Uac "jam Shot"
#1
Posted 15 November 2016 - 03:49 PM
The UAC5s have 6 - 6.5s of Jam-time, and 8s for the UAC10s and UAC20s respectively. This really really really hampers Dakka builds, at least with those using UACs. Jamming with UAC20 and UAC10s are a death sentence, as not only it takes 8s to unjam the weapon, they still recycle for 4.0s and 2.5s respectively. That means the UAC10 is out of commission for 10.5s, and UAC20 is 12s.
If this is a ploy to make us use C-ACs, i don't think going to work. C-ACs needs to be a different experience and have different role if it were to be choice at all.
Anyways, here is my solution.
"Jam-Shot"
Basically the weapons still fire as they jam, they simply suffer a higher cooldown. The Jam duration can be increased. Lorewise, UACs fire the rounds before being properly seated at the barrel, therefore improperly completing the weapon cycle.
#2
Posted 15 November 2016 - 04:22 PM
No ...
Jam chance is at 17% have you been around during the 35% jam chance? That was when UACs were broken to uselessness. The minimal change to jam chance was a 2 to 3% change while the jam time change is more important; which was 5 seconds for everything before this patch. Now it is 3 seconds for UAC2s, 6 seconds for UAC5s, and 8 seconds for UAC 10s and 20s.
#3
Posted 15 November 2016 - 04:36 PM
Clownwarlord, on 15 November 2016 - 04:22 PM, said:
No ...
Jam chance is at 17% have you been around during the 35% jam chance? That was when UACs were broken to uselessness. The minimal change to jam chance was a 2 to 3% change while the jam time change is more important; which was 5 seconds for everything before this patch. Now it is 3 seconds for UAC2s, 6 seconds for UAC5s, and 8 seconds for UAC 10s and 20s.
I do think they over nerfed the UAC5s though, as far as lockout time, its not linear. UAC2 is 3 seconds, then doubles for the UAC5 to 6. Double damage to UAC10 then UAC20 and only add 2 seconds? Nope, I think the UAC5 lock time is too high, relative to the others. I dont like the way they seem to have targeted the UAC5s.
It really should have been 2, 4, 6, 8 in my opinion...
Edited by Grognard1965, 15 November 2016 - 04:50 PM.
#4
Posted 15 November 2016 - 04:40 PM
that just made my mind imagine a glass of jam beign shot.
#5
Posted 15 November 2016 - 04:43 PM

now the jams are in balance...
Seriously, they might need to take a second look at the uac 5 jam stats, but lets playaround with what we have for now. Public testing, you know..
#6
Posted 15 November 2016 - 04:47 PM
The6thMessenger, on 15 November 2016 - 03:49 PM, said:
If this is a ploy to make us use C-ACs, i don't think going to work. C-ACs needs to be a different experience and have different role if it were to be choice at all.
You mean the placeholders PGI put in and said they were gonna do something about them only to do nothing and then NERF the rest of the game to cater to a weapon that was put in the game as a PLACE HOLDER.
I am disappoint, This is sad and really shameful. You made a pile of s%#t, told us about said pile and to steer clear until you cleaned it up and now you are literally making your game a mirror image of said s%#t pile to make a useless item seem better? A place holder, a Weapon that was never even suppose to be there...
its like giving someone a cardboard cut out of a product to then tell them a year later thats actually the product and other will be made of paper and actually worse.
#7
Posted 15 November 2016 - 04:48 PM
#8
Posted 15 November 2016 - 04:58 PM
#9
Posted 15 November 2016 - 05:01 PM
Clownwarlord, on 15 November 2016 - 04:22 PM, said:
No ...
Jam chance is at 17% have you been around during the 35% jam chance? That was when UACs were broken to uselessness. The minimal change to jam chance was a 2 to 3% change while the jam time change is more important; which was 5 seconds for everything before this patch. Now it is 3 seconds for UAC2s, 6 seconds for UAC5s, and 8 seconds for UAC 10s and 20s.
Highest I remember is 20%
And that was after the 30% off DakkaGeddon sale, pre Clams
#10
Posted 15 November 2016 - 05:09 PM
Revis Volek, on 15 November 2016 - 04:47 PM, said:
Isn't that basically the entire MWO experience in a nutshell? At least from the perspective of many people who've been here since the beginning.
#11
Posted 15 November 2016 - 05:38 PM
Mcgral18, on 15 November 2016 - 05:01 PM, said:
Highest I remember is 20%
And that was after the 30% off DakkaGeddon sale, pre Clams
When the Ilya was king of ballistics with UAC 5s (again before clans) there was a 35% jam chance for a few days before being hot patched out because no one used UACs then because of it. This was also before the Jager.
#12
Posted 15 November 2016 - 06:42 PM
Clownwarlord, on 15 November 2016 - 05:38 PM, said:
Oh, man...the Ilya was a buzzsaw back then.
#13
Posted 15 November 2016 - 07:30 PM
but im not too fond of doubletap. it seems like a cheep half though out mechanic and its hard to get any guarantees about its performance. one minute its cutting through mechs like a hot knife through butter and other times is totally useless. jam jam jam jam jam... my record for consecutive jams is like 11. im willing to trade less damage for less jams. doubletap is also very hard on my fingers, seriously a lot of people who play are in their 30s and 40s, enough with the button mashing. were too old for that crap. its hard on the hardware too, when i started playing this game i had a pile of spare mouse keyswitches, im down to my last one. stop it.
replace double tap with tap or hold:
tap, fires the base salvo with no jams enters cooldown.
hold, fires base salvo + bonus salvo, which may jam (which just doubles the cooldown).
the bonus salvo is always < the base salvo. for example the uac10 fires 3 rounds, so you might add 2 rounds to that as bonus damage, damage is 10 base + 6.67 bonus (each round doing 3.33 damage). this works better with bursts of at least 2 rounds. you can also very the bonus damage on a weapon by weapon basis by tweaking the size of the bonus salvo. the result is that a jam is more of a hiccup you can shrug off and less of a match ruiner.
Edited by LordNothing, 15 November 2016 - 07:37 PM.
#14
Posted 15 November 2016 - 07:33 PM
#15
Posted 16 November 2016 - 01:09 AM
Revis Volek, on 15 November 2016 - 04:47 PM, said:
I am disappoint, This is sad and really shameful. You made a pile of s%#t, told us about said pile and to steer clear until you cleaned it up and now you are literally making your game a mirror image of said s%#t pile to make a useless item seem better? A place holder, a Weapon that was never even suppose to be there...
its like giving someone a cardboard cut out of a product to then tell them a year later thats actually the product and other will be made of paper and actually worse.
I'm confused, are you referring to me or PGI on that part?
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