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What's Your Theory On The Moronically Lopsided Placement Of Domination Circles On Some Maps?


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#1 Appogee

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Posted 24 November 2016 - 11:46 AM

Any experienced player knows that on Alpine Peaks and Crimson Strait, one team has a ridiculous advantage getting to, having cover in, and holding the domination circle.

That advantage has existed as long since the mode was invented.

What's your theory on why the developer of the game hasn't changed the placement of the circles on those maps in all this time?

#2 RestosIII

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Posted 24 November 2016 - 11:50 AM

.... Minimally Viable Product?

#3 PhoenixFire55

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Posted 24 November 2016 - 11:55 AM

There is no advantage, there is a circle and you can have mechs in it fully under cover from both sides on both maps. Anything else is just an excuse used by PUG bads.

#4 MadcatX

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Posted 24 November 2016 - 11:56 AM

My theory is more of a question: where else would they put them on those maps that wouldn't give one side a distinctive advantage but still be feasible and have SOME cover as those maps currently are. A perfect example of this is Grim, where they put it pretty much in an empty crater. In theory: HUGE BRAWL IN THE CRATER!! which would be awesome if the current gameplay went that way, but it turns more into "everyone on the edge of the circle playing peek-a-boo even worse then usual".

#5 Peter2k

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Posted 24 November 2016 - 11:58 AM

I have so unbelievably no idea why they put the circle in the middle anyway

All players always rush somewhere center
Wanna create different play?
Put it somewhere else
deluxe edition; it's in one of 3 randomised but balanced places


On to why those 2?
I think for every change in coding PGI needs a load of telemetry or people screaming at Russ in twitter for a change

Coding is PGI's Achilles heel
If it has to do with coding a feature takes months
If it's an art department issue it gets taken care of fast enough

Moving circle, coding work
Guess Russ doesn't see the payoff (just like the JJ explanation, taking a month of testing/putting into patch something something)

Edited by Peter2k, 24 November 2016 - 11:59 AM.


#6 martian

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Posted 24 November 2016 - 12:00 PM

View PostAppogee, on 24 November 2016 - 11:46 AM, said:

What's your theory on why the developer of the game hasn't changed the placement of the circles on those maps in all this time?


I have absolutely no theory.

I mean, for example take the Alpine Peaks map. I can hardly remember when we started on the norther side and lost. Moving spawn points and the domination circle would require no actual map modifications, but just a simple coordinates edit.

Why PGI refuses to do that ... Posted Image

I gues that this is going to stay a mystery of the same kind as the Bermuda Triangle mystery. Posted Image

#7 Peter2k

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Posted 24 November 2016 - 12:00 PM

View PostMadcatX, on 24 November 2016 - 11:56 AM, said:

My theory is more of a question: where else would they put them on those maps that wouldn't give one side a distinctive advantage but still be feasible and have SOME cover as those maps currently are. A perfect example of this is Grim, where they put it pretty much in an empty crater. In theory: HUGE BRAWL IN THE CRATER!! which would be awesome if the current gameplay went that way, but it turns more into "everyone on the edge of the circle playing peek-a-boo even worse then usual".


You can't come up with one better, even if you would move the spawn points a bit?
It's not like you have to have the spawn locations fixed and only move the circle

#8 JediPanther

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Posted 24 November 2016 - 12:03 PM

It means who ever came up with that one sided auto win-ing pos mode got their game development degree out of a ******* jack box and who ever decided to let it be added to the game was higher than buzz aldrin on drug of choice as they hit the save button. I intentionally suicide or pretend to scout the enemy on that game mode. It sure is fun when the enemy has fast lights that can drag the timer down to 35-20 seconds before one your your team can crawl their way to the very edge pixel of that damed circle.

Posted Image

#9 C E Dwyer

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Posted 24 November 2016 - 12:03 PM

View PostAppogee, on 24 November 2016 - 11:46 AM, said:

Any experienced player knows that on Alpine Peaks and Crimson Strait, one team has a ridiculous advantage getting to, having cover in, and holding the domination circle.

That advantage has existed as long since the mode was invented.

What's your theory on why the developer of the game hasn't changed the placement of the circles on those maps in all this time?


Well if the rumours about the L.D not playing his game are true, then utter ignorance.

If they are just forum porkies, utter stupidity.

What else can they be ?

