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Fw Year In Review


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#1 FallingAce

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Posted 20 November 2016 - 08:31 PM

Posted Image

DEC 4th - DEC 7th
BATTLE OF TUKAYYID
http://mwomercs.com/...-event-details/

63 zones times 24 players =1512
14 attackers times 12 players =168
38 defenders times 12 players = 456
Total 2136

During this battle, Inner Sphere Drop Deck tonnage limits are set at 240 tons to test the latest balance changes in Clan vs. IS engagements.

Dec 17, 2015
All Inner Sphere Factions: DropDeck tonnage limits have been increased from 250 tons to 265 All Clan Factions: DropDeck tonnage limits have been increased from 240 tons to 250 tons
https://mwomercs.com...tonnage-changes

Posted 05 January 2016
All Clan Factions: DropDeck tonnage limits have been increased from 255 tons to 260 tons

Jan 26 2016
All Inner Sphere Factions: DropDeck tonnage limits have been decreased from 265 tons to 260 All Clan Factions: DropDeck tonnage limits remain unchanged at 260 tons.
http://mwomercs.com/...-announcements/

Apr 20, 2016
All Clan Factions: DropDeck tonnage limits have been increased from 240 tons to 250 tons
All Inner Sphere Factions: DropDeck tonnage limits remain unchanged at 250 tons.


April 19th
Faction Play 'Phase 3
http://mwomercs.com/...-1465-19apr2016

Apr 21 2016
FACTION PLAY PHASE 3 FOLLOW UP INFORMATION
The Long Tom as you know, is getting tuned for the hotfix and we will continue to work on it until it feels perfect for the amount of effort put forth by the scouts. http://mwomercs.com/...90#entry5149290

Apr 21
HOT-FIX (long tom)
https://mwomercs.com...ed-for-04212016


APR 29th - May 16th
PROVE YOUR ALLEGIANCE 2 dedicated FW event

May 02
CHANGE TO LONG TOM DAMAGE
Today’s change is a straight reduction to the Long Tom damage value, from its previous 700 DMG down to 300 DMG. http://mwomercs.com/...ong-tom-damage/

Jun 30th - Jul 11th
OPERATION FRONTLINE FW dedicated FW event

July 4th
RUSS WILL REVIEW THE LT. VOICE YOUR OPINION.
https://twitter.com/...046429775663104
http://mwomercs.com/...e-your-opinion/

Thursday July 28th
Round Table video

Aug 3
Russ on twitter to the FP round table - Derek is working on a summary doc We will meet on that document sometime fairly soon then we will circle back to the community on our intentions. ETA ~2 weeks

September 7
We are sitting down and chatting with Russ & Derek about the changes coming to Faction Play, as a result from the last Round Table, come join in live! video

Sep 9th - Sep 20th
OPERATION FRONTLINE 2 dedicated FW event

Nov 8th - Nov 15th
NOVA-VEMBER EVENT dedicated FW event

Faction Play went from Christmas time till some time in July with basically no one in charge of Faction play.
https://youtu.be/mxCJoE5Vogc?t=134 (Explanation from Russ

Edited for missing fw events and formatting

Edited by FallingAce, 25 November 2016 - 05:07 PM.


#2 FallingAce

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Posted 20 November 2016 - 08:42 PM

Decided to keep my analysis for a separate post.

Starting with the Battle of Tukayyid. This is what FW could be. Over 2000 people playing at once. It was the last major rebalance effort. Result: Clans won. I.S. mechs O.P.
Population balance?

December- April, only changes to FW come in the form of tonnage changes.
I.S. given 20 tons during Battle of Tukayyid. At the end of the tonnage changes. I.S. and clans back at equal tonnage.

Jan 4 CW population takes a nosedive. Fights are hard to come by. post

Starting in February, PGI starts hammering I.S. mechs with the Nerf Bat. post

April 19th Faction Play 'Phase 3
LONG TOM WTF.
Why people are complaining about the long tom post


May 19 Alarm bells sounding. post

Jun 04 2016 Even MS couldn't field 12 man for this mess.
http://mwomercs.com/...ll-large-units/

Thursday July 28th BUCKETS post

Aug 3 "ETA ~2 weeks" turned into 5 weeks.

September 7 last FW communication.

All the signs were there for Faction Warfares failure. PGI just didn't bother to listen.

