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Why The Javelin Would Be The Next Best Is Light


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#1 MadHornet

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Posted 19 November 2016 - 11:50 PM

The premier variant would easily have 4 missile hardpoints, 2 in each side torso.


Take a spider (preferrably the hero variant) in smurfy's mechlab to simulate a build for the Javelin:


Put in XL 240 - 245


Endo steel and DHS (no ferro, need space).


Add 1 HS (for engine).


Add 6 tons of weapons to simulate 2x SRM-4, 2x SRM-2 build.


Add 4 tons of ammo to simulate- well... ammo.


Take armor off of the arms and some off head (nothing in arms anyway).


Add jumpjets with what you have left.


I've posted about it before, but with the 30 ton size, hardpoints, hardpoint placement, JJ, and even shield arms would make it better than current SRM light options. Oxide and Jenner IIC are too big now, have weapons in the vunerable arms, and the Oxide doesn't have jumpjets.



The Javelin would be an amazing light in my opinion. Thoughts?

Edited by MadHornet, 19 November 2016 - 11:54 PM.


#2 El Bandito

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Posted 20 November 2016 - 01:15 AM

Nah, Assassin is better missile Light than Javelin could ever be, even though Assassin is a Medium. Javelin is slower, packs less, and jumps less than the Assassin. Hurray for MK-IV JJs...

Edited by El Bandito, 20 November 2016 - 01:19 AM.


#3 Battlemaster56

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Posted 20 November 2016 - 01:49 AM

Any light would do in this game, no matter what role they got beat on just need to give something to the little guys.

#4 Weeny Machine

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Posted 20 November 2016 - 02:03 AM

It lacks an ECM. A light's survivability is so much better with one. Therefore I guess an ACH would still outperform it

That aside, light mechs are in a sorry state. So you can also bet that any other weight class can do their role (besides running off) better than they do.

Edited by Bush Hopper, 20 November 2016 - 02:09 AM.


#5 Y E O N N E

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Posted 20 November 2016 - 03:19 AM

Thoughts?

1.) It looks stupid.

2.) It will be too big.

3.) It's not a chicken-walker

4.) It's completely uninteresting being a better, fatter Commando.

5.) I don't want it.

#6 martian

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Posted 20 November 2016 - 03:34 AM

View PostMadHornet, on 19 November 2016 - 11:50 PM, said:

(nothing in arms anyway).
...
Thoughts?

I woul not buy such light 'Mech that has no weapons in arms.

I have similar SDR-5V Spider that has torso-mounted weapons only, and I don't like such arrangement. I consider it too limiting.

#7 SilentScreamer

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Posted 20 November 2016 - 03:47 AM

View PostBush Hopper, on 20 November 2016 - 02:03 AM, said:

It lacks an ECM. A light's survivability is so much better with one. Therefore I guess an ACH would still outperform it

That aside, light mechs are in a sorry state. So you can also bet that any other weight class can do their role (besides running off) better than they do.


ECM is powerful, but too many pilots use it to try to face-tank heavier mechs rather than improve their hit-and-run game. The Firestarter and JennerIIC lack ECM varients and are great performers when used right. Even later models such as the Panther and Wolfhound have found niches without ECM.

When another light mech is added I would like to see the Valkyrie, which would probably use similar builds to the Panther 8Z. The Javelin suggested by the OP would be a little different from all the other IS lights though, variety is important.

#8 Weeny Machine

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Posted 20 November 2016 - 05:14 AM

View PostSilentScreamer, on 20 November 2016 - 03:47 AM, said:

ECM is powerful, but too many pilots use it to try to face-tank heavier mechs rather than improve their hit-and-run game. The Firestarter and JennerIIC lack ECM varients and are great performers when used right. Even later models such as the Panther and Wolfhound have found niches without ECM.

When another light mech is added I would like to see the Valkyrie, which would probably use similar builds to the Panther 8Z. The Javelin suggested by the OP would be a little different from all the other IS lights though, variety is important.


I am sure your 2 games in a light mechs since introduction of the leaderboard with an average match score of 55 qualify you to say that light mechs are in a good position.

Take for example your Jenner IIC argument. That light mech got larger, is easy to hit and very fragile. It often loses and arm quickly, cutting its firepower nearly in half. To put shame to injury it turns like a bus because it lacks necessary movement quirks.

Edited by Bush Hopper, 20 November 2016 - 05:27 AM.


#9 SilentScreamer

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Posted 20 November 2016 - 07:04 AM

View PostBush Hopper, on 20 November 2016 - 05:14 AM, said:


I am sure your 2 games in a light mechs since introduction of the leaderboard with an average match score of 55 qualify you to say that light mechs are in a good position.

Take for example your Jenner IIC argument. That light mech got larger, is easy to hit and very fragile. It often loses and arm quickly, cutting its firepower nearly in half. To put shame to injury it turns like a bus because it lacks necessary movement quirks.


Like the Oxide and Huggin, the Jr7iic isn't performing as well as it was several patches ago, but it is still very viable.

As far as your attack on my creditials I have a two month old son taking up a good deal of time. Since years of play since Beta obviously have no relavant to a discussion of light mechs in general as well as mastery of Firestarters, JennerIIC, Raven, Panther, Kitfox, Spider, Locust and Commando I clearly have no business in this discussion since I have played only two matches in light mechs recently. Excuse me, my son needs a diaper change. Quote all you want I've already wasted enough time on this reply and you wil not get any further response.

