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Single Uac Not Playable Boating Not Effected


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#101 KoalaBrownie

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Posted 22 November 2016 - 03:58 PM

View PostYeonne Greene, on 22 November 2016 - 03:35 PM, said:

I would admit I am wrong if I were actually wrong. Your previous statement made no bones about sticking to the source, though, so you lose.


Read harder dude.

View PostKoalaBrownie, on 21 November 2016 - 01:47 PM, said:

Better yet if they want to prevent people boating small calibre autocannons then give them the minimum range they're supposed to have from TT.


This is the statement that generated the discussion in the first place. It's abundantly clear that my concerns are founded on tabletop. Another poster even insinuated that I had a problem because of that. And if your understanding of the discussion is only as deep as the previous post then quite frankly you're discussing in bad faith.

Edited by KoalaBrownie, 22 November 2016 - 04:01 PM.


#102 Wildstreak

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Posted 22 November 2016 - 09:38 PM

Only problem I noticed was a Dual UAC5 using Ebon Jaguar, it now heats up more than it used to.
Otherwise nothing.
Nothing on the Dual UAC10 Hunchback-IIC.
Nothing on the UAC15 Hunchback-IIC.
Nothing on the UAC5 using Hunchback-4H.

#103 BlueFlames

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Posted 22 November 2016 - 10:28 PM

On my UAC5-based mechs that lack jam chance quirks, I'm either switching to Gauss or stripping modules and engines. On my UAC10 and UAC20-based mechs, I'm switching to Gauss or stripping the mech, regardless of its quirks. A couple of those mechs might get converted to UAC2 mechs, since those guns have been getting steadily buffed for years and are probably pretty disgustingly overpowered now.

Jams are frustrating, because UACs tend to be heavy enough that they're going to be your primary weapon, and having them jam represents a catastrophic failure of the mech, until the jam can be cleared. That's a failure that you can't do much about, since it just came down to you losing a die roll. The source of the frustration isn't even a matter of the reduction in the aggregate performance of double-tapping; it's the fact that your main weapon(s) was (were) rendered useless, and it's too late to do anything about it.

Five second jams were on the edge of tolerable. Six second jams are bearable, as long as they're rare. Eight second jams? **** off.

The easy solution is to make UACs a single ton heavier than the same caliber LBX & standard ACs (either by making UACs heavier or the others lighter; I don't care) and just do a flat rate-of-fire increase. That won't happen, though, because for some reason we cling to select stats--including equipment weight, but apparently not weapon damage or heat generation--from a tabletop game that was poorly balanced for its own purpose (as acknowledged by its original design team) and does not and cannot bear any resemblence to the gameplay of MWO.





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