Jump to content

Kerensky Bowl November Event


421 replies to this topic

#181 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 19 November 2016 - 09:53 PM

View PostDee Eight, on 19 November 2016 - 09:11 PM, said:

Sometimes. Sometimes its merely a case of being lucky in that they're on teams where others can carry them. You DO realize its a team game yes ? And except for sync droppers and group play, you cannot expect the matchmaker will actually put 12 good players together everytime. In every match, there's going to be a winning team and a losing team. Note again the word TEAM there. Perhaps you should learn the meaning of it.


This has been argued many times before in other games (like World of Tanks) by Dunning-Kruger cases trying to find excuses for their bad performance, but every time they made the arguments you just did, they just looked like the fools they were.

Despite only being 1 of 12, a single player still has an influence on battle outcome; that is why there are bad players with W/L below 1.0, because they are having a negative influence on the probabilities of their team winning.
A good player will be able to influence enough battles over time to produce a positive W/L; they won't win all battles, but they will win more than they lose, because they are a net benefit to their team.

To make an analogy, look at team vs team sports, like basketball, baseball, soccer, etc. While they are all 'team games', there are always 'star' players that are well known to be above the rest, and in professional sports these are the highly paid and sought-after players.
Why? Because it is well known they putting one of these players in an already strong team, the team becomes even stronger.

By the same token, if a highly skilled professional player is put in a team of amateurs and plays against another team of amateurs that doesn't have its own highly skilled professional player of its own, the team with the pro player is substantially more likely to win.

And that is because a single person of above average skill level can influence the game. Go ahead and argue against that if you want, but then you are rejecting reality, because what I said is the indisputable truth.



View PostDee Eight, on 19 November 2016 - 09:11 PM, said:

Well you can stick to that theory if it helps you sleep at night. You'll still be wrong in the morning though.


Ha, 'theory'. That's cute.

I suggest you look here: http://mwomercs.com/...34#entry5288234

Posted Image



View PostDee Eight, on 19 November 2016 - 09:11 PM, said:

Which is your opinion, and again, you are wrong.


Then prove it.

But you'll have a tough time, because your previous arguments are based on rejecting logic, mathematics and statistical methods, in favor of 'gut feelings' and anecdotes.



View PostDee Eight, on 19 November 2016 - 09:11 PM, said:

Yes, I stated that because its a fact. 28.5 tons is in fact, in excess of 28 tons of available podspace. I also said that there are plenty of good builds possible within that available weight. You however couldn't apparently process that statement beyond meaning that the only good builds involve using all 28+ tons exclusively for weapons. That in another post in the same thread also said I don't need to run max armor, still wasn't enough illumination for your feeble comprehension skills to formulate the meaning of my statements. So I'll spell it out for you since you cannot fathom the obvious answer yourself. I use those 28.5 tons to arrive at my own working balanced combinations of weapons, ammo, sensors, heat sinks, and armor.


The Hellbringer doesn't have 28 or 28.5 tons available for armor and weapons; it has 28.5 tons when all weapons and equipment are stripped off, leaving 8.0 tons of armor (the Prime has 26.5 tons of weapons/equipment with 10 tons of armor, due to A-Pods from the TT config being removed and their tonnage put into armor).

When all weapons and armor are stripped, it has 36.5 tons.

Stripping the arms and leaving each leg with 41 points of armor leaves 27 tons; if you are running any less than that amount of armor, you are making a terrible mistake.


But hay, if you think running a lightly armored Hellbringer is a good idea, why don't you show your statistics in Hellbringers to prove it?

And don't just cherry-pick the single variant you have 'good' stats in either, or screenshots of a handful of good battles out of the hundreds of fail battles.



View PostDee Eight, on 19 November 2016 - 09:11 PM, said:

Really? I think I actually said something that demonstrated I have a extremely great understanding of the game. It also clearly demonstrated you have an extremely feeble grasp of intuitive thinking, reading comprehension, and knowing when you're outmatched in terms of wits.


And here you demonstrate your fragile ego.

See, I don't need to do anything to prove you wrong; you own performance statistics mark you as a low performing player, and your claims like those on the Hellbringer prove you have a fundemental lack of knowledge of the game.
Further, you don't have any argument beyond Dunning-Kruger excuse making to respond with.

But please, keep on making hilarious boasts about your 'wit'. It is a quite amusing projection of insecurity, much like Donald Trump with the size of his hands.

Edited by Zergling, 19 November 2016 - 10:57 PM.


#182 drachnien

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 26 posts
  • LocationIreland

Posted 19 November 2016 - 09:55 PM

View PostVitriolicViolet, on 19 November 2016 - 02:56 PM, said:

anyone notice that the event timer for the perday challenge bit is broken? mine only works a few hours day, 'November 19th is over' has been showing for 12 hours now

the timer is on UTC which at time of posting is 5:54am on the 20th it's currently the same as GMT

and yeah I've run into that B£tt Lord guy twice today, he TK'd 4 in one match before the team took him out (I'm currently on a 10 min ban for killing him).

