

Edited by Dino Might, 15 November 2016 - 05:47 PM.


#10 Carl Vickers

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Posted 15 November 2016 - 05:51 PM

View PostDino Might, on 15 November 2016 - 05:47 PM, said:


You may want to as well. Effect as a verb means "to bring about," so his usage, though maybe unintentional, does make a valid statement that is consistent with what was desired (if you consider "balance" to be the goal).

You're welcome.


Posted Image

#11 Templar Dane

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Posted 15 November 2016 - 07:38 PM

View PostEl Bandito, on 15 November 2016 - 05:25 PM, said:

Single UAC that pretty much functioned as double ACs with two times less weight, pre-patch? Good thing that is now balanced. Boost base stats for all ACs if PGI must, but UAC nerf was justified.


They always had jam chance.

They aren't half the weight

Burst fire

Edited by Templar Dane, 15 November 2016 - 07:38 PM.


#12 El Bandito

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Posted 15 November 2016 - 07:42 PM

View PostTemplar Dane, on 15 November 2016 - 07:38 PM, said:

They always had jam chance.

They aren't half the weight

Burst fire


1. Pre-patch jam penalty was negligible enough for people to double tap brainlessly every time. With the exception of CUAC2.

2. One CUAC5 had the firepower of two CAC5s while costing half the weight. Hence I said what I said.

3. Burst fire is absolutely necessary to balance lighter and more compact Clan UACs. CUACs are so easily boatable compared to IS ACs, it is not even funny.

Edited by El Bandito, 15 November 2016 - 07:45 PM.


#13 LordNothing

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Posted 15 November 2016 - 07:46 PM

View PostRestosIII, on 15 November 2016 - 01:14 PM, said:

I'm about to buy myself a Mr. Gargles C (Bad timing on my part, I know), so I'll be able to comment on single AC/20's soon enough.


gargles is all about the pew pew, it doesnt have much free tonnage for other loadouts. if you want a dakka carrier go with the exe instead. its good at carrying one big gun (10, 20) or 2 little guns (2, 5) and other weapons, but its not really boatable.

#14 Mcgral18

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Posted 15 November 2016 - 07:46 PM

View PostBLOOD WOLF, on 15 November 2016 - 05:27 PM, said:

Single UAC on my adder, UAC5 and it does work in conjunction to my large and dual meds

probably just bad, need to get those skills up.



Yeah, it's bad to choose single UACs now.
I won't wait 10-12 seconds for it to unjam, while at short range, in a smaller mech (because single AC)

I'll just bring other weapons.
Gimping diversity is a bad course of action. We've been down that road before.


View PostYeonne Greene, on 15 November 2016 - 05:40 PM, said:

Cracking down on both jam chance and duration was...a poor choice. And 8 seconds is ridiculous! My UAC/10 Shadow Cat...is kaput.


8 seconds, plus remaining recycle

10+ seconds. That's 3 typocal LOLphas
Goodluck

#15 RestosIII

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Posted 15 November 2016 - 07:54 PM

View PostLordNothing, on 15 November 2016 - 07:46 PM, said:


gargles is all about the pew pew, it doesnt have much free tonnage for other loadouts. if you want a dakka carrier go with the exe instead. its good at carrying one big gun (10, 20) or 2 little guns (2, 5) and other weapons, but its not really boatable.


With how much I harp on and on about it, I thought you'd know by now that I run lore builds. And Mr. Gargles C is an UAC/20+6 ERMLas. Aka an Assault mech carrying the Stormcrow B loadout.

#16 Champion of Khorne Lord of Blood

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Posted 15 November 2016 - 07:54 PM

I have a feeling I'll be swapping my UAC20+3ERsmall Adder out for dual CERPPC.

#17 LordNothing

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Posted 15 November 2016 - 08:00 PM

ive almost always read posts complaining about jam time as trying to get more reasonable numbers on the uac2. the uac20 is very hard to boat and in my opinion is well balanced. i put 3 of em on a dire, the only time it was effective was when you got lucky and ran into a lone mech at close range. you would chain fire all the guns twice and overheat. even if you trade one for some backup lasers and sinks you have the same problem. the quad 10 wasnt even popular until the kodiak could do it with high points and break 60kph (people dont care about quad gauss std engine bears because its slow). the dire did it and noone cared. hex uac5 builds were gimped because the dire was the only thing that could do it, and its slow, and uac2 boats were never great. a few negative jam chance and/or jam duration quirks of the kodiak would have put that to rest. you didnt need blanket nerfs to get out of that pickle.

#18 Templar Dane

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Posted 15 November 2016 - 08:20 PM

View PostEl Bandito, on 15 November 2016 - 07:42 PM, said:


1. Pre-patch jam penalty was negligible enough for people to double tap brainlessly every time. With the exception of CUAC2.

2. One CUAC5 had the firepower of two CAC5s while costing half the weight. Hence I said what I said.

3. Burst fire is absolutely necessary to balance lighter and more compact Clan UACs. CUACs are so easily boatable compared to IS ACs, it is not even funny.


1. Autocannons, and specifically clan autocannons have been seen as the worst weapon systems in the game for a long time, barring boating them on a couple specific mechs. [well except for LBs which i forgot about since they're rubbish]

2. CAC5/10/20 are placeholders, which should never EVER be fit on a mech. They use up more slots than ultras and don't have modules. They were a bandaid for ammo switching which were immediately forgotten about. They shouldn't even be considered when talking about balance, and even if they were nerfing other weapon systems to bring them in line with forgotten placeholder weapons is ridiculous. Now, if they fired a single slug and had modules...

3. IS ACs fire single slugs and many IS mechs have excellent quirks for them. They are true PPFLD compared to the spray and pray clan autocannons.

Autocannons of all sorts were a minority on the battlefield for a long time. Suddenly kodiak 3 and everybody's panties got in a twist, then all kodiaks and all UACs except UAC2. Another kneejerk reaction by PGI.

#19 Carl Vickers

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Posted 15 November 2016 - 10:40 PM

Too many potato whales complained and nerf incoming, opps hit, this is par for the PGI cycle, shouldnt be surprised.

#20 Templar Dane

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Posted 15 November 2016 - 11:16 PM

View PostCarl Vickers, on 15 November 2016 - 10:40 PM, said:

Too many potato whales complained and nerf incoming, opps hit, this is par for the PGI cycle, shouldnt be surprised.


To be fair, the KDK 3 was kind of good what with being a battlemech and having 4x high ballistic mounts and lots of tonnage for engine/said ballistics.

The answer to that was to nerf UAC10, then nerf all kodiaks including the stinkers, then nerf all UACs except UAC2. Supposedly game balance based on 'data', where I suspect 'data' = forum/reddit/twitter tears.





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