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There's Something Wrong When You Can't Pull 200 Damage In Heavies Or Assaults


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#121 Lukoi Banacek

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Posted 22 November 2016 - 05:53 PM

View PostMystere, on 22 November 2016 - 05:20 PM, said:

I will be so sorely disappointed if I do not see these folks step up to the podium and be recognized as members of the champion team during MechCon. Posted Image


Does Snazzy have time to be on a team when he's clearly better at coaching the rest of the unwashed masses out there?

#122 Deathlike

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Posted 22 November 2016 - 06:41 PM

View PostMystere, on 22 November 2016 - 05:20 PM, said:


Does spotting cause damage? Does relaying the enemies' position? Does launching UAV's, using TAG, marking enemies with NARC? Does commanding the team instead of shooting do so as well?

Get off your freaking high horses. <smh>


The biggest problem with LRMs is literally overly relying of exposing someone... in which direct fire is more effective at doing at a quicker pace.

#123 Dex Spero

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Posted 22 November 2016 - 06:58 PM

View PostPika, on 21 November 2016 - 06:50 AM, said:

Not only that but you can't take numbers in a vaccum. Your assault might have only pulled 300 damage but he may have broken the enemy line and got them team in position while doing so. Your LRM boat might not have been able to get locks due to being shut down by ECM. Your brawlers may have been pounded by gauss from across the map meaning they were weak when the fight started or your lights could have ran right into an SRM boat.

One of the most poisonous things about this game for a new player, is the obsession with the damage stat. I don't expect a brand new player, still in his champion 'Mechs working on his 25 cadet games, to be scoring more than 200.


A huge "YES" to everything above.

I see it all the time. A pilot leads the push that ends up winning the game. His damage output is unusually low because when you are the first guy around the corner you just aren't going to last long enough to do a lot. I'll think to myself "that Mauler just won us the game by leading the push that swung the tide of battle in our favour". Then some immature player will look at damage totals and say something they think is clever like "you guys should buy me a backpack, cuz I carried all of you!"

Don't listen to them, Mauler. Don't you dare listen to them. You won us that game, plain and simple. Damage stats have a role to play, just not the role some people think.

Edited by Dex Spero, 22 November 2016 - 07:17 PM.


#124 LordKnightFandragon

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Posted 22 November 2016 - 07:01 PM

View PostDex Spero, on 22 November 2016 - 06:58 PM, said:


A huge "YES" to everything above.

I see it all the time. A pilot leads the push that ends up winning the game. His damage output is unusually low because when you are the first guy around the corner you just aren't going to last long enough to do a lot. I'll think to myself "that Mauler just won us the game by leading the push that swung the tide of battle in our favour". Then some immature player will look at damage totals and say something they think is clever like "you guys should buy me a backpack, cuz I carried all of you!"

Don't listen to them, Mauler. Don't you dare listen to them. You won us that game, plain and simple. Damage stats have a role to play, just not the role some people think.


My damage brings Cbills to the yard, they like, im better then yours, damn right, its higher then yours, I could teach you, but yeah, I have another 4 enemy mechs to shoot, so watch how its done scrub! Posted Image

BUt seriously, I do wish this game had more to do then just corner hump and shoot mechs. Like objectives, bases to fight over, maybe faction war limited respawns and repair bays built into the missions. 30 minute timers instead of 15.......yeah.

Edited by LordKnightFandragon, 22 November 2016 - 07:02 PM.


#125 Bombast

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Posted 22 November 2016 - 07:09 PM

View PostLordKnightFandragon, on 22 November 2016 - 07:01 PM, said:

But seriously, I do wish this game had more to do then just corner hump and shoot mechs. Like objectives, bases to fight over...

Posted Image



#126 Dex Spero

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Posted 22 November 2016 - 07:09 PM

View PostSjorpha, on 21 November 2016 - 02:10 PM, said:

If you're scoring consistently too much higher than your teammates one reason could be that you are playing too defensive and cowardly and allow your teammates to be focused down while you farm and let them tank.

Yup.

Also, I watch the guys who "carry us" (their words) very closely after they start making those claims. I've got a great angle on an EBJ and am firing non-stop dakka but have to stop because the "carrier" who was behind me and can see what is happening intentionally steps in front of me, forcing me to stop. I move to a great firing position and open up on a dire wolf. The same "carrier" moves in front of me and steals my firing spot, forcing me to move elsewhere. The company commander calls for a push and I watch the "carrier" run to the gate with the group then suddenly step to the side just before entering, forcing all their teammates to go first and soak up the damage. I watch these same guys game after game after game and have never ever seen them at the front of a push. Oh look! Here comes the scores, and surprise surprise, the "carrier" has the top damage and gets to make another snide comment about how lucky the rest of us are to have him.

Selfish play designed to rack up your own damage score does not necessarily equal good play. To quote the wisdom that another pilot posted elsewhere in the forums: just forget about your score and try to win the game.

#127 Mainhunter

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Posted 22 November 2016 - 07:15 PM

Just saw a Wolverine with 2x Tags and one mPulse laser... wonder what his average dmg results are ;)

#128 Ted Wayz

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Posted 22 November 2016 - 07:24 PM

Someone mentioned people being focused on damage stat. Maybe because that is how PGI decided to drive rewards for matches and determine PSR rise and fall? Maybe change that dichotomy and maybe people would focus on something else? Maybe develop actual role warfare?