Edited by drachnien, 19 November 2016 - 09:57 PM.


#183 xSleeZyx

    Member

  • PipPipPipPipPip
  • 187 posts
  • LocationSweden

Posted 19 November 2016 - 09:56 PM

View PostIronically Ironclad Irony, on 19 November 2016 - 08:40 PM, said:



No idea who you mean, perhaps you should report and not post in random thread?


We've discussed him earlier in this thread hence i posted it in here. Maybe you should read it?

And yes i've reported, so has several others. Problem is that he keeps making new accounts and ruin it for others.
They need to figure out a way to perma ban him, mac ban or w/e.

#184 smokefield

    Member

  • PipPipPipPipPipPipPip
  • 991 posts
  • Locationalways on

Posted 19 November 2016 - 10:51 PM

is the updating stats of the event broken ? the Red Zone Offense" Daily Match Score Challenge stats doesnt show anything for 19th and i know i had a lot of games over 100. doesnt show nothing actually. also a stat with how many games we played daily would be nice.

#185 James Argent

    Member

  • PipPipPipPipPipPipPip
  • 721 posts

Posted 19 November 2016 - 11:12 PM

The question someone had about what are the actual actions required to complete the challenges brings up a good point. While the question was answered on the event page, I haven't been able to find a list of all the scoring actions and their definitions anywhere on PGI's website (or in-game, either). Prior to reading the event page, I had no idea how I was qualifying for the 'protected light/medium' scores I would see pop up at seemingly random times, nor did I have any idea what the distance limit for 'lance in formation' was. I still have no idea what action I've taken to qualify for a 'TAG stealth' score. Sure, people will probably post an answer to that, but should I have to ask random people to explain the components of my match score?

Serious question...did I miss where PGI posted all of these? It seems so unlikely that they wouldn't officially explain what goes into scoring every match. I figure this is on topic here since they had to define the relevant scoring actions on this event's page.

#186 Zergling

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 2,439 posts

Posted 19 November 2016 - 11:20 PM

View PostJames Argent, on 19 November 2016 - 11:12 PM, said:

The question someone had about what are the actual actions required to complete the challenges brings up a good point. While the question was answered on the event page, I haven't been able to find a list of all the scoring actions and their definitions anywhere on PGI's website (or in-game, either). Prior to reading the event page, I had no idea how I was qualifying for the 'protected light/medium' scores I would see pop up at seemingly random times, nor did I have any idea what the distance limit for 'lance in formation' was. I still have no idea what action I've taken to qualify for a 'TAG stealth' score. Sure, people will probably post an answer to that, but should I have to ask random people to explain the components of my match score?

Serious question...did I miss where PGI posted all of these? It seems so unlikely that they wouldn't officially explain what goes into scoring every match. I figure this is on topic here since they had to define the relevant scoring actions on this event's page.


They posted them waaaaaaaay back in the patch notes some 2 years ago when they were introduced: http://mwomercs.com/...45-21-oct-2014/

Other than that, you'd have to go look at the unofficial wiki: http://mwo.gamepedia...ategory:Rewards

Edited by Zergling, 19 November 2016 - 11:21 PM.


#187 Aramuside

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 998 posts

Posted 20 November 2016 - 03:54 AM

View PostERescue, on 19 November 2016 - 06:46 AM, said:

@D V Devnull: My apologies for your discomfort (and to any others who might have been upset by my posts), but I felt that the problem was severe enough to warrant some extra measures. Accidental friendly kills are one matter, but this person is intentionally targeting multiple friendly units and seems to favour killing heavy or assault class units to cause the maximum harm to his team. Being 9 or 10 to 12 down before enemy contact is a huge strain to any team, add angry (audio) chat on top of that and chances of victory are minor. I have had great teammates in many matches and at least one match ended in an extremely narrow defeat, despite the great disadvantage. Also, I most likely got at least one undeserved victory as he ended in the opposite team and sabotaged them instead.

By my calculations, he must have affected the results of at least 8 matches and killed in excess of 14 people in less than 5 hours. Also, considering the effect of his behaviour on the results of the Linebacker leaderboards I figured this was worth some public attention and the attention of PGI. If I am guilty of misjudgement, I sincerely apologize. But... I am off to find a new, hopefully TK free match. Good luck to all honest pilots! <3


No I think he just wants it dropped as unable to make all the days. ;)

#188 Dubbelklik

    Rookie

  • 8 posts

Posted 20 November 2016 - 05:07 AM

View PostThe Boneshaman, on 19 November 2016 - 09:14 PM, said:


she's not Asian Posted Image

LOL! OK, I'll give you that one.

