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Add Manufacturing Worlds (Idea For Improivng Fw)


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#1 Redasaurus

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Posted 21 November 2016 - 08:07 AM

Hey Guys,

I'm not sure what folks think of this idea, but would appreciate some of your thoughs on it.

Basically, I think it would be cool if PGI added in Manufacturing worlds for the various mechs/chassis variants to the FW map. The idea being that certain factions lore-wise used to control/contain the worlds where said mechs were predominantly produced.

So for example, the Kintaro was historically (i believe) a House Kurita mech. So if you're a Kurita loyalist and house Kurita controls whatever world is deemed the main Kintaro (or insert whatever mech variant here) manufacturing world you get a 50% reduction in the C-bill cost for buying whichever Kintaro variant. Then if you were a loyalist to say house Steiner/Davion or a house that is typically at odds with Kurita, the cost to buy a kintaro is 2x the "regular"/current c-bill cost. Now lets say the clanners come in and take whatever world - suddenly the price for Kintaro's jumps to 4x or whatnot for the Inner Sphere folks.

By my thinking it would give certain planets an actual value (beyond just the generic MC value that all planets get) and it would actually give people an incentive to organize and rally around specific planets. Likewise it would give IS folks a reason to actually group up, get their stuff together and force them retake certain planets.

I don't know, maybe its a terrible idea but I thought it could be a cool way to encourage/incentivize FW. And ideally the MC price for mechs would stay the same, so there is PGI's incentive for implementing it (as it could drive more people to spend MC on buying a specific mech/variant if their faction didn't control a production world making the c-bill cost too high).

Anyway, what are your thoughts on it? Terrible idea? Ways to make it more viable/workable?

#2 Bud Crue

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Posted 21 November 2016 - 09:19 AM

No its not a terrible idea and the general principle was even put forth by PGI in its original CW advertisement. Alas, such ideas that might lead to a more immersive feel for CW are beyond a pipe dream at this point. Dare to dream, but know that the reality of the immersive nature of this end game content is in the form of 15MC per planet, and not potentially cheaper mechs or other "lore" flavored bonuses or incentives. The later is beyond PGI apparently.

#3 Khalcruth

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Posted 21 November 2016 - 10:16 AM

It would be very hard to balance. You need the incentives to be big enough to convince people to actually fight for them, while making the penalties for losing not so big that once someone loses, they are not forever doomed to keep losing.

Also...what does the Inner Sphere get? If the Clans get to attack and take away our factories, do we get to attack and take away theirs?

#4 Bud Crue

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Posted 21 November 2016 - 11:08 AM

View PostKhalcruth, on 21 November 2016 - 10:16 AM, said:

It would be very hard to balance. You need the incentives to be big enough to convince people to actually fight for them, while making the penalties for losing not so big that once someone loses, they are not forever doomed to keep losing.

Also...what does the Inner Sphere get? If the Clans get to attack and take away our factories, do we get to attack and take away theirs?


Doesn't have to be about "taking away" but merely "giving some flavor". No need to have it be "oh no the clanners took Hesperus II, so now only clanners can buy a Zeus." That would be stupid. But it could be "oh no the clanners took Hesperus II now Zeus cost 10% more for IS players and 15% more for Steiners since they lost the place." Something like that doesn't need to be an end all be all and could easily be made to apply to individual factions or tech sides.

But yes, you are right, it would require a bit of thought, and bit of effort on PGI's part, so it is never going to happen and we should just embrace the "immersion" of or 15mc per dot game.

#5 DevlinCognito

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Posted 21 November 2016 - 03:32 PM

I'd prefer it if Factions that own a factory for a type of Mech get a 10% C-bill bonus if they use that Mech, or even Factions get to use that Mech even if it is opposite Tech. Hell, for each time a Loyalist hits Level 20, give them a free 'Faction' Mech that counts as a Hero for C-bill earnings, or can take a cross tech Mech.

But let's be honest, PGI have no intention to do anything but the absolute bare minimum to string people along at this point

#6 Jack Booted Thug

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Posted 21 November 2016 - 05:31 PM

PGI can't even fix the bugs.... umm i mean adjust the "features" that make the mode so much fun. Like that ******* ready up feature.

Can't just ready up and walk away, nope, anyone joins, EVERYONE has to reready.

They can't even get that right, why do people make suggestions anymore?