#3 Deathlike

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Posted 20 November 2016 - 08:53 PM

I'm pretty sure the patient is dead.

This year, PGI has successfully cleared out people from playing FW/CW in a general sense... due in primary part of the Long Tom.

Congrats.

#4 BLOOD WOLF

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Posted 20 November 2016 - 09:19 PM

View PostFallingAce, on 20 November 2016 - 08:42 PM, said:


All the signs were there for Faction Warfares failure. PGI just didn't bother to listen.

I was reading and nodding my head until i got this. PGi's changes as of December and the new year are ideas from listening. The merge into 1 bucket idea, was somebody else's. Long tom was somebody's idea. People where complain about unfair IS vs clan so the tonnage got increased for them. Then people complain more and things changed again. All this is a result of people whining for stuff and whining for changes and you want to end with PGI just doesn't bother to listen.

no sire..............PGI STOP LISTENING TO STUPID IDEAS

there were also other major reasons why people stopped playing. Smaller units got discouraged because at the end of the day, they were not winning anything. That's why russ put forth the idea of putting 4 tags instead of 1. He also said that they were gonna revise the rewards system. He also said that the long tom was going to be removed, and replaced.

anyway, there are multiple problems why FW is in the state it is and most of it is not due to PGI's changes, expect the Long tom introduction.

Edited by BLOOD WOLF, 20 November 2016 - 09:26 PM.


#5 Deathlike

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Posted 20 November 2016 - 09:21 PM

View PostBLOOD WOLF, on 20 November 2016 - 09:19 PM, said:

I was reading and nodding my head until i got this. PGi's changes as of December and the new year are ideas from listening. The merge into 1 bucket idea, was somebody else's. Long tom was somebody's idea. People where complain about unfair IS vs clan so the tonnage got increased for them. Then people complain more and things changed again. All this is a result of people whining for stuff and whining for changes and you want to end with PGI just doesn't bother to listen.

no sire..............PGI STOP LISTENING TO STUPID IDEAS


I want you to cite your source for this specific claim.

That was not asked by players AFAIK.

Edited by Deathlike, 20 November 2016 - 09:21 PM.


#6 BLOOD WOLF

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Posted 20 November 2016 - 09:26 PM

View PostDeathlike, on 20 November 2016 - 09:21 PM, said:


I want you to cite your source for this specific claim.

That was not asked by players AFAIK.

the long tom? I have to go thread digging. but I will post when I find it

Edited by BLOOD WOLF, 20 November 2016 - 09:28 PM.


#7 Deathlike

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Posted 20 November 2016 - 09:28 PM

View PostBLOOD WOLF, on 20 November 2016 - 09:26 PM, said:

the long tom?


Yes, that thing.

I don't remember players wanting anything resembling a Long Tom.

The others, I've seen/heard the whines before... the Long Tom was not one of them.

#8 BLOOD WOLF

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Posted 20 November 2016 - 09:33 PM

View PostDeathlike, on 20 November 2016 - 09:28 PM, said:


Yes, that thing.

I don't remember players wanting anything resembling a Long Tom.

The others, I've seen/heard the whines before... the Long Tom was not one of them.

http://mwomercs.com/...ds-new-weapons/
small poll but a number of players wanted the long tom as a weapon in the game, even dating before FW the long tom introduction as a weapon would be passed in threads. Of course they could have put any weapon in place of the long tome if they wanted. I will find more, there is no filter for pre-2015 post about long tom as a weapon in game

A early posthttp://mwomercs.com/forums/topic/2946-artillery-weapons-thumper-sniper-long-tom/

it's post and ideas like this that are valid and they just might decide to go with one.

Edited by BLOOD WOLF, 20 November 2016 - 09:35 PM.


#9 LordNothing

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Posted 20 November 2016 - 09:35 PM

i consider the long tom problem mostly solved at this point. i think its everyone's favorite scapegoat, and deservedly so.

long tom probibly wouldnt have been so bad if the queues remained separate. i was in a game where a pug force (all be it one with a good caller), managed to defeat a unit with the long tom activated, and this was before it got nerfed. it wouldn't have been unbeatable for organized teams. without the huge skill disparity that comes with unit vs pug i very much doubt the pug queues would have ever seen the long tom.

the inaugural event was ran with the queues re-merged. between the pug funnel and the long tom, fp burned its ruined reputation into the retina of every pug that would have given fp the time of day. this not only removed a lot of pugs from the fp player pool, but also robbed units of a potential source of new members. i think re-merging the queues for the event was the biggest misstep of phase 3. the fp experience was great for pugs the whole time the split queue was available.

what i think should happen, is to make freelancer the noob/casual/pug mode. single bucket with mixed teams. groups forbidden. it would also get a short skill tree that would need to be completed before going into the other careers. this solves all these problems with new players, low skill players, casual players, and provides a training area and barrier of entry into the much harder career paths.