View PostJames Argent, on 19 November 2016 - 11:12 PM, said:

The question someone had about what are the actual actions required to complete the challenges brings up a good point. While the question was answered on the event page, I haven't been able to find a list of all the scoring actions and their definitions anywhere on PGI's website (or in-game, either). Prior to reading the event page, I had no idea how I was qualifying for the 'protected light/medium' scores I would see pop up at seemingly random times, nor did I have any idea what the distance limit for 'lance in formation' was. I still have no idea what action I've taken to qualify for a 'TAG stealth' score. Sure, people will probably post an answer to that, but should I have to ask random people to explain the components of my match score?

Serious question...did I miss where PGI posted all of these? It seems so unlikely that they wouldn't officially explain what goes into scoring every match. I figure this is on topic here since they had to define the relevant scoring actions on this event's page.

Does it really matter HOW you meet the requirements? All that REALLY matters is that you play the game as you normally would. You will complete your event requirements automatically.

#189 Ironically Ironclad Irony

    Member

  • PipPipPipPipPip
  • The Boombox
  • 192 posts

Posted 20 November 2016 - 06:23 AM

View PostxSleeZyx, on 19 November 2016 - 09:56 PM, said:


We've discussed him earlier in this thread hence i posted it in here. Maybe you should read it?

And yes i've reported, so has several others. Problem is that he keeps making new accounts and ruin it for others.
They need to figure out a way to perma ban him, mac ban or w/e.


My bad, was filtering for posts relevant to this thread, must have missed it somehow because it was, you know, NOT RELEVANT.

#190 Ironically Ironclad Irony

    Member

  • PipPipPipPipPip
  • The Boombox
  • 192 posts

Posted 20 November 2016 - 06:44 AM

View PostDubbelklik, on 20 November 2016 - 05:07 AM, said:

LOL! OK, I'll give you that one.

Does it really matter HOW you meet the requirements? All that REALLY matters is that you play the game as you normally would. You will complete your event requirements automatically.


Except for many players, i am thinking scouts particularly, playing within you lance is *not* natural. I would say this aspect is the least fun of the event as it is easy to have all three of your lancemates go different directions... it may be the one challenge that really caters to group play or perhaps fp where you can organize lances of complimentary mechs....

In solo quick play, with an influx of heavies, alpha lance could have mechs with rather disparate top speeds (ie 2 lights, a med, and a heavy).



#191 James Argent

    Member

  • PipPipPipPipPipPipPip
  • 721 posts

Posted 20 November 2016 - 08:26 AM

It is highly unusual to have to dig two years into past patch notes to find out what the fundamental scoring mechanisms of the game are, regardless of whether or not there's an event which relies on them. Nobody who wasn't playing two years ago is going to read two year old patch notes, nor are they going to be able to pinpoint which of the dozens of patch notes for which they're looking. They had to post definitions on the event page...even they knew there were people who wouldn't know how to achieve them. Personally, I had already finished those portions of the event before I asked the question, but the problem is greater than this event. The event merely highlighted the problem.

There should be a link on the 'MWO: Game' page, using the existing subheader 'Get Rewarded,' which leads to a new page (NOT the patch notes) that has this list of definitions.

#192 BWS2K

    Member

  • PipPipPipPipPipPip
  • 215 posts
  • LocationUSA

Posted 20 November 2016 - 08:38 AM

View PostIronically Ironclad Irony, on 20 November 2016 - 06:44 AM, said:

Except for many players, i am thinking scouts particularly, playing within you lance is *not* natural. I would say this aspect is the least fun of the event as it is easy to have all three of your lancemates go different directions... it may be the one challenge that really caters to group play or perhaps fp where you can organize lances of complimentary mechs....

In solo quick play, with an influx of heavies, alpha lance could have mechs with rather disparate top speeds (ie 2 lights, a med, and a heavy).

I agree with you so I'd suggest working through that bit of the event in a heavier mech. Alpha Lance/Lights rarely stick together in QuickPlay matches but Charlie Lance *usually* drift apart a lot slower.

#193 drachnien

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 26 posts
  • LocationIreland

Posted 20 November 2016 - 09:06 AM

a lot of them are here:
http://mwo.gamepedia...ategory:Rewards

#194 Doctor Quh

    Rookie

  • The Bold
  • The Bold
  • 2 posts

Posted 20 November 2016 - 10:24 AM

all informations you need for the event here: https://mwomercs.com/tournaments
rly guys, read it...you find funny things like:

Protected Light/Medium Definition:
  • Be in a Light or Medium 'Mech
  • Stay close to a 'Mech that is at least 2 Weight Classes higher
  • Both are engaged
  • Reward occurs every 8 seconds if not interrupted

Edited by Doctor Quh, 20 November 2016 - 10:42 AM.