#10 Bombast

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Posted 20 November 2016 - 07:15 AM

View PostMadHornet, on 19 November 2016 - 11:50 PM, said:

WHY THE JAVELIN WOULD BE THE NEXT BEST IS LIGHT


Posted Image



#11 razenWing

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Posted 20 November 2016 - 07:23 AM

Is Javelin confirmed?

On a side note, I am a little bit tired of playing the same MOAR SRMS or MOAR SPL builds = OP. When we say the next "great", can't it be something different? What about -50% duration for that ML/LL builds? What about - spread for the LRM support?

#12 Pariah Devalis

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Posted 20 November 2016 - 07:23 AM

View PostYeonne Greene, on 20 November 2016 - 03:19 AM, said:

Thoughts?

1.) It looks stupid.

2.) It will be too big.

3.) It's not a chicken-walker

4.) It's completely uninteresting being a better, fatter Commando.

5.) I don't want it.


1. Yes. But those mutton chops, yo!

2. No. Humanoid, slightly pudgy, 30 tons. The ACH did not get any bigger, and isn't a fatty. If anything, it would be a hair smaller than the ACH.

3. Fair point there. Digitigrade and reverse knee ftw.

4. Uninteresting, but lethal. The all energy version would be an interesting platform in the game.

5.
Posted Image

#13 MadHornet

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Posted 20 November 2016 - 08:15 AM

View PostrazenWing, on 20 November 2016 - 07:23 AM, said:

Is Javelin confirmed?

On a side note, I am a little bit tired of playing the same MOAR SRMS or MOAR SPL builds = OP. When we say the next "great", can't it be something different? What about -50% duration for that ML/LL builds? What about - spread for the LRM support?


I suggested the SRM build because that's the signature of the 'mech, and we all love SURMS. you could do 3 LRM 5, 4 MPL/2 LL for the other interesting variant.

#14 C E Dwyer

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Posted 20 November 2016 - 08:32 AM

Well I'd buy it, but I'd be getting the standard package, if it was a wasp/stinger even though it would play far worse i'd get the ultimate package and swear my way to mastery of them all.

Chicken walker, well I can confidently predict no sale

#15 Metus regem

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Posted 20 November 2016 - 08:48 AM

View PostBombast, on 20 November 2016 - 07:15 AM, said:


Posted Image



Such a bad Mech....

Locked SHS
Locked standard internals
Locked standard armour
Locked 280XL

The Owens is not the light you are looking for...

#16 FupDup

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Posted 20 November 2016 - 08:49 AM

View PostMetus regem, on 20 November 2016 - 08:48 AM, said:

Such a bad Mech....

Locked SHS
Locked standard internals
Locked standard armour
Locked 280XL

The Owens is not the light you are looking for...

The XL280 is actually a fairly good engine for a 35-tonner. Not the gold-standard XL300, but it's acceptable. That puts it at Cheetah speed and agility without quirks.

For other downsides, there are also many tons of locked stuff like C3 Slave, BAP, and TAG. PGI would probably remove the C3 (like A-pods on the Loki) but that's about it.

Edited by FupDup, 20 November 2016 - 08:50 AM.


#17 Bombast

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Posted 20 November 2016 - 08:50 AM

View PostMetus regem, on 20 November 2016 - 08:48 AM, said:

The Owens is not the light you are looking for...


Owens isn't the light you are looking for.

Edited by Bombast, 20 November 2016 - 08:50 AM.


#18 Weeny Machine

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Posted 20 November 2016 - 09:23 AM

View PostSilentScreamer, on 20 November 2016 - 07:04 AM, said:

Like the Oxide and Huggin, the Jr7iic isn't performing as well as it was several patches ago, but it is still very viable.

As far as your attack on my creditials I have a two month old son taking up a good deal of time. Since years of play since Beta obviously have no relavant to a discussion of light mechs in general as well as mastery of Firestarters, JennerIIC, Raven, Panther, Kitfox, Spider, Locust and Commando I clearly have no business in this discussion since I have played only two matches in light mechs recently. Excuse me, my son needs a diaper change. Quote all you want I've already wasted enough time on this reply and you wil not get any further response.


No, they have no relevance. Why? Since intro of the leaderboards the light mech class got hit multiple times either directly or indirectly with nerfs including the biggest one: re-sizing

#19 Spheroid

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Posted 20 November 2016 - 09:26 AM

Actually if the Owens received a heat dispation quirk in the manner the Adder has its SHS could effectively function as doubles. The C3 could be replaced by a SHS to emulate stock loadout. The BAP and TAG could optionally remained fixed, it wouldn't bother me.

I would insist on the ability to use clan tech though. It would be a good test case for mixed tech builds.

The other option is to make the C3 a clone of the Cyclops battle computer.

Edited by Spheroid, 20 November 2016 - 09:29 AM.


#20 FupDup

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Posted 20 November 2016 - 09:30 AM

View PostSpheroid, on 20 November 2016 - 09:26 AM, said:

Actually if the Owens received a heat dispation quirk in the manner the Adder has its SHS could effectively function as doubles. The C3 could be replaced by a SHS to emulate stock loadout. The BAP and TAG could optionally remained fixed, it wouldn't bother me.

I would insist on the ability to use clan tech though. It would be a good test case for mixed tech builds.

That dissipation quirk would need to be at least 82% in order to make 10 SHS act like 10 TruDubs.

Well, actually you'd still have lower heat capacity...


Beyond that, having 7.5 tons of pod space (if you remove the C3 Slave) is pretty mediocre. You're basically forced to use Medium Lasers all the time.

Edited by FupDup, 20 November 2016 - 09:32 AM.






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