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There's Something Wrong When You Can't Pull 200 Damage In Heavies Or Assaults


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#41 Bombast

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Posted 20 November 2016 - 08:57 PM

View PostLukoi Banacek, on 20 November 2016 - 08:55 PM, said:


People having a bad game or consistently so? And regardless, it doesn't change the point I made above.


Three people admitting to being potatoes and being unable to break 200 consistently.

Honestly don't really care about your point, just irked that you apparently can't be bothered to read the thread.

#42 nitra

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Posted 20 November 2016 - 09:00 PM

Cant really fault those low scorers, they have found that MWO makes a better screen saver than a game.

login macro up the quick play, add a few seconds minutes of wait, setup the f4 command, then the control keys and watch teh purties..

sure you dont score as much but hey it sure as hell beats the 3dtext screen saver.

#43 Lukoi Banacek

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Posted 20 November 2016 - 09:14 PM

View PostBombast, on 20 November 2016 - 08:57 PM, said:


Three people admitting to being potatoes and being unable to break 200 consistently.

Honestly don't really care about your point, just irked that you apparently can't be bothered to read the thread.


I apologize for not following whatever forum etiquette you think you need folks to adhere to but in the meantime, **** off.

I am replying to the OP and the underlying point stands. The extraneous side note was exactly that.

#44 mikerso

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Posted 20 November 2016 - 09:14 PM

View PostBombast, on 20 November 2016 - 08:08 PM, said:


Three people in two pages.


The Three Amigos!

#45 Bombast

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Posted 20 November 2016 - 09:17 PM

View Postmikerso, on 20 November 2016 - 09:14 PM, said:

The Three Amigos!


More like the Three Stooges. The Amigos were actually good.

Posted Image



#46 DaZur

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Posted 20 November 2016 - 09:20 PM

Meh... Crap happens and sometimes you die swiftly and painfully with near zero contribution.

I'm the best mediocre pilot in this game for a reason! Posted Image

#47 Clownwarlord

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Posted 20 November 2016 - 09:33 PM

Not entirely accurate ... there are matches were you turn a corner and get alpha to the face by an assault and you are in a light. Or when you get alpha from multiple enemy mechs while you are in an assault. It happens. Now if you get below 200 all the time then you have issues.

#48 Bombast

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Posted 20 November 2016 - 09:39 PM

View PostClownwarlord, on 20 November 2016 - 09:33 PM, said:

Not entirely accurate ... there are matches were you turn a corner and get alpha to the face by an assault and you are in a light. Or when you get alpha from multiple enemy mechs while you are in an assault. It happens. Now if you get below 200 all the time then you have issues.

Posted Image


**** happens indeed.

#49 Luca M Pryde

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Posted 20 November 2016 - 09:43 PM

My Night Gyr D variant uses 2 lg lasers and 3 LRM-20s and one narc launcher. So far average damage is around 400-600. Sometimes less because I join the match and the mech is too slow or I get rushed by a light.

If I switch the lg-lasers to something else I am vulnerable to snipers and brawlers rather than just brawlers. LRMs are really medium range weapons because they are slow and have limited range (1000m).

Why do I use it? Because it is fun!
Tagging people with narc and then unleashing LRM hell is fun!

Sick of using laser vomit and direct fire weapons on my other variants. I have considered switching the LRMs to SRMs. But I feel the Night Gyr is too slow and weak for an SRM boat.

The problem is far too many people just fire as soon as they have a lock.

I know i can get rushed by a brawler but part of the challenge is retreating and narcing them when they get close because more missiles will hit if you manage to get 150m away.

Its more of a fire support build/team friendly build. One on One it will be finished in seconds.

Edited by Luca M Pryde, 20 November 2016 - 09:45 PM.


#50 mikerso

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Posted 20 November 2016 - 09:47 PM

View PostThunder Child, on 20 November 2016 - 08:34 PM, said:


I'll raise ya one. I can't find the Screenshot (I know I had it here somewhere), but I managed to get a Kill in a DWF on Alpine, without actually doing any damage. The match was won before I even got into range. I must have dealt the 0.4 damage needed to finish someone off.


Wasn't a low damage match, but in my deaths knell with no arms left, I took on a cheetah with one cherry red leg left. I rammed that leg at full speed and got the kill. Funniest kill I ever got in that mech.

Edited by mikerso, 20 November 2016 - 09:51 PM.


#51 mikerso

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Posted 20 November 2016 - 10:22 PM

A post to bring it back on topic. Some have mentioned their distaste for meta and being part of the sheep. I don't believe OP meant this as a git gud type thread. Nor is anyone saying you have to use the meta. I see it as an attempt in community involvement. What can we do to help people break the barrier. Unless you are playing comps or certain units, no one wants a cookie cutter player. OP just wants to help people excel.

Edited by mikerso, 20 November 2016 - 10:33 PM.


#52 Lukoi Banacek

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Posted 20 November 2016 - 10:23 PM

View Postmikerso, on 20 November 2016 - 10:22 PM, said:

OP just wants to help people excel.


If that's true, then he should tone down the rhetoric and work on himself first.

#53 RestosIII

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Posted 20 November 2016 - 10:29 PM

View Postmikerso, on 20 November 2016 - 10:22 PM, said:

A post to bring it back on topic. Some have mentioned their distaste for meta and being part of the sheep. I don't believe OP meant this as a git guy type thread. Nor is anyone saying you have to use the meta. I see it as an attempt in community involvement. What can we do to help people break the barrier. Unless you are playing comps or certain units, no one wants a cookie cutter player. OP just wants to help people excel.