#10 Alteran

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Posted 20 November 2016 - 09:35 PM

Thank you for posting this Deathlike. This serves as a reminder to the 'oldtimers' and those who are new, what this year has been like.

2 full years into CW/FW/FP and this is what we've got... pathetic. Done wasting my money on a game that can't and won't deliver.

#11 BLOOD WOLF

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Posted 20 November 2016 - 09:38 PM

View PostAlteran, on 20 November 2016 - 09:35 PM, said:

Thank you for posting this Deathlike. This serves as a reminder to the 'oldtimers' and those who are new, what this year has been like.

2 full years into CW/FW/FP and this is what we've got... pathetic. Done wasting my money on a game that can't and won't deliver.

deliver what?

by the way that is what minimal viable product is. They can always go back and fix it. good luck with it then I am sure you are gonna keep posting how you are done wasting money, I am sure we heard you before

#12 Alteran

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Posted 20 November 2016 - 09:39 PM

View PostBLOOD WOLF, on 20 November 2016 - 09:33 PM, said:

http://mwomercs.com/...ds-new-weapons/
small poll but a number of players wanted the long tom as a weapon in the game, even dating before FW the long tom introduction as a weapon would be passed in threads. Of course they could have put any weapon in place of the long tome if they wanted. I will find more, there is no filter for pre-2015 post about long tom as a weapon in game

A early posthttp://mwomercs.com/forums/topic/2946-artillery-weapons-thumper-sniper-long-tom/

it's post and ideas like this that are valid and they just might decide to go with one.


MWO NEEDS NEW WEAPONS

Started by XkrX Dragoon, Sep 24 2016 09:25 AM

That's after the intro of the LT.

#13 BLOOD WOLF

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Posted 20 November 2016 - 09:40 PM

View PostAlteran, on 20 November 2016 - 09:39 PM, said:


MWO NEEDS NEW WEAPONS

Started by XkrX Dragoon, Sep 24 2016 09:25 AM

That's after the intro of the LT.

okay? If everyone hadn't wasted their time by asking to revising FW, maybe we could have had more.

Edited by BLOOD WOLF, 20 November 2016 - 09:40 PM.


#14 Alteran

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Posted 20 November 2016 - 09:40 PM

View PostBLOOD WOLF, on 20 November 2016 - 09:38 PM, said:

deliver what?

by the way that is what minimal viable product is. They can always go back and fix it. good luck with it then I am sure you are gonna keep posting how you are done wasting money, I am sure we heard you before


Been down this thread before BW, don't waste our breathe on it. You know what they sold us on, even if you don't want to acknowledge it.

#15 BLOOD WOLF

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Posted 20 November 2016 - 09:43 PM

View PostAlteran, on 20 November 2016 - 09:40 PM, said:


Been down this thread before BW, don't waste our breathe on it. You know what they sold us on, even if you don't want to acknowledge it.

yep, and you will always give me the run-around, how does that address my point. Nobody cares about your spending habits.

I also don't care what they sold you on. What they presented was more of a mess than what we have now

Edited by BLOOD WOLF, 20 November 2016 - 09:46 PM.


#16 Deathlike

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Posted 20 November 2016 - 09:49 PM

View PostBLOOD WOLF, on 20 November 2016 - 09:33 PM, said:

http://mwomercs.com/...ds-new-weapons/
small poll but a number of players wanted the long tom as a weapon in the game, even dating before FW the long tom introduction as a weapon would be passed in threads. Of course they could have put any weapon in place of the long tome if they wanted. I will find more, there is no filter for pre-2015 post about long tom as a weapon in game

A early posthttp://mwomercs.com/forums/topic/2946-artillery-weapons-thumper-sniper-long-tom/

it's post and ideas like this that are valid and they just might decide to go with one.


They wanted the MW4 weapon... in the absence of new weaposn since Clans were released in 2014. In MW4, it was an interesting weapon... a different mechanic from all the other weapons that have existed before it.