Nah, never happen. Keep stroking your e-peen with those 1100 damage losses!

Oh, and I routinely pull sub 200's in my KDK3, but F2P so...

Edited by Ted Wayz, 22 November 2016 - 07:24 PM.


#129 Zergling

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Posted 22 November 2016 - 07:27 PM

Actually, the bulk of earnings/rewards comes from most damage assists and solo kills, not damage. In this way, the game encourages players to focus their damage and drop enemy mechs over farming damage.

Match score appears to be primarily damage based however.


Generally, players that focus on farming damage without scoring kills will have low W/L for their match score, because damage farming behaviour is counter-productive to winning.

This can be seen with LRM boaters; LRMs tend to inflate damage and match score without scoring as much kills as other weapon types, resulting in a low W/L for their average match score.

Edited by Zergling, 22 November 2016 - 07:32 PM.


#130 The6thMessenger

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Posted 22 November 2016 - 08:03 PM

King Crab Frigate

Well, i do consistent 200 - 300 damage with this build. But i'm telling you now, it's also wrong.

#131 Bilbo

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Posted 22 November 2016 - 08:04 PM

50
350
205
183
314
175
302
345
373
352
263
168
385
193
200
620
161
355
182
752
289
389
These are my damage numbers tonight. The vast majority of these games I was first contact. I was also the first to die. Everyone wants the big guy to lead the charge. Nobody really wants to be part of the charge.

#132 Snazzy Dragon

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Posted 22 November 2016 - 08:11 PM

View PostLukoi Banacek, on 20 November 2016 - 10:23 PM, said:


If that's true, then he should tone down the rhetoric and work on himself first.


http://images.akamai...A579B260164FF2/

#133 RestosIII

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Posted 22 November 2016 - 08:15 PM

View PostSnazzy Dragon, on 22 November 2016 - 08:11 PM, said:


Posted Image


FTFY

#134 Snazzy Dragon

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Posted 22 November 2016 - 08:25 PM

View PostRestosIII, on 22 November 2016 - 08:15 PM, said:


FTFY


Some people still say I need to git gud tho

#135 GrimRiver

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Posted 22 November 2016 - 08:37 PM

I get matches like these where everyone does bad.

Even when my team sets up a perfect firing line the reds still just steamroll us.

At this point I believe this game has a code in place that picks the winner at the moment the match is loaded because I've had too many matches where my team got waaay more overall damage dealt, better sight lines and better coordination but still lost and other times my weapon don't feel like they're doing it's supposed damage.

#136 LordKnightFandragon

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Posted 22 November 2016 - 09:03 PM

View PostBombast, on 22 November 2016 - 07:09 PM, said:

Posted Image







Well, even in the Conquest and Assault, it pretty much turns into Skirmish anyway.

And I mean actual fire bases, not random little arbitrary squares on the map. I wish the fight was for the city, or the map. Basically if PGI made it kinda like Battlefield, with alot of different capture points all over the place. BF's mode, its simple, but it makes sense. In BF we actually fight over many control points throughout the map and in the end, the team that holds the most the longest, bleeds all the enemy and it feels like you actually wont the fight.

I think in MWO, it would make the most sense to have the FW drop decks for limited respawns, but tickets like Conquest that count down as per Battlefield style.

Then tossed in throughout the map, id put different things to take over, turret controls for a nearby fire base offering some defense and a slight advantage to the team who holds it. A Repair facility to give the team some longevity. Ofc, id make the team's homebase more like the MWLL bases, where its actually a base, or atleast a dropship you can go inside and repair at....

Basically so much more then this 10 minute pew pew, 1 life game. Its just not fun for the long run. Even the good games feel so empty and shallow in this game, woT and others like it.

Edited by LordKnightFandragon, 22 November 2016 - 09:08 PM.


#137 MW222

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Posted 22 November 2016 - 09:09 PM

View PostTristan Winter, on 20 November 2016 - 06:11 PM, said:

If it's a consistent problem (i.e. not single episodes of the fast half of your team abandoning the slow half) then it probably means one or several of the following things:
  • You're out of position and getting group-ganked.
  • You're trying to tank and lead the charge in situations where your team is not likely to support you or share their armour.
  • You have a bad build, which means you're losing every time you trade with better mechs.
  • You're trying to snipe and your DPS isn't high enough. Maybe firing outside optimal range.

You forgot going left without a left turn module. Posted Image

#138 MW Waldorf Statler

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Posted 22 November 2016 - 09:11 PM

The perfect Way is , many Kills with less Damage...the middle -High Damage and many Kills-the bad Way spray High Damage over the enemy with no Effect-the Looser Way -Rambo,Leroy,Bouncestanding,LRM Terraforming ,or stand back away and doing nothing for the Team and the Win.

#139 El Bandito

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Posted 22 November 2016 - 09:29 PM

Welp, just did 90 damage total in my Jenner-IIC. Feels really, really bad, man.

I hate Lights.

#140 Dee Eight

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Posted 22 November 2016 - 09:37 PM

View PostGreenHell, on 20 November 2016 - 06:35 PM, said:

Worst I've ever had?
0 damage.
None.
...
How?
Instakilled in my Locust, 30 seconds into a match on HPG by a Kodiak-3...
Needless to say, I needed a drink after that...


Sorry I hit you when I sneezed. I was actually aiming at the guy behind you.





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