

Add Manufacturing Worlds (Idea For Improivng Fw)
#21
Posted 22 November 2016 - 01:24 PM
so if the world that is vital to the construction of a mech is controlled by your faction, youll get a plus x number of cbills for that chassis, and that means people will start taking out faction specific mechs in dropdecks because they want that cbill bonus, so itll have a side effect of helping RPers get something out of it a bit. and with the chassis cbill and xpbonus no one will feel like their getting shafted from getting a mech if their mainly QPers.
#22
Posted 22 November 2016 - 01:45 PM
Redasaurus, on 21 November 2016 - 08:07 AM, said:
I'm not sure what folks think of this idea, but would appreciate some of your thoughs on it.
Basically, I think it would be cool if PGI added in Manufacturing worlds for the various mechs/chassis variants to the FW map. The idea being that certain factions lore-wise used to control/contain the worlds where said mechs were predominantly produced.
So for example, the Kintaro was historically (i believe) a House Kurita mech. So if you're a Kurita loyalist and house Kurita controls whatever world is deemed the main Kintaro (or insert whatever mech variant here) manufacturing world you get a 50% reduction in the C-bill cost for buying whichever Kintaro variant. Then if you were a loyalist to say house Steiner/Davion or a house that is typically at odds with Kurita, the cost to buy a kintaro is 2x the "regular"/current c-bill cost. Now lets say the clanners come in and take whatever world - suddenly the price for Kintaro's jumps to 4x or whatnot for the Inner Sphere folks.
By my thinking it would give certain planets an actual value (beyond just the generic MC value that all planets get) and it would actually give people an incentive to organize and rally around specific planets. Likewise it would give IS folks a reason to actually group up, get their stuff together and force them retake certain planets.
I don't know, maybe its a terrible idea but I thought it could be a cool way to encourage/incentivize FW. And ideally the MC price for mechs would stay the same, so there is PGI's incentive for implementing it (as it could drive more people to spend MC on buying a specific mech/variant if their faction didn't control a production world making the c-bill cost too high).
Anyway, what are your thoughts on it? Terrible idea? Ways to make it more viable/workable?
Your idea was one that P.G.I said they were going to put in the game, when they went live, or something very similar, two years down the line, it's still not here, and one of the reasons there is a lot of negativity around here
#23
Posted 22 November 2016 - 01:50 PM
Edited by BLOOD WOLF, 22 November 2016 - 01:50 PM.
#24
Posted 22 November 2016 - 02:01 PM
BLOOD WOLF, on 22 November 2016 - 01:50 PM, said:
well, the clans only have like.... 20 homeworlds. why not add them, theres a lot of empty space in the deep periphery in the map. i also believe they began manufatoring mechs in the occupation zones after the initial clan invasion...... so. they just put clan mechs on those worlds.
#25
Posted 23 November 2016 - 07:52 AM
BLOOD WOLF, on 22 November 2016 - 06:29 AM, said:
Can we just create a thread just for these guys so we don't have to listen to the same repeated post all the time?
PGI can't even make a list, so no, we can't just create a thread for guys like us.
Edit: On second thought we can do a thread, look for it in 60 - 90 days.
Edited by Jack Booted Thug, 23 November 2016 - 07:59 AM.
#26
Posted 23 November 2016 - 07:55 AM
PGI doesnt use them.
#27
Posted 23 November 2016 - 12:20 PM
#28
Posted 23 November 2016 - 01:47 PM
Redasaurus, on 21 November 2016 - 08:07 AM, said:
I'm not sure what folks think of this idea, but would appreciate some of your thoughs on it.
Basically, I think it would be cool if PGI added in Manufacturing worlds for the various mechs/chassis variants to the FW map. The idea being that certain factions lore-wise used to control/contain the worlds where said mechs were predominantly produced.
So for example, the Kintaro was historically (i believe) a House Kurita mech. So if you're a Kurita loyalist and house Kurita controls whatever world is deemed the main Kintaro (or insert whatever mech variant here) manufacturing world you get a 50% reduction in the C-bill cost for buying whichever Kintaro variant. Then if you were a loyalist to say house Steiner/Davion or a house that is typically at odds with Kurita, the cost to buy a kintaro is 2x the "regular"/current c-bill cost. Now lets say the clanners come in and take whatever world - suddenly the price for Kintaro's jumps to 4x or whatnot for the Inner Sphere folks.