Noone asked for an automated blow up the group/game/queue weapon.

Edited by Deathlike, 20 November 2016 - 09:49 PM.


#17 justcallme A S H

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Posted 20 November 2016 - 09:50 PM

View PostLordNothing, on 20 November 2016 - 09:35 PM, said:

i consider the long tom problem mostly solved at this point. i think its everyone's favorite scapegoat, and deservedly so.



1. Problem is - the deed is done, it took what, 6 months to fix LT after how many failed attempts?

Two other issues.

2. Single attack lane per cycle which lead to massively excessive wait times and killed off the vast majority of units activity right there and then.

3. 25% loyalty penalty, no further end game for loyalists where Mercs got a new path entirely




Those are the 3 things that killed FP off via a mass exodus of the population. All of them are a direct result of poor thought and engagement by PGI. No-one else's failing here, none of it was "requested" by the people in any great amount.

There are plenty of other sub issues, but those 3 are the core by far. One took 6 months to address and the other two nothing has been done about it.

Too little, too late.

Edited by justcallme A S H, 21 November 2016 - 12:03 AM.


#18 BLOOD WOLF

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Posted 20 November 2016 - 09:51 PM

View PostDeathlike, on 20 November 2016 - 09:49 PM, said:


They wanted the MW4 weapon... in the absence of new weaposn since Clans were released in 2014. In MW4, it was an interesting weapon... a different mechanic from all the other weapons that have existed before it.

Noone asked for an automated blow up the group/game/queue weapon.

yea, I am sure you are gonna tell me what "they wanted". It says Long tom artillery, that means Long tom artillery, and PGI put what they thought best reflected that why. Why the long tome and no others? I can't answer that.

One thing they did not want to do was introduce it in the style of MW4, That would have been worse, or just as bad

and sure nobody wanted a nuke, but PGI interpreted the long tom somehow as an atomic bomb. Where they got that information I don't know.

Edited by BLOOD WOLF, 20 November 2016 - 09:56 PM.


#19 Deathlike

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Posted 20 November 2016 - 10:08 PM

View PostBLOOD WOLF, on 20 November 2016 - 09:51 PM, said:

yea, I am sure you are gonna tell me what "they wanted". It says Long tom artillery, that means Long tom artillery, and PGI put what they thought best reflected that why. Why the long tome and no others? I can't answer that.

One thing they did not want to do was introduce it in the style of MW4, That would have been worse, or just as bad

and sure nobody wanted a nuke, but PGI interpreted the long tom somehow as an atomic bomb. Where they got that information I don't know.


Noone asked for an atomic bomb.

People wanted new weapons. That was it.

The Long Tom in MW4 was effectively a "mech mortar"... mortar has been used in other games, firing in an arc over hills to their targets. It wasn't the most common weapon, and was a change of pace of the other existing weapons (lasers and projectiles).

That's not the point though... people have been asking for new weapons forever.. and some of the existing Clan weapons are just mods of existing weapons (Clan LRMs and Clan UACs are mostly different).

Anyways, let me repeat... noone asked for automated insta-mech gibbing weapons.

Edited by Deathlike, 20 November 2016 - 10:08 PM.


#20 BLOOD WOLF

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Posted 20 November 2016 - 10:25 PM

View PostDeathlike, on 20 November 2016 - 10:08 PM, said:


Noone asked for an atomic bomb.

People wanted new weapons. That was it.

The Long Tom in MW4 was effectively a "mech mortar"... mortar has been used in other games, firing in an arc over hills to their targets. It wasn't the most common weapon, and was a change of pace of the other existing weapons (lasers and projectiles).

That's not the point though... people have been asking for new weapons forever.. and some of the existing Clan weapons are just mods of existing weapons (Clan LRMs and Clan UACs are mostly different).

Anyways, let me repeat... noone asked for automated insta-mech gibbing weapons.

so go find me where I said people wanted an atomic bomb. I said people asked for the long tom. I don't know why you keep thinking that I am saying people wanted a nuke.That is not even how the long tom works.

I like how you went off to explain to me how the long tom works and I already know that, but for some reason you keep thinking I said people asked for nuke. Yet my post is right above and nowhere do I say people asked for a nuke, I repeat the long tom as well as other artillery was requested. PGI's interpretation of the long tom was off.

Edited by BLOOD WOLF, 20 November 2016 - 10:29 PM.






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