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Cplt-A1 Srm Boat


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#1 Plaguetongue

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Posted 20 November 2016 - 05:18 AM

this is as far as i have gotten, i want a SRM carrier for tunnel and close combat.

http://mwo.smurfy-ne...1ce6fd1957dc2b4

these will all go in chainfire, the problem ive found is that i cant fit artemisIV so the spread will be big tho idk if thats gonna be a problem tho.

any ideas on changes/tweaks to make it better? id really like to have artemis+AMS on it tho but one cant have everything =)

#2 Bud Crue

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Posted 20 November 2016 - 05:27 AM

I run 6 ASRM4s with XL and JJs and it is fine. But I've often thought that spread on the 4s is pretty good even without Artemis so I have been tempted to drop down to a standard and just skip the artemis, but I have never gotten around to giving it a go.

My problem with the SRM6s is they just seem to cycle too slow especially if I am firing a 3 and 3 pattern or even an alpha. The greater speed of the 4s is just more satisfying and I do well in it.

#3 Plaguetongue

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Posted 20 November 2016 - 05:48 AM

View PostBud Crue, on 20 November 2016 - 05:27 AM, said:

I run 6 ASRM4s with XL and JJs and it is fine. But I've often thought that spread on the 4s is pretty good even without Artemis so I have been tempted to drop down to a standard and just skip the artemis, but I have never gotten around to giving it a go.

My problem with the SRM6s is they just seem to cycle too slow especially if I am firing a 3 and 3 pattern or even an alpha. The greater speed of the 4s is just more satisfying and I do well in it.


like this?

http://mwo.smurfy-ne...cd3cb78ecf60938

#4 TercieI

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Posted 20 November 2016 - 05:59 AM

No AMS.

Always JJ. Always Artemis. Never chainfire.

Start by adding ES. You have way too many heatsinks too.

Try this for 4s: http://mwo.smurfy-ne...bb6276a4d6a3e6. Can also do A6s with an XL300.

Edited by TercieI, 20 November 2016 - 06:08 AM.


#5 epikt

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Posted 20 November 2016 - 09:29 AM

View PostTercieI, on 20 November 2016 - 05:59 AM, said:

Always JJ. Always Artemis. Never chainfire.

^ this.
(also, never 25 armor in the legs)

NB: Terciel's link is broken, here's the one.

I'm personally a big fan of the C4 for a splatcat: with only 4 launchers it doesn't suffer from ghost heat, it has laser backup in case of ear destruction, it even can zombie if you compromize a little on the engine/jets.

Edited by epikt, 20 November 2016 - 09:30 AM.


#6 TercieI

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Posted 20 November 2016 - 09:39 AM

View Postepikt, on 20 November 2016 - 09:29 AM, said:

^ this.
(also, never 25 armor in the legs)

NB: Terciel's link is broken, here's the one.

I'm personally a big fan of the C4 for a splatcat: with only 4 launchers it doesn't suffer from ghost heat, it has laser backup in case of ear destruction, it even can zombie if you compromize a little on the engine/jets.


Thx. That's what I get for Smurfying on phone. You got the build freakily identical... For my money, if you're not going to alpha, run 6s. One of the advantages of the 4s is that you can alpha them surprisingly often.

This is the ASRM6 build I like, XL295, I remembered wrong.

#7 Plaguetongue

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Posted 20 November 2016 - 10:43 AM

http://mwo.smurfy-ne...a04445db7c9d68b

this was the last change on it, had a match where i dished out over 500+ dmg in a battle that lasted like 30 sec

another match now where i did 900+ dmg

i like this mech, just need to plan the route to get close and then fire away

Edited by Plaguetongue, 20 November 2016 - 11:25 AM.


#8 TercieI

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Posted 20 November 2016 - 10:45 AM

View PostPlaguetongue, on 20 November 2016 - 10:43 AM, said:

http://mwo.smurfy-ne...f314eea15fde439

this was the last change on it, had a match where i dished out over 500+ dmg in a battle that lasted like 30 sec


Artemis really is worth it. It'll make that damage far more effective. More components, more kills.

Edited by TercieI, 20 November 2016 - 10:45 AM.


#9 Spheroid

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Posted 20 November 2016 - 10:53 AM

I like 6xSRM4 or 6xASRM4 on the A1. I generally run jump jets so I can pop-splat. Your design needs more leg armor. Quad ASRM6 works well on the C4 as well.

#10 Plaguetongue

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Posted 20 November 2016 - 12:03 PM

View PostSpheroid, on 20 November 2016 - 10:53 AM, said:

I like 6xSRM4 or 6xASRM4 on the A1. I generally run jump jets so I can pop-splat. Your design needs more leg armor. Quad ASRM6 works well on the C4 as well.


yeah check the last link i made, ran the armor up to almost max

#11 epikt

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Posted 20 November 2016 - 01:08 PM

View PostPlaguetongue, on 20 November 2016 - 10:43 AM, said:

http://mwo.smurfy-ne...a04445db7c9d68b
this was the last change on it

You don't need 1000 missiles. But you NEED jumpjets. And Artemis, pretty much.

View PostTercieI, on 20 November 2016 - 09:39 AM, said:

You got the build freakily identical...

I'm no psychic, I just removed the point at the end of your broken link :)

#12 Bud Crue

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Posted 20 November 2016 - 02:05 PM

View PostPlaguetongue, on 20 November 2016 - 05:48 AM, said:



I run an XL295 (cuz I had one), 6 Asrm4s, AMS, full armor (or close enough) and JJ. I like AMS on short range builds since on more than a few maps you WILL be exposed at some point trying to close and the AMS can be big help in staying intact until you can get to cover. Different strokes for different folks and all that.

#13 Palfatreos

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Posted 22 November 2016 - 05:26 AM

CPLT-A1 (6 x SRM6+A, 2 x JJ, XL300)
you can drop to xl295 for extra heatsink.





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