By my thinking it would give certain planets an actual value (beyond just the generic MC value that all planets get) and it would actually give people an incentive to organize and rally around specific planets. Likewise it would give IS folks a reason to actually group up, get their stuff together and force them retake certain planets.
I don't know, maybe its a terrible idea but I thought it could be a cool way to encourage/incentivize FW. And ideally the MC price for mechs would stay the same, so there is PGI's incentive for implementing it (as it could drive more people to spend MC on buying a specific mech/variant if their faction didn't control a production world making the c-bill cost too high).
Anyway, what are your thoughts on it? Terrible idea? Ways to make it more viable/workable?
It is a good idea and in an ideal world PGI would have developed with this in mind from the get-go. Sadly between rapid mech death, mech-exclusive combat, and the worst offender being PGI's market system.
With minimal changes something akin to that could work but we would need methods to prevent rapid shifts in player loyalty just to cash in on prices.
----
A game designed around this could go quite a bit further. For example treating each player as a team rather than a single pilot with more mechs than the average child has toys, each player could then have "pilots" that developed and potentially die, allowing for there to never truly be an "end game done it all" situation. This would also allow income to be larger than canon for a single pilot, allowing players to manage the R&R of many machines without it being a burden and further, have the potential mechanic for both loss of machines and salvage of machines. Bare minimum two factions per player or as I would prefer it allow access to all factions for all players as independent teams. Your pilots, mechs, earnings and inventory for House Davions have no effect on your start into Kurita or Liao, so each faction should give you a "new start" and you simply switch between which "team" you currently are actively playing at that moment.
Population shortages would have minimal play in this setup, nor would player overpopulation in a single faction.
#29
Posted 23 November 2016 - 06:59 PM
naterist, on 22 November 2016 - 02:01 PM, said:
well, the clans only have like.... 20 homeworlds. why not add them, theres a lot of empty space in the deep periphery in the map. i also believe they began manufatoring mechs in the occupation zones after the initial clan invasion...... so. they just put clan mechs on those worlds.
Clan homeworlds are already included in the current Inner Sphere map. Just look "north" of the invasion corridor.
#30
Posted 23 November 2016 - 07:06 PM
BLOOD WOLF, on 22 November 2016 - 08:57 AM, said:
and if they are then why post? or at least include int his post this assertion? does that not invalidate your post.
you did a lot more than just post your two cents. If i stated what a mechanic could do to fix my car then said he was incapable of doing it, what was the point in even making the statement in the first place, or complain about something I thought he was incapable of. By the way I said it was informal Circular reasoning.
I see you are still the ace of making friends and hijacking threads.
#32
Posted 24 November 2016 - 10:54 AM
Carl Vickers, on 23 November 2016 - 07:06 PM, said:
I see you are still the ace of making friends and hijacking threads.
The entertaining part is that he kept asking for an answer to his "ME me this is about MEEEE!" question, when I had answered it from the get go (post 13). I do really think that he doesn't understand that forums are for discussion, complaining and frankly catharsis. To that end people make exaggerated statements all the time. But when we do it, BW get vitriolic about our "intellectual dishonesty" but when he does it, he truly cannot see his own conduct as being equally "dishonest". He'll grow up someday, until then engage him fro the entertainment value or just ignore him.
#33
Posted 24 November 2016 - 04:32 PM
Bud Crue, on 24 November 2016 - 10:54 AM, said:
Agreed, work is slowing down atm so bordem sets in during the day so I poke the potato for a little fun, he must have a permanent hole in his cheek with a hook there as he bites religiously.
I think ill just act as if he isnt here from now on, dont feed bad trolls.
#34
Posted 24 November 2016 - 11:41 PM
and you all better stop dreaming now goddammit
#35
Posted 25 November 2016 - 06:16 AM
Apparently travel time was also a thing idk
#36
Posted 26 November 2016 - 01:09 AM
http://mwomercs.com/...-value-in-fpcw/
#37
Posted 28 November 2016 - 08:19 PM
Cathy, on 22 November 2016 - 01:45 PM, said:
Your idea was one that P.G.I said they were going to put in the game, when they went live, or something very similar, two years down the line, it's still not here, and one of the reasons there is a lot of negativity around here
I dont think the negativity on the Forums is keeping PGI from programming the things they promised over 1600 days ago ... and counting.
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