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Why Can't Paul Be Like This?


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#1 Quicksilver Aberration

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Posted 23 November 2016 - 09:59 AM



The notes in the patches is a nice touch, but there is always room for improvements, like understanding the game and creating video updates for large changes, particularly the former.

Edited by Quicksilver Kalasa, 23 November 2016 - 10:00 AM.


#2 Darian DelFord

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Posted 23 November 2016 - 10:03 AM

Or Why can't the decs be more like this

https://community.ba...s/categories/25

#3 El Bandito

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Posted 23 November 2016 - 10:03 AM

Symmetra is getting a rework? Nice. I loved her back in beta. Didn't buy Overwatch, unfortunately, because I didn't want to dedicate myself on yet another repetitive FPS game, when I am already playing MWO, and Left4Dead2.

Extremely fun game though, during the time I played it. The Origins edition is 40% off now, until the 28th. https://playoverwatch.com/en-us/buy

Edited by El Bandito, 23 November 2016 - 10:12 AM.


#4 Quicksilver Aberration

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Posted 23 November 2016 - 10:05 AM

View PostEl Bandito, on 23 November 2016 - 10:03 AM, said:

Symmetra is getting a rework?

Yeah, not even a year after the release, yet here we are still waiting on LRMs to get reworked four+ years later....

I don't play Overwatch much if at all anymore since I'm burnt out from any games that I want to get competitive on (so any PvP game) after that tournament, but I have a great appreciation for the devs over there because they do a lot of things right, especially compared to PGI.

Edited by Quicksilver Kalasa, 23 November 2016 - 10:08 AM.


#5 Tarogato

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Posted 23 November 2016 - 10:06 AM

Posted Image

#6 El Bandito

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Posted 23 November 2016 - 10:07 AM

View PostQuicksilver Kalasa, on 23 November 2016 - 10:05 AM, said:

Yeah, not even a year after the release, yet here we are still waiting on LRMs to get reworked four+ years later....


Yep. Maybe Paul actually likes to hear the word "situational". Posted Image

#7 1453 R

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Posted 23 November 2016 - 10:12 AM

The Symmetra rework is actually pretty awesome. Her turrets are still garbage but the throwable Rein shield is amazeballs, Shield Generator is an awesome way of forcing a push through or arguing a last-stand defense (plus it p!sses Widowmaker off immensely that everyone is now immune to instagib headshots. Tee Hee Hee), and the 40% range buff on her pistol makes a world of difference.

Really drives home the difference between a monstrous company with effectively unlimited manpower and resources and Piranha. Though the fact that Blizzard has somehow figured out the secret of iterating XML edits in the PTR on a weekly-ish basis when needed seems to prove that it is possible. Now they just need to license that hidden technique to Piranha...

#8 Bombast

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Posted 23 November 2016 - 10:14 AM

View PostDarian DelFord, on 23 November 2016 - 10:03 AM, said:

Or Why can't the decs be more like this

https://community.ba...s/categories/25


Or...

HBS_HighCommand said:

Believe it or not, this week is the one year anniversary of the BATTLETECH Forum!

Interacting with you and watching this community come together has been an amazing experience and we want to take the opportunity to celebrate it!

In honor of this event, we’re holding a little drawing as our way of saying thanks for the awesomeness. Every other day for the next week, a new question thread will appear in the General Discussions sub-forum and, for every question you answer, you’ll get an entry into the drawing. There will be four drawings and prizes will be a Set of Patches, a Set of Dog Tags, a Set of Banners and a Set of Pins.

You can find the first question here.

Please note that only one entry per thread will be eligible for the drawing BUT you can have multiple entries (and chances to win a prize) if you respond to more than one question. Only members who have registered by 10/31/2016 will be eligible. Posts/entries will be accepted until 12pm PT on Monday, November 7 and winners will be announced on Tuesday, November 8. Prize winners will need to contact us with their mailing address so we can ship out their prize.

Congratulations and Thank You, MechWarriors!

Posted Image




https://community.ba...ms/threads/4659

If we're being honest though, it's not fair to compare PGi to either Blizzard or HBS. HBS's niche is basically dancing with the fans, and Blizzard is the only multi-billion dollar game developer in the industry that gives two craps about their players and community support.

#9 ChapeL

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Posted 23 November 2016 - 10:15 AM

^

I was about to comment that Blizzard has unparalleled resources in the gaming industry and that we really can't compare PGI with them.

#10 Appogee

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Posted 23 November 2016 - 10:20 AM

Potato-hood starts at the top.

View PostBombast, on 23 November 2016 - 10:14 AM, said:

If we're being honest though, it's not fair to compare PGi to either Blizzard or HBS.

True. HBS and Blizzard seem to care about their products.

Edited by Appogee, 23 November 2016 - 10:28 AM.


#11 AlphaToaster

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Posted 23 November 2016 - 10:21 AM

Transparency in development is nice.

One of the game's I'm following is Subnautica. They've made their Trello board public so the community can watch the game progress in real time.

Here's a link to their trello board if anyone is curious what it looks like:

https://trello.com/b...ica-development

#12 Lyoto Machida

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Posted 23 November 2016 - 10:21 AM

As someone mentioned earlier...only Blizzard sized companies have access to XML file edits?

