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Streak 2 Cooldown Adjustment And Why I Like It


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#21 LordNothing

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Posted 17 November 2016 - 08:33 AM

been trying to use them on that loyalty jack. ran em with a couple large lasers, didnt like, too hot. reduced lasers to medpulse, added 2 sinks, more ammo, another jumpjet, better with heat but feels lacking some firepower. next im going to put on a tag maybe get locks faster, and a ppc. see how that works. and i dont like it il take the tag out strip that arm, add a sink and change over to erppc.

Edited by LordNothing, 17 November 2016 - 08:37 AM.


#22 Tordin

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Posted 17 November 2016 - 08:40 AM

Huh.. The made uacs more even and fair, tightened the lrm 20 spreads down to lrm 15 level and now the lowly IS ssrm 2 got more useful? Not to exeggerate and think its xmas, but yeah.. took PGI longenough, but this is all great and stepsin the right direction Posted Image

#23 xengk

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Posted 17 November 2016 - 11:12 AM

View Postjss78, on 17 November 2016 - 03:42 AM, said:


This sounds much like the way I utilize SSRM2's.

Since their damage potential is obviously low, you have to find a place for them through weapon synergies. The best I've come up with is running them in 'mechs with arm-mounted lasers.

For example in my SHD-GD I have 4xML in arms plus 2xSSRM2's (and an AC10) in the torso and head. I can track fast moving targets with my ML's, and then also send a few SSRM's after them. Not setting the world on fire, but it's a bit of extra damage. Plus I enjoy the little woosh-wooshes way more than I should.

The key thing there is that neither relies on the torso reticule, so they play well together, plus the range is the same. Replacing them with SRM's would be awkward as I could only fire after getting the torso reticule on target.


Yes.
With arm mounted laser, you will be tracking target easily and at the same time getting locks for the SSRM2.
Added bonus is SSRM2 have high chance of going after limbs, after the LPL strip away leg armour, having constant SSRM hitting them in the leg can spell a bad day for light.

Used to run SRM4s on the St. Ives, the added punch is good against big target, but not as effective against light depending on the light pilot. The new SSRM cooldown let me rapidly sandblast small target, or chain fire to blind big target with explosion while my escort do the killing.

#24 Quxudica

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Posted 17 November 2016 - 11:14 AM

View PostMadHornet, on 16 November 2016 - 06:20 PM, said:

COM-2D

We need trollmandos again. Ancient light meta, rise, rise!


The true trollmando are the ac/40 ones that will thankfully never be seen again.

#25 Kuaron

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Posted 17 November 2016 - 03:26 PM

View PostFirestormClone218, on 17 November 2016 - 06:57 AM, said:


Between 250 and 700 damage per round. I have since tweaked the build a bit http://mwo.smurfy-ne...f91e8da4fbdcb18 and its surprisingly effective as long as you focus Lights and Mediums, and you make sure to not engage Heavys or Assults.
Also its proven to be the bane of Cheetahs and Locusts Posted Image

Ah, yes, with MGs the build looks way more reasonable.
They should fit well with streaks in theory, don't they?

#26 Flak Kannon

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Posted 17 November 2016 - 04:19 PM

I guess my Kintaro - Golden Boy is coming out of retirement.

5xSSRM2
3MPL
XL290
BAP
Max Armor
500 rounds Steak Ammo

I feel now this little package will wreck face unexpectedly.

With the Range Boost of 40% for the MPL, the Cool down Buff of 25% for the Streaks, and a top speed of 91 kph, I think based on my aggressive play style, heat management will be the biggest obstacle. I know Arctic Cheetahs and gonna be like ... WTF when I crush them.

Been a while since I made my Kurita- DCSM- Kintaro sing gloriously on the field of battle.



Enjoi

#27 Blind Baku

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Posted 18 November 2016 - 12:05 PM

Kind of tempted to try a modified MLX build with the 2SSRM2s and 3SPLs, instead of the standard 2SRM4s 3SPLs.

#28 Weeny Machine

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Posted 18 November 2016 - 12:18 PM

A streak buff...exactly what the light mech queue needed. Well-done, PGI!

#29 Sethliopod

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Posted 18 November 2016 - 12:31 PM

Every time I try on IS S-SRM2s, head into the testing grounds and watch the spread, and shed a little tear. No freaking way.
If you're opponent is not fighting back and has no friends around and none of your mates kill your target first, maybe you'll eventually score a kill, or at least a component.
But...with the patch, I'll try again...just to see.





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