They can't even make a list from the round table. Maybe someone made one and Russ wiped his *** with it laughing.

What we have right now is probably the best it's going to be from here on out.... enjoy what's left while you can.

#7 Oldbob10025

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Posted 22 November 2016 - 06:11 AM

IF PGI does not pull something out of their hat at MechCon then I think next year and fear that MWO will be on the chopping block and everyone will be going to other games.. Everyone has some wonderful ideas on how to fix faction Warfare but for some reason PGI wont even look at the forums..

I just hope they do well in two weeks and do something...

#8 BLOOD WOLF

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Posted 22 November 2016 - 06:29 AM

View PostBud Crue, on 21 November 2016 - 11:08 AM, said:


But yes, you are right, it would require a bit of thought, and bit of effort on PGI's part, so it is never going to happen

View PostJack Booted Thug, on 21 November 2016 - 05:31 PM, said:

enjoy what's left while you can.

View PostOldbob10025, on 22 November 2016 - 06:11 AM, said:

PGI wont even look at the forums..


I just want it fixed so I don't have to read things like these anymore.

Can we just create a thread just for these guys so we don't have to listen to the same repeated post all the time?

as for the OP, I can guess that once they set FW in with the changes then time can be spent towards flavor. They added text to planets so their is no reason to not keep enriching it.

Edited by BLOOD WOLF, 22 November 2016 - 06:32 AM.


#9 Bud Crue

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Posted 22 November 2016 - 06:43 AM

View PostBLOOD WOLF, on 22 November 2016 - 06:29 AM, said:

I just want it fixed so I don't have to read things like these anymore.

Can we just create a thread just for these guys so we don't have to listen to the same repeated post all the time?

as for the OP, I can guess that once they set FW in with the changes then time can be spent towards flavor. They added text to planets so their is no reason to not keep enriching it.


Huh, you acknowledge that it needs to be fixed. This suggests that you too see a problem. You seem to have a desire to comment in the "same repeated" manner as well.

I guess when we get that special thread just for our complaints you will be wanting an invite?

#10 Appogee

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Posted 22 November 2016 - 06:52 AM

We'd all like FP to have logistics and in essence be more like Eve Online.

However, that would require vision and effort, both in short supply at PGI.

It's a shame. But it's best we just come to terms with it.

#11 BLOOD WOLF

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Posted 22 November 2016 - 07:31 AM

View PostBud Crue, on 22 November 2016 - 06:43 AM, said:


Huh, you acknowledge that it needs to be fixed. This suggests that you too see a problem. You seem to have a desire to comment in the "same repeated" manner as well.

I guess when we get that special thread just for our complaints you will be wanting an invite?

I have been saying that all this time. As it is now, I don't believe its unplayable. A unit can still earn MC but I grant that unless your unit is large then that is not an option. Also If people can drop QP over and over again which is the same thing, why not hunker down in FW. at least you get 4 drops and can earn a ton more c-bills. Also their are the quality of matches which I can only seem to find in FW.

View PostAppogee, on 22 November 2016 - 06:52 AM, said:

We'd all like FP to have logistics and in essence be more like Eve Online.

However, that would require vision and effort, both in short supply at PGI.

It's a shame. But it's best we just come to terms with it.

my things is what purpose does post like these serve. Kinda asinine to keep complaining about something which you don't think the dev team can do, and then go to make the same repeating post over and over.

so stop stomping on the threads in which people actually want to discuss stuff. This isn't the PGI doenst know how to thread, go make your own

So yea....they should issue a faction wide decrease or increase to to cost of mechs or weapons and equipment for capturing manufacturing worlds. I spend millions outfitting clan mechs. my coffers are drained

Edited by BLOOD WOLF, 22 November 2016 - 07:35 AM.


#12 Marquis De Lafayette

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Posted 22 November 2016 - 07:54 AM

I doubt that PGI would ever listen to ideas like this. However, if they wanted to make us happier and sell more mechpacks they could do the following:

Make it that the new mechs that become available are dependent on which worlds each side takes. The playerbase is passionate about getting certain models sooner. Let us work for it. They could easily see well ahead of time which planet the map is being driven toward and step up work on that mech design in anticipation. It would reward the playerbase and be a guarantee of good sales for that mechpack for PGI, as the playerbase was passionate about getting it. Who loses in that scenario?!?! Would even likely bring more players into FW, as they would now have a "say" in what he next mech released is. You want that mech sooner go get that planet from the enemy.