#13 El Bandito

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Posted 23 November 2016 - 10:21 AM

View Post1453 R, on 23 November 2016 - 10:12 AM, said:

and the 40% range buff on her pistol makes a world of difference.


Holy ****, 40% longer range on her homing pistol?

Posted Image

Almost makes me want to buy the game. :P

#14 RedDragon

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Posted 23 November 2016 - 10:26 AM

View PostBombast, on 23 November 2016 - 10:14 AM, said:

If we're being honest though, it's not fair to compare PGi to either Blizzard or HBS. HBS's niche is basically dancing with the fans, and Blizzard is the only multi-billion dollar game developer in the industry that gives two craps about their players and community support.

So ... what's keeping PGI from entering that niche?
During Closed Beta, they really looked like they would care about the game and the players. I even had some chats with Russ and Paul over PM here on the boards. The combination of "We make a game for hardcore BT players" and keeping close to the community is a no-brainer IMO (look at HBS). Instead PGI went the way of "we don't care about you, you are not our target audience anymore, go buy another mechpack".

#15 Quicksilver Aberration

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Posted 23 November 2016 - 10:26 AM

View PostChapeL, on 23 November 2016 - 10:15 AM, said:

I was about to comment that Blizzard has unparalleled resources in the gaming industry and that we really can't compare PGI with them.

The things they do that is good don't require the resources that Blizzard has, just good management and design choices. Nothing resource related is stopping them from actually caring about customers as well as learning how their game actually works and plays....

Edited by Quicksilver Kalasa, 23 November 2016 - 10:27 AM.


#16 Tarogato

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Posted 23 November 2016 - 10:27 AM

View PostAlphaToaster, on 23 November 2016 - 10:21 AM, said:

Transparency in development is nice.

One of the game's I'm following is Subnautica. They've made their Trello board public so the community can watch the game progress in real time.

Here's a link to their trello board if anyone is curious what it looks like:

https://trello.com/b...ica-development


Looks like they use Hipchat too. My unit uses it, and discovered the PGI uses it as well. +1.

#17 Green Mamba

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Posted 23 November 2016 - 10:28 AM

Sader was right Posted Image

#18 1453 R

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Posted 23 November 2016 - 10:28 AM

View PostEl Bandito, on 23 November 2016 - 10:21 AM, said:


Holy ****, 40% longer range on her homing pistol?

Posted Image

Almost makes me want to buy the game. Posted Image


5m range to 7m range. it doesn't sound like much...but having run the PTR, it is in fact a Very Big Deal™. Those extra two meters are quite often the difference between losing a target before your beam deals any appreciable damage and being able to build up to the Stage 3 beam and melt tanks.

#19 Quicksilver Aberration

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Posted 23 November 2016 - 10:29 AM

View PostTarogato, on 23 November 2016 - 10:27 AM, said:

Looks like they use Hipchat too. My unit uses it, and discovered the PGI uses it as well. +1.

All tech companies will be using some sort of chat program, whether it be old school IRC or some of the more fancy programs ranging from Skype, to Hipchat, to Slack. Just like I'm sure they are using JIRA to track work especially if they are already using the Atlassian Hipchat. Just because PGI doesn't have the best management doesn't mean they live in the stone ages when it comes to project management stuff :P.

Edited by Quicksilver Kalasa, 23 November 2016 - 10:30 AM.


#20 Bombast

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Posted 23 November 2016 - 10:39 AM

View PostRedDragon, on 23 November 2016 - 10:26 AM, said:

So ... what's keeping PGI from entering that niche?


I'm not saying that they shouldn't be better at community communication, just that it's not fair to compare them to companies that are arguably at the top of that field. Comparing PGI to Blizzard and HBS is like comparing a high school baseball team to professional and college teams.

Anyway...

Just to throw something else out there before I go wash the floors (Gotta have the house nice for Thanksgiving)...

If we want to compare PGI to a company, it should be to one that's in the same type of sub-game. And one that's been in PGIs position before (A small developer with limited staffing and funding). And I think it's pretty obvious who that company is - Wargaming.

I know a lot of people here don't like the 'World Of' series, and many may bulk at Mechwarrior Online being compared to World of Tanks, but it's a valid comparison. I think PGI can learn a lot from that game, gameplay wise, but lets ignore that for the moment and just look at Wargaming's community presence.

Because this is what Wargaming does with it's community:

- Community Art Contests (And not just the top tier stuff, things that everyone can participate in, like making tanks out of cakes)
- Community gameplay contest
- Community spotlights (RNG being one of several things they do)
- Tank histories (Written)
- Tank histories (Youtube)
- Ingame Tank show off videos
- Ingame Map/Balance change videos

There's more, but you get the point. This is, realistically, the kind of company PGI should be measuring itself again. And it's sucking at it.

If I were PGI, I'd fire whoever their community manager is (Sorry, whats your name), and hire a Battletech/Mechwarrior fan with a shelf full of TROs, a passion for the lore, and the ability to make videos, and give that ******* a full run at PGIs art assets. This game needs a Chieftain more then anything else right now, in my opinion.

And then I'd hire someone to implement a replay system, but that's another topic I suppose.

Edited by Bombast, 23 November 2016 - 10:46 AM.






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