Role Warefare and Hunchback Skepticism
#21
Posted 19 July 2012 - 10:30 AM
#22
Posted 19 July 2012 - 10:35 AM
#23
Posted 19 July 2012 - 10:43 AM
it does more damage at short range than the Catapult and is probably faster too. It has jumpjets and the Atlas doesn't, is faster than an Atlas, and probably costs less to repair
so there's that
#24
Posted 19 July 2012 - 10:44 AM
Hunchbacks are excellent maneuver and flanking elements while the heavies and assaults are laying down a base of fire.
#25
Posted 19 July 2012 - 10:46 AM
Jason1138, on 19 July 2012 - 10:43 AM, said:
it does more damage at short range than the Catapult and is probably faster too. It has jumpjets and the Atlas doesn't, is faster than an Atlas, and probably costs less to repair
so there's that
Hunchbacks dont have Jump Jets.
#26
Posted 19 July 2012 - 10:47 AM
#27
Posted 19 July 2012 - 10:50 AM
I'll probably have a 4P or 4SP depending on how good the SRMs are.
#28
Posted 19 July 2012 - 11:01 AM
It's a solid platform, and I think the variants will give players a lot of interesting options in combat, and for customization.
#29
Posted 19 July 2012 - 11:02 AM
Murku, on 19 July 2012 - 09:11 AM, said:
A Hunchie is 25% faster than an Atlas, smaller and as Medium probubally much more responsive. It is by no means just a nerfed Assault, unless it's pilot ignores it's advantages and tries to use it as such. Lights will struggle to blindside it (in comparison to a Heavy/Assault) and there is a lot of potential modification in a Medium (from souped up Scout Hunter to double-heatsinked laserboat) to keep your opponents guessing.
But personally, I'll take a Centurion *8)
Speaking as a scout, I look forward to finding an atlas, possibly even a catapult, but I dread a hunchie finding me. Nimble enough to have a good chance of shooting me and the punch to take me down with a small number of hits.
This rock-paper-scissors sounds like a viable interpretation.
The battle then becomes: which side can take out one of the other side's catagories first...
If we can remove one of your roles, we are almost certain of a win. This is where we get real strategy...move & counter-move; combined arms rewards teamwork
#30
Posted 19 July 2012 - 11:06 AM
some of them do. i'm not gonna bother to look up the canon to see when those come available, if they're not around yet just forget that part
suffice it to say that other than speed more mediums are not gonna have anything over an assault mech so whatev. it can't compete with an atlas, what medium can
#31
Posted 19 July 2012 - 11:09 AM
#32
Posted 19 July 2012 - 11:10 AM
Hax DB Header, on 19 July 2012 - 11:02 AM, said:
Speaking as a scout, I look forward to finding an atlas, possibly even a catapult, but I dread a hunchie finding me. Nimble enough to have a good chance of shooting me and the punch to take me down with a small number of hits.
This rock-paper-scissors sounds like a viable interpretation.
The battle then becomes: which side can take out one of the other side's catagories first...
If we can remove one of your roles, we are almost certain of a win. This is where we get real strategy...move & counter-move; combined arms rewards teamwork
Want to team up in our light/medium 'mechs and take out an Atlas together? I was thinking getting a Javelin. You distract the Atlas long enough for it to turn, then I unload SRMs into it's back. This will cause it turn back to me to retaliate, then pull off the finishing move.
#33
Posted 19 July 2012 - 11:12 AM
Huntsman, on 19 July 2012 - 08:34 AM, said:
The Catapult has greater mobility than the Atlas, role flexability, and excellent fire support capabilities
The Jenner has its place as a scout
What is the role of the hunchback? It's not fast enough to scout. It's role is to do what an atlas or catapult might do, only do it much worse. This would be fine if the developers were taking a "build up to heavier mechs" gameplay approach, but they say they are not. If we can select a heavy or assault mech for combat starting from the beginning of the match, why would I ever go with what is essentially a severely nerfed version of what I could otherwise roll with.
The Hunchback, like any Medium Mech, is a fast Mech that can better deal with scouts unlike the slower Heavys and Assaults. They also have good speed to harass the enemy and run down weakened targets. They aren't the tanks, but rather damage support and good harassers. They have enough armor to take hits when they need to and enough speed to get away when they can't. The fast speed will mean they can harass slower Jagermechs/Catapults relentlessly. Any weakened Heavy/Assault will find himself getting run down by a much faster Medium that he can't hope to escape from. They are about diversity and versatility, not shining in any 1 area but not having a gap either.(Light Mechs are weak and Heavy Mechs are slow. Mediums basically get the best of both worlds)
#34
Posted 19 July 2012 - 11:25 AM
Hunchies and cents are sturdy enough to go toe to toe with even assault mechs briefly but are mobile enough to get behind their opponents and core them while the Assaults duke it out.
Medium mech speed plus the smaller profiles means they are a little harder to hit than heavies and assaults, despite them carrying Assault-class weaponry (AC 20's, gauss, ppcs if you kit them out right)
Edited by Duymon, 19 July 2012 - 03:32 PM.
#35
Posted 19 July 2012 - 11:51 AM
#36
Posted 19 July 2012 - 11:54 AM
#37
Posted 19 July 2012 - 11:56 AM
#38
Posted 19 July 2012 - 12:09 PM
Coolant, on 19 July 2012 - 11:56 AM, said:
problem is many ppl will still be thinking run to the middle and just fight. A smart team will have a few guys flank down one side. Have a few 65kph mechs run to the middle and hold the line until the 50kph assault mechs get there. If you force the enemy assault mechs to hang back to protect the base from a flanking attack OR they go to the middle and ignore a flank you have a temporary advantage. You can now press the flank if they didnt hang back or hold back and let your assaults clean up the middle of the battlefield.
So is the hunchback going to be useful? Yes. I can see so many ways to get good use out of it. What the OP seems to be saying is he wants this mech to do the same thing as the assault mechs and ignoring the speed difference allows you to rapidly relocate. USE that speed or you might as well play a heavy or assault.
#39
Posted 19 July 2012 - 12:12 PM
Bodha, on 19 July 2012 - 12:09 PM, said:
problem is many ppl will still be thinking run to the middle and just fight. A smart team will have a few guys flank down one side. Have a few 65kph mechs run to the middle and hold the line until the 50kph assault mechs get there. If you force the enemy assault mechs to hang back to protect the base from a flanking attack OR they go to the middle and ignore a flank you have a temporary advantage. You can now press the flank if they didnt hang back or hold back and let your assaults clean up the middle of the battlefield.
So is the hunchback going to be useful? Yes. I can see so many ways to get good use out of it. What the OP seems to be saying is he wants this mech to do the same thing as the assault mechs and ignoring the speed difference allows you to rapidly relocate. USE that speed or you might as well play a heavy or assault.
It is tactical thinking like this that will separate the really good Merc Corps from the pick up groups and poor Merc Corps.
Combat between two really good Merc Corps should be exceptionally fun!
#40
Posted 19 July 2012 - 12:17 PM
In terms of Primary Configuration roles, the Hunchback is definitely optimized for Defense, since the Atlas is needed for Attack, the Jenner for Scout, and the Catapult for Fire Support. In open warfare, the Hunchback is the interceptor that gets in the way of enemy units trying to close on the Support mechs and brings enough firepower to drop anything trying it. Any mech that ignores the HBK to concentrate on eliminating the Support units will likely die, and if they engage the HBK, the Support units are free to drop fire on the enemy position.
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