#195 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 20 November 2016 - 10:48 AM

View PostDoctor Quh, on 20 November 2016 - 10:24 AM, said:

all informations you need for the event here: https://mwomercs.com/tournaments
rly guys, read it...you find funny things like:

Protected Light/Medium Definition:
  • Be in a Light or Medium 'Mech
  • Stay close to a 'Mech that is at least 2 Weight Classes higher
  • Both are engaged
  • Reward occurs every 8 seconds if not interrupted


I don't think people were disputing that this information wasn't on the tournament page, it was the fact that for all the little bonuses that can be earned (of which these are only a few), there was no easy reference page to explain how *any* of these bonuses can be earned.

View Postdrachnien, on 20 November 2016 - 09:06 AM, said:



This is a good start, however it would be better if there was a PGI-sanctioned master list.

#196 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 20 November 2016 - 11:01 AM

View PostJames Argent, on 19 November 2016 - 11:12 PM, said:

The question someone had about what are the actual actions required to complete the challenges brings up a good point. While the question was answered on the event page, I haven't been able to find a list of all the scoring actions and their definitions anywhere on PGI's website (or in-game, either). Prior to reading the event page, I had no idea how I was qualifying for the 'protected light/medium' scores I would see pop up at seemingly random times, nor did I have any idea what the distance limit for 'lance in formation' was. I still have no idea what action I've taken to qualify for a 'TAG stealth' score. Sure, people will probably post an answer to that, but should I have to ask random people to explain the components of my match score?

Serious question...did I miss where PGI posted all of these? It seems so unlikely that they wouldn't officially explain what goes into scoring every match. I figure this is on topic here since they had to define the relevant scoring actions on this event's page.



Its in the event page...

https://mwomercs.com...=201611kerensky

#197 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 20 November 2016 - 11:15 AM

View PostDee Eight, on 20 November 2016 - 11:01 AM, said:



Its in the event page...

https://mwomercs.com...=201611kerensky


Again, this not what he is saying. He wants to know if they are listed elsewhere, more robustly and completely than the event page.

#198 Jep Jorgensson

    Member

  • PipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 559 posts
  • LocationWest Chicago, IL

Posted 20 November 2016 - 11:27 AM

Just a thought.

How about instead of awarding a particular mech (in this case, Grid Iron), we get to choose what mech we get as a prize from a predetermined weight class and classification (like a medium hero mech of OUR choice). Frankly, PGI repeatedly lording its blatant biasness towards the IS over us all is irritating. As a Clan purist, I have no need for ANY IS Mechs. The only IS mechs I own are the ones I cannot sell, and that is infuriating!

I ask you: How is giving me something that I am never going to use but forbidding me from selling it supposed to be a good thing? How?

Edited by Jep, 20 November 2016 - 11:27 AM.


#199 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 20 November 2016 - 11:37 AM

View PostJep, on 20 November 2016 - 11:27 AM, said:

Just a thought.

How about instead of awarding a particular mech (in this case, Grid Iron), we get to choose what mech we get as a prize from a predetermined weight class and classification (like a medium hero mech of OUR choice). Frankly, PGI repeatedly lording its blatant biasness towards the IS over us all is irritating. As a Clan purist, I have no need for ANY IS Mechs. The only IS mechs I own are the ones I cannot sell, and that is infuriating!

I ask you: How is giving me something that I am never going to use but forbidding me from selling it supposed to be a good thing? How?


First, it is the gridiron because of the american football theme.

Second, this is a hero mech, not a special/loyalty mech. You can sell it and keep the cbill gain and have a shiny new mech bay for another clam mech.

Finally, the only time being a clan/IS "purist" even affects your choices is in faction play, considering its state that means there is a good chance you do some QP which has no tech restrictions which means the only limitations you experience are self-inflicted and no one else's fault. Since there is no clanner mech that can be otherwise worked into this football theme I suggest you be grateful for the free swag and roll with it like all the other clan "purists" that will get a free mb and extra cbills by selling their gridiron.

Edited by MovinTarget, 20 November 2016 - 11:43 AM.


#200 KnightMarkus

    Member

  • PipPip
  • Knight Errant
  • 35 posts

Posted 20 November 2016 - 12:11 PM

View PostMovinTarget, on 20 November 2016 - 11:37 AM, said:

Finally, the only time being a clan/IS "purist" even affects your choices is in faction play, considering its state that means there is a good chance you do some QP which has no tech restrictions which means the only limitations you experience are self-inflicted and no one else's fault. Since there is no clanner mech that can be otherwise worked into this football theme I suggest you be grateful for the free swag and roll with it like all the other clan "purists" that will get a free mb and extra cbills by selling their gridiron.

I'm obliged to point out that you're technically incorrect, even if hell would freeze over before PGI offers it's newest mech as an event prize.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users