Yes.. It's probably all a pipe dream. But as the clans are copying IS models with the IIC's and the IS starts getting better as it goes along it would like of make sense to mech/ weapon system progression to progression on the map. Would give us something extra to fight for anyway. I am not holding my breath, but they could do something like this or what the OP suggests that might actually increase their revenue as well.



#13 Bud Crue

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Posted 22 November 2016 - 08:19 AM

View PostBLOOD WOLF, on 22 November 2016 - 07:31 AM, said:

I have been saying that all this time. As it is now, I don't believe its unplayable. A unit can still earn MC but I grant that unless your unit is large then that is not an option. Also If people can drop QP over and over again which is the same thing, why not hunker down in FW. at least you get 4 drops and can earn a ton more c-bills. Also their are the quality of matches which I can only seem to find in FW.


my things is what purpose does post like these serve. Kinda asinine to keep complaining about something which you don't think the dev team can do, and then go to make the same repeating post over and over.

so stop stomping on the threads in which people actually want to discuss stuff. This isn't the PGI doenst know how to thread, go make your own

So yea....they should issue a faction wide decrease or increase to to cost of mechs or weapons and equipment for capturing manufacturing worlds. I spend millions outfitting clan mechs. my coffers are drained


The purpose it serves is to put PGI on notice that the feature in question is one that PGI once advertised and that some members of the community still want; despite PGI's inability or lack of will to provide that content.

People who incessantly ask for a feature, or complain about one that is broken, don't really believe that PGI can't provide or fix that feature; but rather that they choose not to, regardless of how much bitterness the poster if putting forth. By repeatedly bringing it up, it lets PGI and the greater community know that the feature in question has not been forgotten and that we still want it to be fixed (even if the poster asserts that PGI refuses to, can't, won't, is incapable of, etc.fixing it). It's kind of like the way you defend PGI no matter what. Sure its pointless and most of us just ignore you but you keep at it like a good soldier because you seem to actually believe what you write. Those of us who want broken things fixed or promised content added are just doing the same thing.

TLDR: Tilting at windmills is sort of the point of internet forums. If things were actually done the way a given poster wanted- he/she wouldn't post.

#14 BLOOD WOLF

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Posted 22 November 2016 - 08:40 AM

Anyways, at this point, I think the best thing they can do is make certain planets issue reductions in cost to certain mechs, weapons, maybe skills, anything in the game really. Maybe even a reduction to the cost of accepting new people into a unit.

#15 Bud Crue

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Posted 22 November 2016 - 08:41 AM

View PostBLOOD WOLF, on 22 November 2016 - 08:32 AM, said:

do you really believe that? do you think all of a sudden we would forget becuase somebody is not making another pointless quip about FW. The thread is about ideas for improving FW, yet you feel that it is necessary to make post that in their context are suggesting that nothing is gonna get done, which eliminates any chance of it relating to the thread.

I am not saying you can't but pick your threads. One can easily make thread about what PGI can't or won't do and you wouldn't see me in their. This thread is about Ideas for improving FW, which I much rather have a conversation about.

Off topic post are supposed to be moderated and I say that with a laugh but there is a reason for that. I see how you took a shot at me saying I defend PGI "no matter what" and to which I have to say, you and others need to get your bitter as*es from constantly posting on threads asinine post, and your assertions are still illogical, no matter how you try to spin it. PGI gets the credit they deserve and get criticized for what they deserve to. Unlike you and the other trolls around here, reasonable people don't need to keep repeating the same things to have a conversation about what to do, or what is wrong, or what they could have done. Rather you keep repeating the same stuff for years now. Takes some kind of special to convince yourself to repeat the same points. it takes some kind of crazy to think that every thread is your whining place. here is some advice. GO make your own thread about it and stop posting the same news every chance you get. Then I will let you know how many don't care for the ranting of forum warriors.


Read the thread. You are the one going off topic. OP asked a specific question. I answered it. Resulting discussion went from there. Nothing I have written was off topic until you came in to put in your usual "I want to make this about me" BS.

