mikerso, on 20 November 2016 - 10:22 PM, said:
A post to bring it back on topic. Some have mentioned their distaste for meta and being part of the sheep. I don't believe OP meant this as a git guy type thread. Nor is anyone saying you have to use the meta. I see it as an attempt in community involvement. What can we do to help people break the barrier. Unless you are playing comps or certain units, no one wants a cookie cutter player. OP just wants to help people excel.
the game as it stands does not lends its self to helping players play better .
TTK as it stands now severely punishes players who either make a mistake or fail to find an advantage (ie Failed Flanks)
many of the low scores can be attributed to Failed Flank maneuvers some attempts are poor choices, others should have worked but something happened. while others may have been successful, ultimately they ended up being poor trades, leading to the all too familiar illusion where the player thought their team was winning .
with TTK being so low one of the critical tactics on the battlefield ends up pretty much being a all or nothing maneuver . (varely rarely do we see probing flanks)
thus where our ops frustration comes in . in order for flanks to succeed they need good coms and or cooperation and even then with some of the best peeps on com flanks still end up being dicey .
thus what has happened is that the murder ball and nascar have become the most pervasive forms of battle that we see in mwo.
there are a few maps that allow for other tactics to lead a team to victory but just like flanking they are still dicey and rely too much on your team not floundering in the first 5 minutes.
TTK , Maps, and Game Modes are the root problem of MWO . sure the players could play a bit smarter but really in the end when the majority of first skirmishes shred 50 - 90% of your Armour your not really left with a whole lot of choice in how to engage for the rest of the game.
you either relegate your self to a more defensive play style and hope you can make some meaningful strikes . or you go all in and try to inflict as much damage as possible before going down in that all too familiar blaze of glory.
thus why we have the 4 to 8 players under 200.
Edited by nitra, 20 November 2016 - 10:51 PM.