I don't know what you read, but to me the OP looks like he's just salty that people are having bad games to me.

#54 mikerso

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Posted 20 November 2016 - 10:41 PM

View PostLukoi Banacek, on 20 November 2016 - 10:23 PM, said:


If that's true, then he should tone down the rhetoric and work on himself first.


I don't disagree with your side that we should all look inside ourselves either. I never see my losses as the fault of my team, but rather look at my own self to see if I did enough. But on that same note teamwork is part of that. Did I do enough to help my team or did they need a guiding voice when I never stepped in. That is where I believe the OP was possibly headed. I think he was hoping to get an open discussion on what we can do to help lead our teams and bring them up. That becomes both an improvement of self and team.

View PostRestosIII, on 20 November 2016 - 10:29 PM, said:


I don't know what you read, but to me the OP looks like he's just salty that people are having bad games to me.


Possibly true on the salt. But I do tend to spin more to the optimistic side.

#55 nitra

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Posted 20 November 2016 - 10:47 PM

View Postmikerso, on 20 November 2016 - 10:22 PM, said:

A post to bring it back on topic. Some have mentioned their distaste for meta and being part of the sheep. I don't believe OP meant this as a git guy type thread. Nor is anyone saying you have to use the meta. I see it as an attempt in community involvement. What can we do to help people break the barrier. Unless you are playing comps or certain units, no one wants a cookie cutter player. OP just wants to help people excel.



the game as it stands does not lends its self to helping players play better .

TTK as it stands now severely punishes players who either make a mistake or fail to find an advantage (ie Failed Flanks)

many of the low scores can be attributed to Failed Flank maneuvers some attempts are poor choices, others should have worked but something happened. while others may have been successful, ultimately they ended up being poor trades, leading to the all too familiar illusion where the player thought their team was winning .

with TTK being so low one of the critical tactics on the battlefield ends up pretty much being a all or nothing maneuver . (varely rarely do we see probing flanks)

thus where our ops frustration comes in . in order for flanks to succeed they need good coms and or cooperation and even then with some of the best peeps on com flanks still end up being dicey .

thus what has happened is that the murder ball and nascar have become the most pervasive forms of battle that we see in mwo.

there are a few maps that allow for other tactics to lead a team to victory but just like flanking they are still dicey and rely too much on your team not floundering in the first 5 minutes.

TTK , Maps, and Game Modes are the root problem of MWO . sure the players could play a bit smarter but really in the end when the majority of first skirmishes shred 50 - 90% of your Armour your not really left with a whole lot of choice in how to engage for the rest of the game.

you either relegate your self to a more defensive play style and hope you can make some meaningful strikes . or you go all in and try to inflict as much damage as possible before going down in that all too familiar blaze of glory.


thus why we have the 4 to 8 players under 200.

Edited by nitra, 20 November 2016 - 10:51 PM.


#56 Reverend Herring

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Posted 20 November 2016 - 11:33 PM

I blame the grind for my bad score. This weekend I angrily elited a couple of crappy (to my taste and playstyle anyways) mechs just so that I could master a single good one. It was a slow grind. I didn't do the math, but at least it felt like I rarely got more than 200-300dmg per match, often even less.

I also noticed that yes: Everyone will allways shoot at the Atlas...

#57 mikerso

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Posted 20 November 2016 - 11:39 PM

View PostReverend Herring, on 20 November 2016 - 11:33 PM, said:

....I also noticed that yes: Everyone will allways shoot at the Atlas...


True that very few mechs can invoke more focus firing. Kodiak is one of those.

#58 RestosIII

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Posted 20 November 2016 - 11:57 PM

View Postmikerso, on 20 November 2016 - 11:39 PM, said:


True that very few mechs can invoke more focus firing. Kodiak is one of those.


Dire Wolf gets focus fired like no-ones business. And due to them being the same size and shape at first glance, so is the Warhawk. </3

#59 Lily from animove

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Posted 21 November 2016 - 01:54 AM

the only issue I have is people who constantly pull those numbers and are T3 or above. These people simply do not belong into these tiers.

Edited by Lily from animove, 21 November 2016 - 01:55 AM.


#60 HauptmanT

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Posted 21 November 2016 - 02:17 AM

Some of my best matches are in the 50-100 dmg range.

But my absolute best match, I never even fired a shot. Yet still pulled in 300,000 c-bills.

Well of course that's when I'm in an ECM light. Getting into the enemies rear, calling targets, using tag, barking orders over coms. If I'm doing my job right, nobody ever sees me. Only is it when I get spotted and chased do I need to use my weapons, which usually means I'm gonna die. If I get greedy, and try to take those rear armor shots, I give away my position and I'm not helping the team the best I could.

Now mediums, yeh, I get the occasional "Oops, they got me" failed flank attack. Ok more than occasional. But when they work, man do they work. 150 dmg and 2 solo kills, means you are doing it right. So screw your damage counting!

Heavies, well since I've spent the past 3 days collecting components (almost done with the 150) I've plopped 4 LRM 20s on my MadDog and have been cranking 800+ dmg games (even the bad games I'll still do top dmg) just collecting those sweet sweet components. Maybe, If I'm lucky, I'll even get a kill shot. Two if the game went perfectly! Huge dmg numbers arent everything man.

Assaults. Yeh I'm that guy in the KDK3 doing 200-300 dmg. Cuz I'm up front tanking, and dying, usually pretty darned quickly. Assaults just aint my nature, without a cleric healing me, too much EQ in me.

Edited by HauptmanT, 21 November 2016 - 02:39 AM.






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