#16 BLOOD WOLF

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Posted 22 November 2016 - 08:47 AM

View PostBud Crue, on 22 November 2016 - 08:41 AM, said:


Read the thread. You are the one going off topic. OP asked a specific question. I answered it. Resulting discussion went from there. Nothing I have written was off topic until you came in to put in your usual "I want to make this about me" BS.

and your the one making your own post invalid by stating that it can never happen because....PGI. What is the point, if your just going to acknowledge that they can't get it done? then your respond with something more bizzare, that the point is to put pgi on notice, but they can't because you do not think that capable. That's the worst informal form of circular reasoning i ever heard

do you think them capable or not?

and if they are then why post? or at least include int his post this assertion? does that not invalidate your post.

View PostBud Crue, on 22 November 2016 - 08:41 AM, said:


"I want to make this about me" BS.

well just answer my question honestly without dragging it out. Also leaving out the attacks will go a long way to make me not want to respond as much. you also inspired a new thread.

Edited by BLOOD WOLF, 22 November 2016 - 08:55 AM.


#17 Bud Crue

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Posted 22 November 2016 - 08:55 AM

View PostBLOOD WOLF, on 22 November 2016 - 08:47 AM, said:

and your the one making your own post invalid by stating that it can never happen because....PGI. What is the point, if your just going to acknowledge that they can't get it done? then your respond with something more bizzare, that the point is to put pgi on notice, but they can't because you do not think that capable. That's the worst informal form of circular reasoning i ever heard

do you think them capable or not?

and if they are then why post? or at least include int his post this assertion? does that not invalidate your post.


well just answer my question honestly without dragging it out.

Its almost like you don't understand what forums are for. Your history of posts seems to proves it.
I answered a posted question and discussed the topic.
Others put in their 2 cents as well.
Your initial post above was nothing more than you coming in solely for the purpose to criticize those of us participating in the discussion at hand.
Then you accuse me of circular reasoning?

Get clue or at least a sense of self-awareness.

#18 BLOOD WOLF

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Posted 22 November 2016 - 08:57 AM

View PostBud Crue, on 22 November 2016 - 08:55 AM, said:

Its almost like you don't understand what forums are for. Your history of posts seems to proves it.
I answered a posted question and discussed the topic.
Others put in their 2 cents as well.
Your initial post above was nothing more than you coming in solely for the purpose to criticize those of us participating in the discussion at hand.
Then you accuse me of circular reasoning?

Get clue or at least a sense of self-awareness.

do you think them capable or not?

and if they are then why post? or at least include int his post this assertion? does that not invalidate your post.

you did a lot more than just post your two cents. If i stated what a mechanic could do to fix my car then said he was incapable of doing it, what was the point in even making the statement in the first place, or complain about something I thought he was incapable of. By the way I said it was informal Circular reasoning.

Edited by BLOOD WOLF, 22 November 2016 - 09:08 AM.


#19 Khalcruth

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Posted 22 November 2016 - 11:17 AM

View PostBud Crue, on 21 November 2016 - 11:08 AM, said:


Doesn't have to be about "taking away" but merely "giving some flavor". No need to have it be "oh no the clanners took Hesperus II, so now only clanners can buy a Zeus." That would be stupid. But it could be "oh no the clanners took Hesperus II now Zeus cost 10% more for IS players and 15% more for Steiners since they lost the place." Something like that doesn't need to be an end all be all and could easily be made to apply to individual factions or tech sides.



I agree that that would be a nice thing to have, I just don't think you can do it in a one-sided nature. If the only penalties that can be had are penalties to IS players, why would anyone play IS?

If the clans do well, and make all the IS mechs more expensive, you'll end up with no new players ever joining the IS.

If the IS does well, nothing bad happens to the clans. What incentivizes the IS players?

#20 BLOOD WOLF

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Posted 22 November 2016 - 11:27 AM

View PostKhalcruth, on 22 November 2016 - 11:17 AM, said:


I agree that that would be a nice thing to have, I just don't think you can do it in a one-sided nature. If the only penalties that can be had are penalties to IS players, why would anyone play IS?

If the clans do well, and make all the IS mechs more expensive, you'll end up with no new players ever joining the IS.

If the IS does well, nothing bad happens to the clans. What incentivizes the IS players?

The IS would have the advantage of already owning the factory worlds, given they already have the territory. The negatives come only if they lose it. the clans gain nothing, expect maybe a boost to production, and that could be seen as a discount across the board for clan mechs if resource rich worlds are captured.





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