Ghogiel, on 27 November 2016 - 03:24 PM, said:
Pretty sure Russ was just out to prove a point on this one, when he said he already knew the queue split wouldn't work, didn't want to do it but was catering to the feedback of the community. What we got was a grotesque rendition of queue splitting not based on any feedback that I ever saw, I suppose we'll have to forgive him if he gets confused about what people meant when they said group or unit. (F YI in case he is still wondering it wasnt anything to do with unit tags)
Wrong. The queue split for FP was done for the exact same reasons that it was done for regular queue. There were players saying it was the way to go the entire time just like for regular queue up until now.
It had the same problems for small groups as it does for regular queue if it had gone through. Of course it didn't because it wasn't based on being in a group but instead having a guild tag.
Its pointless with FP using lobbies instead of queues anyway. Until queues are used to make quick matches no one knows what will happen.
The players that want to get together and group up don't want to wait around once they finally do that, and the players that just want to drop when ever they get around to it don't want to wait around either.
The entire queue split for quick play wasn't legit in my opinion anyway. It was so some players could more easily engineer how matches outcomes were decided in my opinion. Divide and conquer and all that.
One of the last matches before the queues were split I was on a team of random players against a premade. I was shot down by my own team to make sure we lost. I never took fire from the other team. Another player on my team also took friendly fire from the same players(leg, they started on my leg to but then things escalated
). Things have since changed on how matches are fixed but point made.
There are drawbacks to both ways but one queue is best I think, but not sure. This way synch dropping in regular queue isn't as effective and farming in group isn't as effective.
There was synch dropping onto opposite teams before the split anyway to fix matches. Fact. Its done in faction play, regular queue and group queue to this very day. Fact.(this is done in the real world in business, fact, specifically union companies starting none union companies, I know this because I basically know guys that did it in a round about way, in response to other union companies doing it, old enough history, and the complete GIANT ugly mess that goes along with that, so many similarities between this game and the real world in some ways, accident?
For bad guys its all about playing with the rules and eliminating competition.......)
Do something about synch dropping is the biggest improvement to match quality that can be made.(when it comes to queues, eliminate 3rd party cheat programs would also be a big improvement, easier said than done) Take small groups out of group queue so they are not focused is the second biggest improvement that can be made.(no I have never been in one of these small groups, but I do know the score)
Edited by Johnny Z, 28 November 2016 - 12:05 AM.