Though I'm sure this thread will go on for pages and pages now arguing about the obvious.

#10 Appogee

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Posted 24 November 2016 - 12:08 PM

View PostMadcatX, on 24 November 2016 - 11:56 AM, said:

where else would they put them on those maps that wouldn't give one side a distinctive advantage but still be feasible and have SOME cover as those maps currently are.

Crimson: the city in the middle of the map.
Alpine: you move the circle so that the advantaged side can no longer be in the circle while standing behind a mountain.

#11 El Bandito

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Posted 24 November 2016 - 12:09 PM

I just want Domination mode gone, since PGI has shown no interest in tweaking it.

#12 Ghogiel

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Posted 24 November 2016 - 12:13 PM

It's just bad design.

I would be against MRBC having alpine Dom in there unless it was the first drop. It would be borked in the higher weight drops from one side for sure.

#13 Akhri Mala

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Posted 24 November 2016 - 12:44 PM

View PostPhoenixFire55, on 24 November 2016 - 11:55 AM, said:

There is no advantage, there is a circle and you can have mechs in it fully under cover from both sides on both maps. Anything else is just an excuse used by PUG bads.


I don't think you're playing the same game as the rest of us...

#14 Siegegun

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Posted 24 November 2016 - 12:54 PM

PGI random dartboard of doom. Not just for quirks.

PGI dev#1- "So uh, where we going to put the domination circles in this new game mode?"
PGI dev#2- "HAHA John your so funny! Just turn the quirk dartboard around and have Bobo throw a few darts! Tada!"

#15 Bombast

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Posted 24 November 2016 - 12:57 PM

View PostPhoenixFire55, on 24 November 2016 - 11:55 AM, said:

There is no advantage, there is a circle and you can have mechs in it fully under cover from both sides on both maps. Anything else is just an excuse used by PUG bads.


Some of the maps are debatable, but there's at least one where there is, without a doubt, a huge side bias on Domination - Alpine Peaks.

But then again, Alpine Peaks is just a crap map for anything other then Conquest. Skirmish is 'Who gets bored camping on their teams hill first,' and the locations on Assault are so far apart that the only strategy is to form a power train and hope you hit the enemy before you pass the 'Can't get back to base in time to stop one light from capping' point.

Edited by Bombast, 24 November 2016 - 01:03 PM.


#16 Appogee

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Posted 24 November 2016 - 01:02 PM

View PostPhoenixFire55, on 24 November 2016 - 11:55 AM, said:

There is no advantage, there is a circle and you can have mechs in it fully under cover from both sides on both maps. Anything else is just an excuse used by PUG bads.

What utter BS.

Edited by Appogee, 24 November 2016 - 01:03 PM.


#17 Alistair Winter

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Posted 24 November 2016 - 01:55 PM

  • Total apathy.
    PGI doesn't realize how important stuff like this is. They know it's imbalanced, but they'll let it brew for 2-3 years before changing objective locations.
  • Ignorance.
    They've read somewhere that a deliberate imbalance in maps will create a fun dynamic. So they make maps unbalanced on purpose, because they believe this leads to lots of action and good gameplay. While this may be true in some cases, it's not necessarily true (ref: stairs on Viridian Bog). And indeed, all the most popular maps in MWO are the most symmetrical ones.


#18 Dekallis

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Posted 24 November 2016 - 02:03 PM

....Inevitable result of trying to shoehorn a new mode onto a pre-existing map instead of making new maps to fit the mode.
DICE learned this lesson with the Battlefield games the hard way.

#19 TLBFestus

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Posted 24 November 2016 - 02:08 PM

Daggummit man!!! It's a CIRCLE fur gawds sake...it's not like you can just roll them around or anything.

Sheeez.....


In all seriousness it's mind boggling that they haven't done anything about the circle jerk in domination. Then again how many other times have we seen PGI literally take YEARS to fix a small issue?

At this point you have to look at 3 possible explanations;

1. It can't be done with the current engine.

2. It can't be done with the current talent.

3. They don't give a cr@p.


Pick any one..it still stinks.

#20 DAYLEET

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Posted 24 November 2016 - 02:15 PM

It exist so skirmish people dont have to play conquest or assault too often.

If only the circle wasnt already in the same fkin place that every other skirmish fight happens/!!! if youre not gona make it random then place it somewhere else.





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